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Turragor

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Everything posted by Turragor

  1. this is the stupidest wing pose I have ever seen, so much so that I used my pro image edit skills to FIX this monstrosity:
  2. This confuses me a bit but I think the only change ("other") means Horticulus can setup the tree within 3" of himself. Or do they mean the tree itself can be within 3" of itself? Whatever, it's not a big change Page 90 – Horticulous Slimux, Cultivating the Garden of Nurgle Change to: ‘Once per battle, at the start of your hero phase, you can set up 1 Feculent Gnarlmaw within 7" of this unit, more than 7" from all other Feculent Gnarlmaws and more than 3" from all other models, objectives, other terrain features, endless spells and invocations and add it to your army.’
  3. I beg to differ on the tactic (but only that): Page 82 – Battle Tactics, Gifts of Nurgle Change to: ‘You complete this tactic if 3 or more friendly Maggotkin of Nurgle units are within 3" of the same enemy unit at the end of this turn.’
  4. Gnarlmaws - I think in befouling host (and maybe with horticulus) you are getting use out of them. You've 3 on the board r1 and that adds up. If you only have one on the table all game, it's kind of super meh. So for me personally, I'm drawn to befouling host for that reason (you also get battleline beasts iirc)
  5. I am painting up my bilepiper and scrivener as I think they'll be excellent additions (dont need to be in the list r1 but you can get them in r2 for engagements) when things are going well and you need more damage. I also prefer a beast for attempted damage (unless I'd summoned a scrivener / bilepiper in previous rounds) and a bit of 'mobility' with slimux for hit bonus. For the most part 10 plaguebearers are going to be a staple summon imo. You could probably have 30 plague bearers summoned over the course of the game, keeping objectives pretty secure.
  6. Sure! I had 3 great games: (The Vice) Ogor Mawtribes. Major Win. (Survival of the Fittest) Nighthaunt Olynder & Nagash. Major Loss. (Power Struggle) Seraphon Dracothians Tail, skinks, slann and Gotrek. Major Win. Though I lost the 2nd (Nagash is not a good matchup into a disease/contagion point approach I found) I did well on tactics and obj control, amassing 22 pts versus 30 pts. In broad terms I dropped Slimux's gnarlmaw r1. I'd have 3 trees r1 and (with bell) 8 or so contagion points. I aimed to pop up nurgling unit r1 and they always survived (even v 10 hexwraiths) to give me 3 extra CP r2. I'd already have enough for 10 replacement plaguebearers if a screen was lost. R2 I'd bring in Gutrot and the bks for savage spearhead/to ensure the nurglings were ignored or irrelevant in terms of gaining 3 CP for opponents territory. They'd try a long charge but that was just a bonus (as was the case game 1 when they tagged some yhetees preventing them threatening obj on my right side. They then ping ponged into a stonehorn and killed it (with disease and masses of attacks) the turns after. Most of the time, though, they threatened opponents home obj and gave me spearhead/ contagion points. If I didn't summon pbs, I summoned beasts of nurgle because I painted them the night before. But they come in units of max 1. So it was a bit underwhelming for summoning. They would benefit (my main change in a new, similar list I think) from starting with slimux instead of 10 x pbs. I think 3 drones would also be easily attainable r2 which would be a big deal in some matchups. So that's it really, the idea is to get summoning points and stack disease points. I was very satisfied with each game! And this is from someone who otherwise plays stormcast and is painting 9 stormdrake guard. I really like how nurgle play right now. You won't have ppl claiming your meta chasing (though this might change in a month or two). You have a lot of options for builds. You've interesting and thematic mechanics and these mechanics aren't super reliant on direct damage output or taking the double turn. It's a resilient, inexorable play style
  7. Played this at a small tourney, was really satisfied and found it pretty engaging (if a lot of book-keeping): Allegiance: Maggotkin of Nurgle - Subfaction: Befouling Host - Grand Strategy: Hold the Line - Triumphs: Great Unclean One (495)* - General: Nurgling Infestation - Witherstave - Fleshy Abundance - Bell & blade Gutrot Spume (170)* Horticulous Slimux (225)** 10 x Plaguebearers (150)* 10 x Plaguebearers (150)** 5 x Putrid Blightkings (250)* 5 x Putrid Blightkings (250)** 3 x Nurglings (105)** 3 x Plague Drones (200)* *Battle Regiment **Battle Regiment Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 143 Drops: 2
  8. Hoping the disease counters have other effects. It's a very strange mw mechanic otherwise. I imagine it'll have other juicy benefits. The first 7 x 6s (on a single unit) are all that count for a 50% chance of 1 mw before battleshock.
