Jump to content

Baron Klatz

Members
  • Posts

    2,232
  • Joined

  • Last visited

  • Days Won

    51

Posts posted by Baron Klatz

  1. 57 minutes ago, CommissarRotke said:

    they aren't gone though? The 11 Cities are now allowed to match up subfaction rules/traits and formations however you want to. Love Greywater for the blackpowder focus but want to set your army in Excelsis? Well, now you have the ability to make your Excelsis force the gunnery school or rifle garrison or however you want to tie it together.

    I'm just a bit confused at this pushback in all honesty. It makes more sense logistically and lorewise--why WOULDN'T every COS have a detachment of gunnery forces or cavalry or magic?

    I had a talk about this on Twitter before. CoS could also get Astra Militarum commands & “Doctrines” to help show their cities & realm diversities.

     

    • Like 1
  2. 2 minutes ago, Ejecutor said:

    Could it be that they were set like that so the team didn't have to release more BS stuff and now that they will be gone they are free to split them?

    That’s also thematic since Bonesplitterz represented Gorkamorka’s beating heart and they worshipped his combined two-headed essence.

    With them gone the faction splitting into heavier Gork Gorruks vs Mork Morruks is rather fitting. 😄

    • Like 2
  3. Made it happier than I thought it would to see Bloodbound stay as a keyword. Thought Blades of Khorne would have absorbed it(will ascended Khul make Bloodbound great again?! 😄)

    Also the Ironjawz shaman warscroll was the biggest highlight(besides seeing Endless Spells mostly remaining the same besides becoming a lore). Green vomit projectile got a great laugh out of me and very nice to see “Ironjawz” untouched.

    I’m definitely in camp separate battletomes since it means expanding the armies and balancing them better as they’re focused on separately(instead of “cripple Krule melee because they have Ironjawz”).

    Though we need to see how it pans out, but if Big Waaagh is gone at least there’s always the possibility of ally options(auxiliaries?) to mix them back for people using that force.

    • Like 3
  4. All I can think for simplicity sake is it’ll be a grab bag of stuff to summon endless spells, the incarnate(probably reworked into an endless spell) and faction terrain but under new universal effects like “manifestation explodicus wave” will let you use any of the larger ones for a big offensive blast that travels in a line(Pendulum, Ghur gnashing teeth, burning head) and magic terrain summoned for a number of purposes.

    But that’s a complete shot in the dark guess with me thinking they want things in simpler amounts and made more customizable like maybe you want Tangrim Fyreslayers summoning Lightning snakes(DoK blood snake painted blue), comets(SCE comet) and a floating Azyr samurai shrine(Lumineth shrine) to theme whatever you want?

    (feel free to laugh at me when everything actually has Warscrolls and operates like normal and I’m just a big dummy. 😂)

    • Haha 1
  5. 9 minutes ago, willange said:

    The lore in the Thondia book also heavily featured a BoC/Bonesplitterz team-up to control an incarnate.  I guess Yndrasta really just beat the ****** outta them :P

    She really did, even After the Bonesplitterz shaman impaled her with that giant army destroying Amber Spear spell.

    Still managed to kill him & his allied beast army which caused the bray shaman to retreat and the Incarnate to dissipate. And still was able to talk to Karazai afterwards and heal up instead of(what I thought was gonna happen) blast off to reforge.

    She’s a celestial badass.

    47 minutes ago, Luperci said:

    A mercenary warband of pre vedra reform freeguilders that have been cut loose would be great to see

    That is even in the current tome lore. Lots of rivalries still spring up between the “new model army” Steelhelms in red & silver with the new Aqshy heraldries vs the landsknecht old guard of blue & gold flying Hammerhal’s old face sigils for Hammerhal.

    I super doubt they’ll ever touch on that in models but lore & custom narrative-wise it’s really fun.

    • Like 1
  6. 12 minutes ago, CommissarRotke said:

    IMHO they did, the promo art guy does not look different enough to be a new unit. the 2h are probably in a multipart kit like Annihilators. MAYBE he's a hero but what would you even call it? Knight Reclusian?

