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Baron Wastelands

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Everything posted by Baron Wastelands

  1. This is quite possibly my favourite opening line to a post 😂😂 Collection sounds great, looking forward to the pictures - particularly your regiment of 16 mournfang!
  2. You only ever want to use it against toughness 6 or higher, so not much use so far - might be useful vs monsters though! Even against toughness 5, onslaught wins out, as the average number of hits are the same, but you get an extra chance at rolling a crit.
  3. I may be seeing what I want to see, but isn’t the picture on the warhammer community site linking to the battleplan article a picture combining Gutbusters with beast claw raiders? Painted to match, amidst the newer terrain. Hard to believe that’s just been done for the community site picture? I’d bet that’s from a new battletome.
  4. If you have a kitbash idea, go for it 😁 Would love to see pictures. Don’t take a Zilfin list without ships. There is no point. If you want to go without boats, take a different skyport.
  5. I still like your first list best The problem with a gunhauler, even though it got cheaper, is that it’s still just not that great on its own. It just won’t do much damage, and in your lists it doesn’t really have any other function. A wing is a more viable option, but not at 1k, and supporting an ironclad is also potentially an option, but again not really at 1k. I can’t speak for fyreslayers allies, as I don’t use them, but they do have some strengths we don’t; but I would say the chosen axes are too many points, especially at 1k. You need more bodies than that, especially if you’re going without boats. I’d prefer another 10 thunderers in that list. Similarly, I think you’d get more out of 5 thunderers than a navigator, in your vulkite list - mainly because your gunhauler isn’t going to be the linchpin you want it to be, I don’t think. Nice model though 😊 Let us know how you get on, whichever list you run next!
  6. One or the other. A unit of 40 can have both, but only 1 in every 20.
  7. For his command ability. Extra move is great on hoppers/bounders.
  8. I have a similar collection, and am also building a 1k list. I am thinking of : Loonboss on mangler squig, Loonboss on cave squig, fungoid shaman 12 squig herd, 10 hoppers, 10 bounders (maybe 5 and 5). Comes in at 1k exactly. Mollog doesn’t really fit here, but I am in two minds about whether Zarbag’s gits is a bargain for a cheap unit (3 units!) with a wizard and a bit of utility, or just a waste of points.
  9. I think your set up didn’t help you get the most out of Zilfin and the frigate, so if you want to use them against some point, I would make the following suggestions: The frigate is a transport, and best used to get stuff somewhere fast. The best thing about Zilfin is that it allows you to deepstrike a ship anywhere. Personally, given your list, I would put the khemist, thunderers, and the Riggers on the boat, deepstrike it buffing the riggers and sending them into combat, letting the thunderers give ranged support and drop your khemist back to buff them next turn. Having a frigate as a mobile wall at that point is useful, and all you can expect it to do after it’s delivered its payload. In a thousand points, this kind of strike can deal with your opponents biggest threat, leaving you to play from a position of strength. Volleyguns camp an objective, pike ‘Nauts go forward for one. If you need to split your forces slightly more evenly, then put the pikes in the boat instead of the thunderers, and let the thunderers and volleyguns form a slow moving gunline while your frigate drops melee troops. Lastly, as a slightly separate point, I think riggers outperform wardens, generally. Persevere with them a bit, if they get a charge off when khemist buffed, they do a fair amount of damage.
  10. Because you still get two riders in the kit, I just built 2 and swap them as needed; you get the different options too. They even sit on ok, but much easier to magnetise the butt to the saddle.
  11. Don’t stand them up when they’re gluing. I literally hold them upside down for 10 mins, then try and stand them upside down (by propping it up with several things, and protecting the top) and leave it overnight. The stand is not heavy, so a lot less likely to droop than the ship.
  12. Whilst I agree that buy nothing is the optimal stance for competitive play until we have seen the new book, that doesn’t help you if you’re new to AoS and want to play beastclaw! Honestly, I don’t think you can go wrong buying a couple of start collecting boxes, the models in those are unlikely to go anywhere. If you can magnetise the large beasts, that will give you more options in the future, but if not build a frostlord on stonehorn! Everyone wants one. Then you can run: Frostlord on stonehorn 4x mournfang 4x mournfang for 980 points, until the new book comes out You can replace 4x mournfang with stonehorn riders for 1k exactly, if you want to go that route. Getting a thundertusk in requires more revision, however. Personally, I like the combination of frostlord on stonehorn with some thundertusk too, but I wouldn’t advise investing in yhetees to get it done for the points, for the same reasons that @PlasticCraic suggests you don’t invest in frost sabres. Their future is uncertain.
