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TheAntsAreBack

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  1. Understand that at their core GW games are designed to be shared narrative experiences, enabling cool-looking models to play out epic conflicts and awesome stories over an evocative tabletop. Winning or losing is really a rather small part of the whole game experience. I lose the vast majority of my games but I enjoy them all.
  2. Loads of great stuff here. Thanks for all the input.
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