    *somewhere across the ocean, a sleeping monkey's paw curls subconsciously*

    image.png.3a1e7a28528bc9210fde8b9c055d831a.png

    Didn’t Whitefang’s understudy say the mounted hero was a Lord-Vigilant on Gryph-Stalker? I imagine similar then this is a Lord-Vigilantor or the like that watches over the old veterans gone to war(the leaked close-ups on his black robes that look close to the Knight-Relictors has me thinking it’s a similar purpose to keep their souls strengthened so they don’t burst into crazed elementals((wouldn’t be surprised if the Rite of Life plays a part there)) )

    16 minutes ago, CommissarRotke said:

    okay well i am talking about the full-on colored map @Clan's Cynic posted. is it fan-made? is it from instagram? loremasters?

    I don't recognize this from the April Fool's Day joke either.

    image.jpeg.07e9c2a20c4ce4b155a009afbb05a96b.jpeg

    Oh that’s the map made by the Soulbound Rpg. You get it with the Corebook but can also buy it digital(I think physical wall papers are still out there too)

    https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-great-parch-map-pdf
     

    https://cubicle7games.com/blog/age-of-sigmar-the-great-parch-map-reveal-2
     

    • The map was created by renowned cartographer Jared Blando.
    • It shows the Great Parch, which is the starting realm for Soulbound. The core book comes with an overview of each of the other Moral Realms, as well as over 30 pages of information on various locations in the Great Parch.
    • The map shows some of the biomes of the Great Parch - proving it's not just barren desert! There is even snow to the north in Cotha (and the blood-soaked lands of Khul's Ravage to the south).
    • Those who have played Season of War Firestorm will recognise the Prismatikon and the Titanworks in the Flamescar Plateau.
    • The newly reclaimed city of Brightspear can be seen in Aspiria. This new City of Sigmar was reclaimed by the Celestial Warbringers and is the focus of the Soulbound Starter Set.”

    image.jpeg.3df00dd3b41ea48ed85cf785d7f5ee17.jpeg

    image.png.685dc148529f46993892b68d5ca01eab.png

    image.jpeg.1c2578a2838903644d2e99cadb82bd7a.jpeg

     

    1 hour ago, Ejecutor said:

    I doubt we will see a new Knight-Heraldor. This one will be replaced by the one in the Dominion box, very likely.

    I think you’re mixed up. The box has the flag guy a Knight-Vexillor.

    Knight-Heraldors are the giant trumpet dudes(I remember the stream devs even called the Vanquisher’s musician a Knight-Heraldor in training)

    I’d love to get a new one. Magical Instruments are awesome.image.jpeg.137ccef86b506be2fbe72e7d65e64471.jpeg

     

    image.jpeg

    • Like 1
  7. 9 minutes ago, Neil Arthur Hotep said:

    I am thinking of a bronze colour scheme for those ancient civilization vibes, with Ruination units getting that extra verdigris to show their age.

    Ohh, this guy did an amazing ancient bronze job for his Stormcast Eternals.

    Baselayer green then drybrush a slightly brown gold. Doing something similar myself at the moment it’s deceptively easy.”

    • Like 1
  8. 14 minutes ago, Neil Arthur Hotep said:

    Really exited about Ruination, too. I am already finding myself planning out colour schemes.

    They’re too perfect for Anvils of Heldenhammer for me so I guess I’ll have them as an allied mixed Stormhost into my Cleansing Rain Heralds.

    Ghyran’s life giving rainstorms mixed with the stalwart wardens of death to complete the cycle.

     

  9. Edit:replying to Hotep.

    Same! Very stoked from what we’ve seen it being a lot of fine-tunings from AoS3 to be ways more straight-forward(general consensus seems to be “well that’s how we were playing it anyway to save time but now it’s official”)

    Looking forward to spells and especially Manifestation Lore.

    Also bets on the next 2 SCE battleforces are:

    Vanguard keyword focused that’s either a free redeploy(as their scout military branch) or a buff vs high health targets(for monster hunting).

    And Ruination is just covered in tanky Death vibes so maybe they cause enemies to take a straight 3 mortal wounds when they retreat instead of D3 to play on the fear they can cause and make opponents more wary of fighting them as elites?

    I think those would be flavorful and line up well with the various Stormhosts in a number of ways.

  10. 13 minutes ago, Ejecutor said:

    No. I don't think it was mentioned here. The cover is ACE!

    With a bit of luck it gets translated into Spanish, as omnibus tend to be picked over single books, IIRC.

    I know I always go for omnibuses first(to the point I have to make sure they only contain one story I already own 😅)

    I love the variety of getting to see so many fun snippets of different factions & places in the Realms through one read through. Easily AoS’ biggest strength that you can quickly hop between a Stormcast, Grot, Kharadron, Deepkin, Chaos Warlord to Sylvaneth and keep a fresh flavor each.

    Here’s hoping it gets translated with the announcement! 🤞 

    13 minutes ago, Big Kim Woof-Woof said:

    I seem to remember someone was saying that standard bearers/musicians were going to be back to one per unit (a la Fantasy Battle). The "standard bearer (1/5)" on the Vindictors warscroll suggests otherwise.

    Which pleases me. I like the visuals of having my units festooned with banners and icons! 

    Yeah, between units acting like walking life bars, with the important units removed last, and equipment being mostly cosmetic that seems to be easily done now you can go crazy with parade flag units instead.

    I know with Libs now not caring if they go to battle armed with dual-shields I could also kitbash some flag units for fun to harken back to those Realmgate Wars flag bearers we never got.

    Warhammer-Fantasy-fb-%25D0%25BF%25D0%25B

    • Like 2
    • LOVE IT! 1
  11. Whoa whoa whoa!

    Was this mentioned here and I missed it? Had spotted it on Discord for a new Omnibus for the Mortal Realms.

    Seems it has stories jumping between the first ever AoS novel “Gates of Azyr” to the newer stuff like Dominion.

    Very nifty to see with how much AoS4 has felt like a big callback to AoS1 so good to get newbies caught up and absolutely beautiful cover. That’s an insta-buy for me! 👌 ️ 

    (Plus anything Josh is a must)

    • Like 5
    • LOVE IT! 4
  12. That was a good shot for the goat bois. Really grazed me. 😅

    I do wonder what their Legends rules will be? Maybe 2 Traits & 2 Battleforces focused on monster hunting for a last hurrah to chase some gargants into the horizon?

    BoC I imagine are gonna be Rend crazy since it’s such a rarity in the game now. Plays on the Rend powers they had in AoS3 and it’ll be mooved out in  a year so they don’t hurt the meta for being an exception to the rule.

     

  13. I’m just happy the OG Liberator & Fyreslayers are getting some excellent rep on their Facebook. 😄👍

    But yeah. Beast fans are allowed the salt mine  on this. And probably the one angry Bonesplitterz fan in that herd.

    (at least I hope those are BoC fans and not just the “Rawr Games Wokeshop!!” crowd making false anger like on Twitter.

    • Like 2
  14. 18 minutes ago, Ganigumo said:

    we'll adapt yeah, but coherency was the biggest and most common complaint of all of aos3. Makes me wonder if they thought the complaint was only because we couldn't fight with all our models.

    possibly, a lot of people wanted more attacks in so it could’ve been overlayed with their conga line concerns which were growing in frequency through Aos3(whole rows of Snarlfangs or boars lines up nose to tail to cut off half the board and one guy got completely pushed out from his Beastmen ambushes since the over guy stretched his troops out to cover the table so he won Round 1)

    Tons of complications in design work and for how fast & easy they want AoS4 to be this was probably the best they could do that wasn’t yell “Conga Lines are Illegal!!!” xD 


     

    16 minutes ago, willange said:

    I can confidently say that across all those armies the only units that I know will have issues with this are a few flyers (like terradons in my seraphon, the occasional skywarden spear jutting out the side, gossamids, spiteriders), a few ultra dynamic poses (namarti if you position them too much on the edge which I have done, witch elves in the same scenario).  It's a fairly niche issue that I'm confident can be resolved.

