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Turragor

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Posts posted by Turragor

  1. SoB grand strat, tactics and core battalions bring the system more into line with what 40k is like. That is to say, eventually this will contribute to imbalance but you know, life goes on and a healthy tournament scene can still exist.

    Personally I'd prefer core everything - but tbh so long as warscrolls and factions are unique there is imbalance.

    Also personally, I'll still play 40k and AoS over other offerings from other companies - even if those offerings are more balanced. It's just the way I lean ( at the moment)

  2. So Annihilators are gaining popularity (pre- book in lots of 3) for doing basically what Starcast does (maybe a bit better).

    Interesting. Ofc, new book, new off-beat list possibilities are around the corner.

     

    Allegiance: Stormcast Eternals
    - Grand Strategy: Dominating Presence
    - Triumphs:
    Celestant-Prime (325)
    Lord-Arcanum (160)
    - General
    - Command Trait: Staunch Defender
    - Celestial Staves (Artefact): Mindlock Staff
    Knight-Vexillor (120)
    - Meteoric Standard
    5 x Liberators (95)
    - Warhammer & Shield
    5 x Liberators (95)
    - Warhammer & Shield
    5 x Liberators (95)
    - Warhammer & Shield
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Aetherwings (45)
    Everblaze Comet (100)

    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 100
    Drops: 12

     
  3. 16 minutes ago, Scurvydog said:

    Liberators can score as much as they want on objectives, if I no longer need them to fill battleline they will be dangerously close to be thrown in the bin (not literally though...). 

    Of course it boils down to the stormhost rules, but it does seem like they look far more specialized now, somewhat like Gravelords are doing. As a dracothian guard fan and stardrakes, I just want to go with the list with as many beasties as possible, preferably dracothian guards, stardrake, the drake cav og possibly one of the new named dragons or something. I do like the look of the new vanquishers though, far far cooler than liberators and basically made me not bother painting my vindictors from the dominion box, when will I ever use those guys?

    Battleline is interesting. I think before we hop to decide what warscroll is best, we should factor in:

    • Battle tactics - including those that are already tough for SCE to pull off,
    • Grand strategy, and 
    • Subfaction/Stormhost strengths

    (ofc we should also wait for new book)

    I am as excited for AetherAnnihilation as the next player but, while 3x 'Super Unit X' sounds great as battleline - that's a thought that has grown from our elite & expensive faction restriction.

    It may be best to have a lib unit or 2 still that sits on objectives between Yndra and regens. Then take 2 x 4 dracothian guard and play hammers.

    Maybe it's best to take Astral Templars and go pure Palladors for mobility on the objectives and then the rest of the list is some kind of new ranged spice - capable of clearing the objectives the Palladors need to land on.

    Perhaps the new Dragon unit has the monsters keyword, 14" move, fly and mini mw breath, meaning a list with them, their hero and Krondys becomes seriously sexy. Perhaps you shoehorn those units into stormkeeps and take some CoS chaff /ranged as you won't really need scions.

    Who knows.

    We've paid a battleline tax with one of the worst warscrolls for so long that we're like kids writing a shopping list before visiting the supermarket: it's just lists of sweets.

    It will be nice to have freedom, but as all parents advise their kids, you shouldn't eat just candy if you want to grow into a big, strong ... AoS army list ...

     

    ..

    • Like 2
    • Haha 2
  4. Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    - Grand Strategy: Hold the Line
    - Triumphs:
    Lord Imperatant (160)
    Lord-Relictor (110)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)

    Total: 1980 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 93
    Drops: 11


    I can't believe they'll allow this kind of thing. Ofc points and maybe min numbers will change.
    I'd love it. It'd be like the Ride of the Rohirrim but giant fat armoured warriors smashing about.
     
    EDIT/
     
    Wait...
     
    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    - Grand Strategy: Hold the Line
    - Triumphs:
    Lord Imperatant (160)
    Lord-Relictor (110)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Annihilators (190)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)
    3 x Aetherwings (45)

    Total: 1960 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 123
    Drops: 17

     
    ...Maybe I should only take units that begin with A, like Aventis as leader
    • Haha 2
    • LOVE IT! 1
  5. This is it boys and girls, the golden age.

    Battleline conditionals:

    Annihalators, paladins, palladors, hunters, Dracothian guard etc

    https://www.warhammer-community.com/2021/08/12/build-all-dragon-armies-and-other-fierce-forces-with-the-new-stormcast-eternals-battletome/?utm_source=Facebook&utm_medium=Article&utm_campaign=AOS:+Best+ways+to+expand+your+Orruk+and+SC+armies,+with+refernce+to+the+new+battletomes+part+1

    Separately SoB get special core battalions. We'll get a ton.

    It could be very nice indeed in September.

    • Like 4
  6. 8 minutes ago, Joseph Mackay said:

    Don’t you need Vanguard Raptors for the Aetherwings to do their charge phase move?

    I don't think I'd need to move them to block opponents in the opponents' charge phases. They'd be everywhere.

    But yeah, that could be the next stage, when I don't want anyone to play me at all ever :D

    • Haha 1
  7. I played StD (Tzeentch marked Knights of the Empty Throne with 6 Varanguard general and 20 chaos warriors) last night and those 1+ or 2+ saves with reroll 1s are as oppressive as my old unkillable stardrake lists :D I felt empathy with my opponents of old.

    I took Gotrek and he was Stormcast MVP as expected.

    I also played the Prime and Yndrastra together and I really like it already but the Prime needs a ward. It's comical the difference between the two. Plus Yndrastra's base size means it's easier to get cover (for example).