  9. Stardrake is a very flexible tool for a 500 pt monster. The game right now just doesnt reward flexible expensive pieces.
  10. would just note that even though you're not comparing them, it can be useful to acknowledge that the drakes version 'cavernous jaws' is so, so much better than the knight draconis 'dragged into the tempest' Jaws - you choose x 3 Knight draconis - opponent chooses x 1 The choosing party is what makes or breaks this imo
  11. This is my main consideration for taking the Lord Commander and running Hammers. I just think that's going to be so powerful once ppl start adapting to what SCE are bringing for opening salvo shooting.
  12. I like it, starcast but the stars are ppls
  13. Yea it was a nobrainer of a combo when rain of stars was unlimited range mw... I think there's space to try an older list out and forgetting the stormdrake guard. Right now I'm interested in the triple efficiency threat list, the "hallowstrike" list from Pjetski and trying out the new dragons. I also like the idea of Krondys as the everblaze comet caster ...
  14. The gameplan would be casting every hero phase. You can dispel an endless spell in the opponents hero phase.
  15. This is a good point! I like this a lot too, I think this is better even. I would just wonder how would we prioritise the opening 'salvo'? I'm not sure its possible to get both wrath and volley in the 1st hero phase? It's another part of the puzzle I'm thinking of solving.
  16. Ok so I've thought about it, and there are other ways to do it (the classic way - vexillor, prime, comet, slann ally) but I really like this 3.0 version of Starcast. I'll be getting this number of dragons probably so I may even try it out (but there is a LOT of good stuff to try out, I'm psyched :D) Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar - Grand Strategy: Prized Sorcery - Triumphs: Knight-Draconis (255)* - General - Command Trait: Master of the Celestial Menagerie - Artefact: Drakescale Armour - Mount Trait: Celestial Instincts Knight-Incantor (125)* - Spell: Lightning Blast Lord-Relictor (145)* - Artefact: Arcane Tome (Universal Artefact) - Spell: Celestial Blades - Prayer: Translocation 6 x Stormdrake Guard (855)** - Reinforced x 2 10 x Judicators with Skybolt Bows (400)* - Reinforced x 1 5 x Liberators (115)** - Heavens-wrought Weapon and Shield Everblaze Comet (100) *Warlord **Hunters of the Heartlands Holy Command: Thunderbolt Volley Total: 1995 / 2000 Reinforced Units: 3 / 4 Allies: 0 / 400 Wounds: 106 Drops: 6 The design here is something I thought was cool in that you don't necessarily need to go first, it's better to let the opponent move, position yourself and try for a double. That's not like Starcast at all. The big weaknesses here are meeting another alphastriking army - in that sense you'd be best keeping the key pieces in the sky. If you don't know who will go first it can be a mind game (this is one of the reasons I'm looking into Bastian in a lot of lists right now).
  17. I assume this is an autocorrect typo (or I mean Tauralon is a dumb word) but it made me giggle: PS I like your 1st and 3rd list. I'd like your 2nd more if 10 rets was 2x5 (their short reach is a bit of a pain).
  18. Hey, you know what makes me pretty content? Previous to this tome, I couldn't think of a reason NOT to take Gotrek. Now, even setting aside Dragons, I feel like Gotrek is still awesome but his points are a bit prohibitive with everything else I want to try including. I think that's a good sign. I mean, he may still end up popping up in all SC lists... only time will tell.
  19. OK I see what you mean, not all SCE armies will find them useful going forward. But if you are keen on running a drake army archetype for as long as competitively possible - would you always include the drakes (up to a certain points per model ceiling?)
  20. I honestly think that even post points hike (months away - I dunno, it depends) most SCE armies will run 4. I'm buying 6-7 boxes and maybe a big Dragon. Even when 3-4 Drakes are always on the shelf that shelf will be the coolest shelf for miles around.