    Yeah a half inch between Rounds is better than people are giving it credit for.

    And remember stuff like Gossamids, Prosecutors and other big units got special coherency rules on their Warscrolls that have them extra space. So they’ll still be good and possibly we could see it keyworded to units that could also have problems there.

    • Like 3
  15. 15 minutes ago, Tonhel said:

    Lol, you can't compare the GW LotR mini's

    You literally said LotR movement trays before that. 😂

    It fits the same though, closer blocks but they still will have enough room between troops to move around, rotate into better positions and pile in or slide around terrain.(not to mention the troops like draconith & gossamids who get extra coherency to do more)

    I mean this is almost the same debates we had when the AoS3 rules dropped and people blew up about closer coherency rules then too.

    We’ll adapt and keep have fun with our heroic blobs and solo heroes like always. Especially with how great the rest of the rules look. 👍 ️ 

  16. 35 minutes ago, RollSixxess said:

    At half an inch coherency, we may as well just throw everything on squares and become ‘Warhammer The New World’ or something bc that’s WILD 

    Lord of the Realms 

    image.jpeg.70d8fee309d2251ee947ddedca87bc63.jpeg

     

    (which LotR was one of the game rules used in AoS1’ rule designs so we may have come full circle to a blob block game)

    • Haha 1
  17. 5 minutes ago, Ejecutor said:

    It is "magic", why not turn into glass a ghost?

    Yeah, like there was a story of the NightHaunt chasing retreating Beastclaw Raiders too deep into their Everwinter which even freezed their ethereal souls solid and the Ogors ate them like spooky popsicles.

    And the dark waters in Ulgu’s Harrowdeep can even Drown the ghosts in the flavor texts.

    The Mortal Realms are wreathed in powerful crystallized magic down to grass and water(which is magic mists that settled).

    So that kind of stuff is all on an equal playing field the whole setting is so over the top “that nothing’s special”, even endless hordes of screaming ghosts & spectral daemons.

    • Like 5
    • Haha 1
    • LOVE IT! 2
  18. 10 minutes ago, Pizzaprez said:

    I'm inclined to agree; I liked the 2" coherency AoS began with. I get that it caused its own set of challenges, but I liked the look of it and it made it easy to keep my guys in coherency using terrain like the Stormvault with it's 2" wide staircases. The ridiculous conga-chains one could do isn't great, but .5" just makes me feel like one would be better off just using movement trays exclusively.

    I mean they had already shrunk to 1” by AoS2 so they were already going up those Stormvault stairs in grouped warbands. 😄

    IMG_3217.png?ex=66328098&is=66200b98&hm=
     

    So a little bit closer isn’t that big a deal for most stuff to still be mobile blocks of blobs that can adjust themselves to the terrain, swarming in narrow choke points, spreading out on battlements & piling into the enemy.

    Mostly just hope they’re smart for the units that do need it like giving it to key words like Ward has now so it’s “Wings(1” Coh)”, “Spectral(1” Coh)”, “Monster(3” Coh)”.

    • Haha 1
  19. 1 hour ago, Marcvs said:

    my feeling is that the new coherency, the wound pools (albeit not hugely impactful at first blush) and other little signs (the 3" range will mean most units will just have all their models in range) point to the focus switching from single models to "units" as the game piece -likely won't be achieved entirely in this edition of course. It is surely a direction to go if you want the game to be faster.

    Agreed(but ran out reacts).

    Feels very much like the units are gamer pieces & walking health bars. Very arcady in that sense with the emphasis on wanting faster games.

    I agree closer coherency is a pain but that’s the beauty of round bases that it’s an easy rotate to keep everyone together, even if someone does end up charging in backwards. 😅

    Hopefully we’ll see wider special coherencies for NightHaunt, Sylvaneth & Gloomspite stuff as the major issues. But otherwise it’s an easy enough thing to adapt to even having your guys move in a death ball across the field.