    I trialled caster-Drakesworn Templar - which was novel but Amulet is king. I like to think I played Krondys's stupid brother.

    I like Everblaze Comet. Against some armies you won't want to waste an enemy hero phase unbind on a dispel. However I got a lot of value from the comet in first 2 rounds against an army with 5+ spell ward and 6+ ward save against the mortals. My starcast sense is tingling.

    26-11 loss in the end as I just didn't have the numbers or damage (apart from fishing for 6s from Gotrek) to get through the tzeentch StD lines.

    Battle tactics will be so key, I'm going to be looking at every warscroll with those in mind. Hoping the dragons get 'monster' keyword. If so at least 2 - 3 monster keyworded units are a no brainer for this season in Ghur imo.

  8. 1 hour ago, PrimeElectrid said:

    make that one drop so massive that you win the game off the back of it.

    This will indeed win you games its true!

    28 minutes ago, PJetski said:

    I'm really liking 10x Evocators backed by a Heraldor and Battlemage

    I mean, I hear 10 Evocators and a bunch of Annihalators is pretty spicy right now. I can't see those scrolls getting worse post new tome.

    My own hope is that lots of other previously niche stuff becomes extra spicy or downright saucy.

     

     

  9. Im waiting till post book - I think most mentioned it.

    It sounds like Annihalators are cool but even with a book you know what won't change? Movement and reach.

    It's kinda like if retributors get good - they'll be able to clean out a specific area then they're stuck. A lot of the best stuff needs to get where it needs to in multiple battlerounds (not just the drop down). Especially to secure battle tactics.

     

     

    • Like 1
  10. 8 hours ago, Kelsicle said:

    Are there any other instances where a warscroll/special rule or ability relies on a very specific order of activation that might support the argument that this is intended?

    Why yes! Of a sort. It needed an FAQ:

    • Longstrike Raptors shooting +6 in the hero phase because they haven't moved (yet)
  11. 4 minutes ago, Marcvs said:

    The problem with the argument "SCE is bad anyway so it's ok to allow for this interpretation" (whether I agree with it or not is not the point here) is that by accepting this you are also accepting stuff like triple metal cruncher on a stonehorn. So, in purely strategic thinking, I'd rather hope that my TO says no to triple storm winged if that reduces the likelihood of facing triple metal cruncher

    This is perfectly logical. And then I'm thinking of list building as a kind of prisoner's dilemma where you don't take the worst cheese in case someone takes the worst cheese against you. And then the lists are unveiled and you open your eyes to see:

    image.png.94a69353155f480ce09a8dd76ba061fe.png:D

    I love this hobby haha

    • Haha 5
  12. 4 hours ago, Mark Williams said:

    I agree with the interpretation that the FAQ is giving Evocators a choice of either their warscroll spell or one of the Invigoration spells - this accounting for the fact that their warscroll as written would only allow Empower and nothing else. It feels weird having to try to argue about it... every time I go to respond to one of these posts I end up deleting everything I wrote because I feel like I'm trying argue about whether or not water is wet with someone who is saying stuff like "what if you don't touch the water" or "what if the water is ice?" It's not that I couldn't hash out an argument for it, but at a certain point I feel like either the person I'm arguing with is having a laugh at me, or they are not worth arguing with... I can't tell which, but it's not worth it either way.

    There are a few examples of RAW/RAI debates like this, it's just up to local TOs.

    If it's a RAW/RAI loophole then go for it. SCE get a new book soon rendering it obsolete. SCE aren't challenging any tournaments. TOs decide so you don't need to debate with opponents.

    If it were a loophole in StD, Disciples, LrL etc, the players there would definitely be using it if TOs allowed.

    It's the nature of the game!

    If you play a friendly game with pals then ask them if your interpretation is ok. If its a tournament - TO decides.

    Given that, I think there's been too much of an attempt to condemn @PJetski for his list. It puts me in mind of Stormwinged (taken twice, one on each Drake; used in move, charge & pile-in) which I think a lot of ppl thought was more ok.

    My own feedback would be IF the TOs allow it, the Evocator choice is good and triple stormwinged is a nobrainer. IF the TOs don't allow it, I'd still take stormwinged and the evocators aren't necessarily invalidated so the need to adjust the list may not exist.

    • Like 2
  13. 1 hour ago, CommissarRotke said:

    did anyone else get the feeling this will be like the dracoth kit awkwardness?

    Hard to 100% see with the way the photos are shot, but to me it looks like the wings up normal drake guard and the hero are the same dragon mount with a different head option.

    My bet is a single kit. No idea if it makes 1 or 2.

  14. 1 hour ago, Champasaur said:

    absolute hammer of a unit in the dragon riders

    It has been the case for a long while that some of the coolest SCE units have been very, very poor performance wise. So while it makes sense for these new fine beasts to be actual hammers, I'll wait until I see rules confirming :D

    As it is, they're awesome and I've a history of buying awesome and trying to make it work regardless of ingame strength.

    • Like 2
    • Haha 1
  15. Yeah, playstyle will be different for sure but its the origin of what I wanted to play when I started out. I wanted to play stardrakes.

    Ofc, now it looks like Stardrakes and dracothian guard etc will play 2nd fiddle to the new dragons but that's the nature of GW games. Im not even mad :D I knew this going in

  16. Oh and I've already made peace with the possibility that these dragon knights and dragon heroes are totally separate and dont talk to our preexisting dracothian guard and stardrakes.

    I own 3 stardrakes and 6 guard but I'll get over it. This is the nature of the game - cool stuff comes out non-stop.

    Rules wise, they may still throw a curve ball and all extremis is extremely good.

    Could indeed be a sin guy tome.

    • Haha 1
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