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Circus of Paint

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Everything posted by Circus of Paint

  1. I'll probably dip in the Chaos warbands starting with Cypher Lords. Gotta paint some long-outstanding DoK first and Warcry seems a great excuse to do so! Personally I find their whole look really fascinating and a great glimpse at our first "proper" Hyshians.
  2. I'm looking forward to the upcoming Battletome - I've always had an interest in the idea of Anvilgard and I do have some Scourge Privateer bits lying around somewhere...
  3. Good to know that all the upcoming Warcry warbands will have StD Warscrolls - in units of 8-32 according the ones up on the NZ GW site. 👌
  4. Updated Marauder models (to match the Godsworn Hunt) and adding in the various Warcry warbands please!
  5. You might have to go back a page or two, but look for a thread on this WHQ board called "Custom Exotic Adversaries" or something along those lines. They haven't been updated in a while, but hopefully should give you some ideas!
  6. There isn’t a formula. 😉 Best thing to do is pick the closest existing Adversary, then work from there. When I’ve done a load of houserules for Adversaries in the past, I’ve compared how GW have translated the AoS Warscrolls across to their respective Adversary cards (what’s the same, what’s different, formatting and syntax of rules wording etc...) It’s hard to explain but looking across like this you can start to pick up how GW have done theirs.
  7. Copywriten material, so that’s a no I’m afraid! I own the cards, but to be honest their rules aren’t much to write home about - it’ll be easier just to come up with some of your own and playtest them. That way you can tailor them to the models you own.
  8. We got slaughtered very quickly into the second expedition, so started completely afresh with the same explorers. Playing more carefully and having a better understanding of the rules has kept us going longer this time around so far. I’m still unclear on how grevious wounds are healed, I think it’s in the Precipice rulebook.
  9. Aside from grevious wounds being very hard to shift when they stack combat after combat encounter, I find the rules balanced and most importantly - fun! The Legacy cards are a great addition, adds a new dynamic to the next exploration onwards. Naturally, I drew the Chaos Lord after my second exploration. 😭
  10. Latest update to the FAQ on the Warhammer Community site. Returning models lose all counters but keep upgrades, nice boost for Skaven and the Sepulchral Guard (not to mention the Blue Horror in the upcoming Eyes of the Nine)!
  11. Roxanna comes with a spare hand if you didn’t want her carrying a ball.
  12. Luckily you only need 5 Chainrasps for their Adversary group, although having a spare is always useful.
  13. A lovely little collection of nautical Aelves! What colours are you using for the NMM on the Corsair's flag?
  14. I'm aware of that rule, although I haven't played Quest in a while now. Acolytes have 6 different weapon options, so on a roll of 18 on 3D6 you could theoretically have 3 of each type on the board.
  15. I only realised this halfway through writing my last comment, so I stuck with it. ? At least with that many you can have plenty of each weapon option available.
  16. An excellent list, although I would suggest to keep the Acolytes (from the Changecult) as you need at least 18 (3D6) for the Chaos Adversary group. Mind you, combining the ones you get from both Silver Tower and SoH would technically give you 18 Acolytes. ?
  17. Thats’s the only difference between the Guidebook and the Adversary cards, so I only put them down under Adversary cards. You buy either 3 Flamers or Screamers and it doesn’t matter which rules source you use - 1 per player (up to 3) or a straight D3 roll for Adversary generation yields practically the same result for a standard 4-Hero party. The only duplicate entries are the Kairic Acolytes, Horrors and Tzaangor - as the set number of models you get in Silver Tower wouldn’t fulfil the maximum you could generate from the respective Chaos Adversary card. In addition, both Kairic Acolytes and Tzaangor gain additional command options based on their full plastics kits which weren’t available until after Silver Tower came out. Another small difference between Silver Tower and the cards is that both the Herald of Tzeentch and Gaunt Summoner gain additional Adversaries when used in SoH (Silver Tower has bespoke rules for objective room Adversaries.) Hope that clears that up!
  18. That's all the Adversaries - including the ones included in the boxed games! In the case of multiple sources, I've added them under Adversary cards (even if they were also in White Dwarf at some point) as the cards were the most recent. Some of them also have duplicates, as the Silver Tower groups have a set quantity as opposed to the variable number generated by those in the Chaos Adversary cards.
  19. It’s 6 - each one technically fires 3 shots but the profile has been changed to incorporate both launchers as one singular profile.
  20. It's a shame they haven't added them to the app, so at least there's an option for those who can't pick up the physical cards. Not an issue for me though! *gently pats Silver Tower Hero and Chaos Adversary card packs*
  21. Stormcast, Free Peoples and Swifthawk Agents together can make up either Tempest’s Eye (for 1st turn movement bonuses) or Hammerhal (which includes anything Order other than Seraphon).
  22. Darkoath and Beastmen as a duel faction would be neat. Big opportunity for some really dynamic action poses as well as a good opportunity to explore the mutants and turn-skins that blue the lines between each.
  23. I can see what you're both saying. I read that last sentence as meaning having specific faction allegiance abilities locks you into that Allegiance, but it doesn't actually specify that. My mistake!
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