  21. Here's how its going to pan out. It's going to be drakecast - until that (and this is hard to foresee at the moment) puts SCE as 1st place and another 2 spots in the top 5 in a major tournament and a plethora of 5-0 streaks at a large mix of tournament sizes. I'm predicting this as while Im a slow painter, these drakes are going to be easy to paint for a lot of competent players and you need 4 - 8 or something (with hero and bonus lizards) to be a really strong Dragon oriented list. So a critical mass of fully painted Dragon armies is only a few weeks out from when these kits are released. It's actually frightening, if beautiful. I don't think GW have done this before? Stonehorns and SoB are the nearest comparison and I think our wing after wing of sexy dragon lists will be better than those. EVEN SO, the meta will start to adjust and these lists will start going to 4-1 and top 3 at a handful of tournaments. They are not unstoppable warscrolls right? Do we really think some of the strong lists out there now are going to fear dragons? I hope so, I really want what I wrote earlier to come true... However, I don't think we've got a 40k Drukhari situation on our hands here, far from it. EVEN SO, they Drakes will be nerfed by a points cost bump (say 300 per 2) that brings drakes down to a 4-1 under a good player, until newer releases and evolving competitions make it a 3-2 (4-1 in outstandingly lucky matchups). At that point the SCE community will feel lightened - freed - from the beautiful tyrrany of unstoppable dragons and we'll be able to explore other options in the book. I know many are saying it's thin on options but I think the warscroll range we have between scions and keeps should make things very tinker-friendly. At that point enough books and options will be out that we're all a bit upset by what theyve done with the first true 3.0 tome and we'll need a reboot to compete apart from some special, interesting builds that do something hella odd. Like "Stormcast The Fast and The Furious Azyr Chariot Drift" with just chariots and Lord Relictors or something...
  22. I see discussion over taking 2 x 2 or just 1 x 4 Stormdrakes (the latter being a bit wary of Belakor or any other strong debuff) - then the rest of the list will consist of the "Stormcast standard" selection. Some of the most pure 'Drakecast' lists will be only Dragons so don't need to worry about what to take but rather what does the same unit in different sizes (1, 2, 4) do on the field? A unit of 4 needs to make a real impact for the cost - what do you do with it? 2 x 2 seems more flexible ofc, but what does flexible mean? What does 1 dragon do alone (with their rider)? No NSFW suggestions please! Broadly speaking a unit does limited things on the battlefield - A) hold objectives - Unless we're playing an all dragon list, we'd prefer something else to stand and hold (especially in our board half) B) trade against multiple expensive enemy units - the damage discussion above is interesting as it may be that comparably priced enemy units may survive against 2 Stormdrakes, which isn't always ideal. But it is a classic Stormcast problem, not a great trading army. C) achieve battle tactics - with the monster keyword, speed, and respectable (if not unstoppable) hitting power, this might be the key? D) synergise with another unit that then does A-C better. In a dragon list the Knight Draconis has a touch of this I guess. E) prevent the enemy from doing A-D... often this was my bread and butter in a Starcast list, removing buff pieces (D) or tying up a dangerous unit with an unkillable Lord Celestant on Stardrake preventing that unit from performing (B). What do you think? Building only on my experience with Starcast I feel like a unit of 2 are a bit like a Prime/Stardrake cross and a unit like that would be something I use to perform in the C) category. I think its early to know what they'll excel at but they seem to have a tool kit to potentially excel at multiple things.
  23. When I created the Starcast thread (quite some time ago now) I wanted to do a few things: Play a truly elite Stormcast army Play with Stardrakes (much overlooked then) and Dracothian Guard Use the Celestant Prime (my own guilty pleasure, srsly you can read my rant about him on the Honest Wargamer - and he's even better now!) Use the obscene amount of very long range mw chip damage SC had access to to mess with some popular meta builds This wasn't really what matched AoS wanted a successful Stormcast list to be for a long time - maybe ever. So I kind of made it like a madman in a desert prison (yes I'm referencing Ironman) and escaped with mediocre results in my tournaments... which I swear are just because I'm an average player at best the idea behind the approach to SCE list building was sound! I want to continue playing this way and I think the desire to do so - long suppressed by poor warscrolls and synergies - is finally blooming in A LOT of Sigmar's true soldiers. I can't lay claim to the idea of creating "Drakecast" (it looks to be as simple as - 'take all the dragon units') or even picking that as the nom de guerre for this style of list building but I already see lists emerging in the larger thread. I'm a fan of having all lists of a certain archetype in one place so, for any who feel the same, share your lists that are Dragon Heavy (but not necessarily dragon only) here! In the spirit of not letting go of things for sentimental reasons, and without a full grasp of the new book until it launches, I'm focusing on the following units (removed structured list until book releases): Celestant-Prime, Krondys, Knight-Draconis, Lord Celestant on Stardrake, Stormdrake Guard, