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The Gunslinger

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55 Celestant-Prime

About The Gunslinger

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    Judicator
  • Birthday 11/30/1991

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  1. Just a small update, finally started work on my Dire gryph hounds once I got over the conversion fears. The first one went pretty well so that’s good. And I even got one painted in a scheme that I think matches my other stuff. So full steam ahead now.
  2. Well at the minute when I play at 1000 points I run the Skeletons in a block of 40 and two units of 5 dire wolves. The problem is if I want to leave a unit defending a backfield objective it has to be a unit of wolves because I can't waste the skeleton block, but then I loose of on their movement and screening usage. So adding a small unit of chainrasps or skeletons would let me cheaply hold a back objective without sacrificing a mobile, useful unit. Most games now I leave one unit of dogs in the grave and then bring them out when I need them later on. But if I want to try and alpha strike something big with my black knights then having two screening units seems like a good idea.
  3. Is it too much battleline or not enough? I do like the Mortis engine idea, so that might be the way I go with it. Would that work positioned behind the skeletons and with the necromancer to form a pretty solid centre to the army?
  4. Evening all, I’m after some shields from the dwarf ironbreaker/ irondrake kit for a conversion on my grave guard. Don’t fancy those pointy shields at all. So if any dwarf players out there recently put together some irondrakes and have the shields going to spare I would be very happy to buy them. Just let me know. Thanks in advance!
  5. Hi everyone, hoping to get some feedback on my list as I take it to 1500 points. I just play fun games at my local gw so it doesn't have to be super effective and some choices are purely thematic but if I'm making any really stupid mistakes please let me know! So I have been playing 1000 pts games so far and have only played two games with the new legions of nagash book. I went with Legion of blood because it fits with my Lahmian vampires, plus I like the bravery mechanic. I enjoy the carryover from old-school vampire counts of lots of keep heroes spread around my army with big units of skeletons and ghosts. Anyway here is my idea for 1500 points, it builds on my existing list which are the units in bold. Vampire with wings, General, Walking Death Vampire on Nightmare, Orb of Enchantment Banshee (was a wraith in the 1000 list) Necromancer, Overwhelming Dread 40x Skeletons warriors 5 Dire wolves 5 Dire wolves 10x Chainrasps 6 Spirit Hosts 10 Black Knights. So the plan is to pair the winged vampire with the spirit hosts because walking death gives her the same mortal wounds on a 6 as them so I was going to paint her slightly ethereal so they match, plus she can fly so can keep pace with them easily. She can give them an extra attack too which means they should be able to handle pretty much anything together. The other vampire gets to go with the Black Knights. The idea here is to find the biggest, meanest enemy hero and get a first turn charge with vanhels and the +1 attack from the vampire. So hopefully each knight can put out 6 attacks on the charge and with her orb of enchantment, he won't be able to attack back between the two attacks. The Banshee would hang out with the skeletons and necro to use that -2 to -3 bravery modifier to do some scream damage. The chainrasps are a home objective holder and the wolves are screen units. It leaves me with an extra 20 points I'm not sure what to do with. I would like to find an extra 20 to take an endless spell, maybe gnashing jaws for that extra bravery debuff, but I'm not sure where to get it. I could swap the chainrasps with wolves, but their movement would be wasted, plus I don't really want to buy and paint another 5 wolves when the chainrasps would be much more exciting. Or I could turn the mounted vampire into a wight King but that seems silly to loose out on her extra attacks from the legion of blood abilities. Anyway let me know what you think, any little tweaks or suggestions are more than welcome. Cheers
  6. There was a great brown nighthaunt army on the community website recently. https://www.warhammer-community.com/2018/10/23/oct-23-community-spotlight-bens-soul-warsgw-homepage-post-4/ I really liked it.
  7. An exciting update today, well I think so, and I hope the pictures show for everyone first time around! I bring you my converted female vampire lord on a nightmare. Obviously, the nightmare is a chaos knight horse, which I like to think looks suitable brutish compared to the more delicate looking vampiress riding it. I included the purple of the army colour scheme but also made her dress red to try and make her stand out as a general. Plus it's suitable sanguine. I also finished the rest of my skeleton command group, which only leaves ten left. Which is testing me but I must carry on. Nagash demands it after all. Let me know what you think. Cheers
  8. Ah that's not ideal. I have re-inserted them, let me know if they work now.
  9. Got a few small updates today, I have been busy but spread out. First I have finished another 3 spirit hosts that brings the total to 6 overall. I have also started working on my wraith. He needs a bit more work. I want to use some green stuff to make it look like he is summoning up from the skeleton, like the spirit hosts. The reason I have had to do the extra base work was that I removed the stand bit ages ok when I had the idea to have him coming out of that big coffin if anyone remembers that. I have also finished the first member of the command group for my skeletons, I used grave guard and black knights bits for this guy and I have a nice idea for a banner design which I am going to take a crack at when I summon the courage to do it. And finally, just a little fun side project, gravesite markers. Just something I did when I was waiting for paint to dry on my other stuff. Cheers
  10. ah I dunno. I've gone way off topic and mainly focusing on the narrative V matched play side of the discussion
  11. Exactly this, you guys are acting like match play completely removes the open and narrative options. It doesn't. Even my local GW often runs narrative events over weekends where everyone brings everything for a messy but very fun day of gaming.
  12. But tournaments are fun... Yea some people are a bit too competitive and can be an ******, but most are pretty chill and looking to have fun in a competitive environment, like with video games, card games or sport. I don't want to have to "figure" things out with my opponent every game, that's what I pay GW for. Matched play gives you a nice format to play games with without having to worry about your army getting stomped flat by a silly list.
  13. Yesterday and this mornings progress have included another ten skeletons, bringing me up to a weird 22 finished. I have also re-based my spirit hosts with the new gravel style and included some nice purple on their extra-base details to help bind them to my army. Mara my necromancer has also had her base re-done to match and has had some highlighting work done to her robes which I think improves things. I also had to make her a new staff as her old one broke during transport to games, which is why it's a lot shorter now. Cheers
  14. It's working for me on my laptop and phone, how does it look now? Anyway with a colour scheme settled on its time to start churning out those skeletons. Finished these ten off last night and have another ten on my desk for today. The plan is to re-paint the 30 I had finished from before plus an extra ten to give me a big unit of 40 with spears. I'm also working on my necromancer, vampire and spirit host so more to come soon. Cheers
  15. Hey everyone,Back with an update on Forbidden Colours phase 3 and bringing the army into the Legions of Nagash. As I explained before I am losing the chariots and the archers due to the new book so that means a new style and a new paint scheme. After much umming and ahhing, I have finally settled o a new scheme and style to the army. Following an annoyingly expensive trip to my local gw, I have completed a couple of test model skeletons showing the new colour scheme and basing. So the purple is naggaroth Night with a nuln oil shade and highlights of Xereus purple and Dechala Lilac.The bronze is Balthasar gold with agrax earthshade and seraphim sepia shades with a highlight of Sycorax bronze.The new bases are Mechanicus standard grey, dawnstone drybrush, nuln oil shade and a light drybrush of tyrant skull.I also picked up some Nihilakh oxide because my homemade one went all clumpy since the last time I used it.As always comments and criticism are welcome.Cheers,The Gunslinger
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