  13. There are several ways to go, but you want a khemist currently for any of them After that, it depends what you like - you can go with large blobs of arkanauts, or multiple thunderer units, or endrinrigger mobs with ships to drop them. Brokk is also valued by many as a way to add some muscle to a list, though I haven’t any experience with him personally.
  14. Your total Army is 960 points, so there’s not much advice to give you besides take the lot! I think for meeting engagement, I’d split it as follows: Spearhead: endrinriggers, khemist (normally i’d send endrinriggers with your ship, but in meeting engagements, given what you’ve got, these will make a decent (buffed with khemist) if fragile (so pick your targets) spearhead). Main body: frigate, admiral, khemist, arkanauts with skypikes (buff the pikes, use the ship to get them where you want them and get stuck in with the admiral in support) rearguard: arkanauts with skyhooks ( late game shooting/ mopping up - and grab an objective if it fits)
  15. That’s a beautiful tyrant. I really like how it fits with the existing aesthetic, but looks tough enough to compete. And in the trailer ... Mawtribes? Feast of Bones? Sounds like Gutbusters are properly on their way! Getting hungry ...
  16. That is right. You’re getting a 60 pt discount for taking a max sized unit of 40 (since 4x140=560pts)
  17. If you want to expand BCR, I think the best thing you can get is another SC, though it will allow you to above 1000k. For 1k: huskard on thundertusk, 4 mournfang, stonehorn beastriders or huskard on thundertusk, 2x 4 mournfang. For 1.5k: frostlord on stonehorn, huskard on thundertusk, 2x 4 mournfang, with 80 points spare for something like 4x frost sabres. If on the other hand you want to do 1000pts with what you already have, try (Destruction allegiance): frostlord on stonehorn, 40 stabbas, 20 shootas, 3 felwater Troggoth.
  18. Assuming you mean 2x4 mournfang not 1x8 unit, then you have a solid base for a list there. While hunter+cats or allied grots are both good options for your remaining points, have you considered 6 yhetees? They give you another dimension to the army, and are sometimes surprisingly useful.
  19. In case that isn’t a typo, split the ironguts into 2x6, not the bulls. I agree with what’s been said - a unit of 12 bulls is a very efficient (points cost) unit, that you can rely on, but a unit of 12 ironguts is too many for the job you want them to do. Bulls anvil, Ironguts hammer. I run guts (and/or maneaters) in 6s, and battleshock is only really a problem against armies that specifically play for it. If you want to follow through on your original thought, I’d consider the same strategy but with 2 units of 12 bulls, supported by smaller units of ironguts (even some 3s). If you don’t want to play with grots, this will get you more wounds on the table, and buffable targets, without having to pay over 700 points for a single unit. Something like: Tyrant, Butcher, 12 ogors, 12 ogors, 3 ironguts, 3 ironguts, 6 maneaters, 3 leadbelchers or if you want the extra cp turn 1: Tyrant, butcher, fungoid cave shaman, 12 ogors, 12 ogors, 6 ironguts, 3 ironguts, 3 ironguts, 40 pt endless spell of your choice.
  20. I hate to break it to you, but the name may be lost ... 😝 @Absolution black, the free city generator, Here, made it clear that many free cities, across all realms, include a Kharadron trading port, so it’s not a stretch to suggest that some maintain permanent outposts. Mine are cheerfully defending the skies around a sylvaneth grove in Ghyran, which has also been encircled and fortified by a stormcast host as the mounting chaos presence in the area threatens the beleaguered grove. 😊
  21. Depends what you mean by good. If you mean fearsome damage output, then yes, you will need a large unit, sparked and buffed. If however you mean any one of: cheap objective holder, cheap skryre battleline filler, speedbump to allow another round of fire, nasty surprise for over confident heroes & war machines, ablative arch warlock wounds, or even just sneaky little unit your enemy will usually ignore, then even units of 5 can be good.
  22. Sounds good, yhetees can be surprisingly effective. Here’s hoping they get new (plastic) models soon though! Let us know how you get on
  23. While I agree that 4 mournfang are better than 2x2, you wouldn’t have then enough battleline in this case.
  24. Not at all, in casual play BCR do fine. Sometimes you will lose because you can’t control objectives as well as your opponent, but other times you will win because you wiped out their army. Your list looks ok, but I don’t think Mollog brings much to help you. Also you’ll find a frostlord on stonehorn more fun than a huskard on stonehorn - the frostlord is a really strong unit that gives you massive damage output.
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