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cb_rex last won the day on August 10 2016
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finished graveyard table
cb_rex commented on Brother_Captain's gallery image in Terrain and Battlefields
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Elfhead getting things painted (update: classic high elves)
cb_rex replied to elfhead's topic in Painting and Modelling
Lovely work, those classic Handmaidens look great on round bases. The colour palette and the freehand banner all work really well. -
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The Freebooter's Tower, at Blackrocks in the Harrowmark, Shyish
cb_rex commented on WarbossKurgan's gallery image in Terrain and Battlefields
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This conversion is pretty damn amazing, great job! Painting feedback wise I love the mono tone of the model but feel you could add a bit of coloured glazes onto the base to give a bit more intrigue and tie the model nicely some green or red hues in there would work a treat, maybe something as simple as a few small pieces of brass etch ivy growing over the rocks or something like that. Overall it's already awesome though.
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Thanks guys, I use this product https://www.amazon.co.uk/dp/B01N3OK6O4 to cut the foam, it doesn't cut super quick like a hot wire cutter but it does the job and gives a more rounded cut. The flail thing I have I can't seem to find anymore online, it's a drill attachment with loose flappy strips of sand paper hanging out of it that give a soft sanding action when you spin it. I'm not at home at the moment but I'll try and take some WIP pictures when I get back. Normal sheets of sand paper works too they just wear out quite quickly on the uneven surfaces.
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Warhammer Achievements Terrain Part 1
cb_rex commented on Stevewren's blog entry in Painting in the Age of Sigmar
Great work, the layout for the Mausoleum is really cool and interesting looking game play wise, I'd maybe prefer it if the skill looked a bit more like a carved rock rather than an actual skull, but hey it's still WIP and being AoS anything goes! The lava pools paint job is especially effective. -
Thanks for the link, I'd not seen that thread. There's definitely some great idea's there for directing the game play. and creating combat zones. I'm going for kind of the opposite in terms of layout with a central almost completely dried up river being the lowest point on the board with some sand banks along the sides that will provide some cover. It sounds a bit open in the middle I know but I've got lot's of ideas for things I could add to make it more interesting... wirey desert trees, an AoS aesthetic village on stilts, quick sand, realm gates, elephant graveyard, etc.
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Thanks for the comments. @stato is spot on with the Agrellean Earth. On this terrain most of the crackling is smaller scale because I was applying over a sanded textured surface but on the plus side it has adhered really well, which isn't always the case with Agrellean Earth on bases. I'm going to build most of the hills into the table I think by having a 2" layer of insulation foam over the whole board that I can cut into. There will still be some substantial flat or near enough flat areas to place these pieces on. I might try making a taller table corner or edge hill piece with a bit more of a stepped hill built into the ground. I'm thinking of doing another archway piece that stands above these current ones. Another idea I had was to make some longer channel type gorges maybe about 12" long and 3" or 4" high that would create Zone Mortalis corridor type game play that could be cool for objective play.
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With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game. I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save. The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically). So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock. This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that... These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth. I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go). Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there. Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there. To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain. I imagined that in this region the water still comes and goes through these formations and dries out. Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away. The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth. I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap ) and allowing to dry. I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces. I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.
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I've just found this thread and I have to say it's great watching a hobbyist develop their skills. As for the Frigate... you've done a really good job powering through even though you've experienced difficulties, I wouldn't strip it, if you're really not happy with it then buy another (you could even sell the first one for a good price if you really didn't want two of them). The key with flat surfaces to get the best finish possible really is to spray them, there's no two ways about it. Having said that however when an air brush isn't an option there are a few tricks to get a good result, using spray cans as close to the colours you want, and masking off parts so you're doing as much work with a spray as possible. I'd look separate of the support struts, then use the Averland Sunset or even a bone or pale yellow from Army Painter to get as close to the yellow you want as possible, (even a white undercoat on these parts would be better than starting with black). For yellow and bright colours in general starting lighter is better to get a smooth result as you'll need less layers to get the colour your after. Then I'd mask off the strip along the body of the Frigate and prime the rest with black. Another thing to try and avoid is getting too thick a coverage with your undercoats, I find two very light dustings are perfect, it doesn't matter if you can still see a bit of the grey of the plastic showing through as this will be covered by the top coat. Another thing you can do after using thinned paints to get your top coat colours down if there are still some lumps of paint that have appeared from brushing the paint on, you can get some ultra fine sanding sticks and very carefully sand the lumps smooth then give another go over with very thin top coat colour. Some types of printer paper is also rough enough to use for this at a push. Lastly using Purity Seal satin varnish can help give flat surfaces a nice sheen, but will mess up your metallics a bit. As for your windows I think they look great but they just need a coat of a gloss varnish like 'Ardcoat. Keep up the good work!
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I wouldn't expect there to be much grey plastic there to be honest, nearly all of the armies I see down there are painted. I know they are growing the local scene so don't want stipulate fully painted for their event's at the moment. If you're local have a look in that weekend and see what it's like, I'm not playing but will probably pop in at some stage through the day to see how things are going.
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@Thebiggesthat There wont be any minimum painting requirements but they do sometimes do a raffle between the fully painted armies for a small prize if there are a lot of fully painted armies. Having said that I don't know the exact specifics this time round so don't hold me to that.
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