Jump to content

PJetski

Members
  • Posts

    2,854
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by PJetski

  1. Am I crazy or does it seem like they are going to be making larger factions going forward? More traditional WHFB armies like Seraphon and less small factions like Stormcast Extremis.
  2. 6720 Seraphon, over 5000 painted 4940 Tomb Kings, only about 1000 painted Only started collecting/painting in February!
  3. That could be true, but why put it out now instead of waiting for GHB2, and why just for this one warscroll?
  4. 200 points for 10 Spireguard is far too much. Is GW still asking the SCGT for their input? If not, they should.
  5. I think the AOS dry spell is because they wanted to push 40k at the end of the year to make the bottomline look good. They spent a lot of money on the AOS revamp and creating new products like board games and multiple new armies, they need to visit their 40k cashcow and make back that money to keep their investors happy.
  6. There are two ways to deal damage in Age of Sigmar: 1. Wounds 2. Mortal Wounds Wounds are generally caused through attacking with weapons while mortal wounds are usually caused by special abilities. Armor saves (ie: the Save stat on a models warscroll) can be taken against Wounds, but not against Mortal Wounds. If the warscroll says it causes a wound - and not a mortal wound - then saves can be taken against that damage. I remember having this conversation when discussing the Verminlord Corruptor since that model has a special rule that specifies wounds and not mortal wounds. Unless FW puts out an errata, regular saves can be taken against the spiteshield.
  7. The FAQ specifies that this step happens after calculating damage. Clarifications do not belong in the main rules, they belong in an FAQ.
  8. Here is how it works: 1. Hit 2. Wound 3. Save 4. Calculate damage 5. Special rules to ignore wounds 6. If there are more attacks or weapons, return to 1. If not, go to 7 7. Allocate damage to models in the unit I suppose they could clarify it for people in the FAQ... but they already did that
  9. This is exactly how it currently works though... Am I missing something?
  10. The usual restrictions would still apply: 1 Command Trait per army and named characters can't take them.
  11. Not sure why my previous post broke the forum formatting so badly, please delete it 1. Allegiance and spell lore for pre-GHB armies (Seraphon, Fyreslayers, Ironjawz, etc.) 2. Command Traits can be given to any model with a Command Ability, rather than just the general 3. Only scenery generated as per the AOS Rules can grant a Cover bonus - scenery generated by player abilities (such as Balewind Vortex and Sylvaneth Wildwood) does not grant cover 4. Ardboyz should be Destruction battleline rather than Ironjawz battleline 5. The following units should cost less: Hellpit Abomination (240), Megaboss on Maw-Krusha (420), Gore-Gruntas (160), Ripperdactyl Riders (120), Engine of the Gods (200), Nagash (800), Skink Handlers (20) 6. The following units should cost more: Stormfiends (360), Necropolis Knights (180), Savage Orruk Arrowboyz (120) 7. Reduce the cost of Seraphon battalions by 40-50%, they are too expensive for what they do 8. Thundertusk shooting attack should not be 6 mortal wounds on a 2+ with a 28" threat range. It's not necessarily imbalanced but it's definitely not fun to play against.
  12. Chaos definitely needs a new battletome that adds some kind of ranged faction and I think Tzeentch fits the bill perfectly
  13. If I had to guess it would be a Treelord, some Dryads, and then something small from the new release. They like to reuse the old kits as much as possible - Seraphon box has Saurus Warriors from 2002.
  14. Yup the savage orcs (now called Bonesplitterz) are coming July 9 and Beastclaw Raiders are up next for reboxing like they did with the Flesheater Courts
  15. They said the points will be going in the AOS App so they can definitely update them any time they want Kroak is definitely overcosted at 540
  16. No, Battalions must obey the standard rules of the game. You are still limited by Battleline/Leader requirements as well as a limit on the number of Behemoths/Artillery you can bring. 360 for 3 They are Battleline if you have the EVERCHOSEN Allegiance. This means that in a 2000pt game you can run Archaon (700) 3 units of Varanguard as your Battleline (360*3=1080) and have 220 points left over.
  17. No, you can't mix Grand Alliances "All of the units in a Pitched Battle army must belong to the same Grand Alliance (Order, Chaos, Destruction, Death)"
  18. Larger picture of the Everqueen: http://imgur.com/ztz1Gev
  19. I can't believe Thundertusk is a Battleline unit. Age of Sigmar is over, welcome to the Age of Thundertusk.
  20. How does the book treat Flesheater Courts "summoning" new units and heroes into battle? Saw the post, nevermind! Thanks for this thread Ben
  21. I only play Seraphon units and it sounds like I can keep running my Thunderquake Starhost in Matched Play, but I won't be able to bring a Loremaster for Hand of Glory unless I deal with a core tax. That seems... fair. It should allow them to design cool mini factions like Ironjawz and Flesheater Courts and make them powerful without worrying about how they combo with models outside their faction.
×
×
  • Create New...