    And I can understand it. AoS2 already had congaline & daisychain problems even AoS3 couldn’t solve, now with the new 3” melees as well everyone gets those would be nightmares of overlays.

    So tighter blobs were their answer. 
     

    That aside everything else looks really good & thematic with much more vicious melees feeding into AoS’ Gods vs Monsters status as no one takes a backward step under the constant watch of their gods and goes all in.(and retreat is heavily punished)

    After the initial birthing pains I think AoS4 onwards is gonna be an amazing time to battle through the Mortal Realms and see built on in the next editions! :D

    • Like 2
  20. 2 hours ago, CommissarRotke said:

    We can debate and discuss Hammers vs Hallowed color scheme until the next End Times, but I think there's a bit of an Occam's Razor here too: the sickly green hue of warpstone would overtake the gold of Hammers and anything gold would just look like green metal. I think it's partially a decision based on Skaven's color palette.

    That’s definitely a big part of it. Even since the Realmgate Wars the Silver armor styles were better for a contrast against all the grimy Pestilens & Nurgle corruption & warpstone.

    skaven10.png
    image.jpeg.21ad1683705315e635778cfe8801f8d9.jpeg

    skaven3.jpg
     

    but I do also think it has to do with Stormhost rotations too to avoid Ultramarine burn-out.

    Hammers for 3rd against Orruks and big chaos gits like back when they tussled with Ironjawz(even inside the Gnarlwoods at that which was a 2016 thing)

    Hallowed Knights now for their natural high resistance to magic & chaos corruption.

    Anvils of the Heldenhammer next edition against Death

    Possibly Astral Templars against Destruction and then either Hammers again or finally Celestial Warbringers or Celestial Vindicators get some love against Chaos.

    • Like 4
  21. I mean that’s more than a simple retcon, you’re looking at tons of characters completely flipped around like Elspeth’s entire rivalry with Gelt dropped because he wasn’t born yet and all the connecting elements to the Storm of Chaos thrown out the window.

    I could see them making a brand new campaign that rewrites Tamurkhan & his battles with the Chorfs & Cathay as a way to give them something to do in the Great War but “finishing the story” just isn’t possible and smacks of a wishlist because of Thrones of Decay’s superfluous connections to it.

    • Like 5
  22. 1 hour ago, Vaellas said:

    Still feeling like he is a new Castellant

    My bet is Lord-Celestant. The forms seem closer.

    GKk3jDAbgAAHoLf?format=jpg&name=large

    GKk3jC_bcAEN0NI?format=jpg&name=small
     

     

    With Valius an official Thunderstrike Lord-Castellant I think he’ll be their future blueprints with heavier keys & city heraldry themes on their armor to give that “demigod governor” feel as they take command of a city under their Stormkeep.
    image.jpeg.4ebd274fdd0fbeaa1ea515e29a5073e5.jpeg


     

    24 minutes ago, DD-Lord said:

    I am extremely curious as to what exactly the Ruination Chamber is. So far, we only know that they are Stormcast in their last reforging, but that sounds a little too specific to be their only gig. There's got to be something more to them.

    They seem to be heavily tied to Death and what the Relictors set-up as Necromancer paladins.

    They have skull emblems, hourglasses, ghost fire weapons & wings, a “Gryph-Stalker” that looks like a gryphon/raven hybrid.

    Looks like they’re one-half ancient veterans and Paladin & Lord-level Knight-Questors that form into groups for warriors with too much Azyr energy to be affected by warpstone or chaos, and the other half heavily using necromancy & Death magic to augment their abilities and(I’m guessing) keep their hollowed souls stable.

    And GW keeps throwing that “as themselves” phrase around.

    Now they have been called upon once more – the only forces hardy enough to enter a warzone blighted by the corrupting force of the warpstone. For these mighty warriors, this may be the final time they step into battle – at least, as themselves.”

    So possibly hinting at Ruination storm automatons or bound lightning gheists after their last reforging to go with the Death theme.

    • Like 5
×
×
  • Create New...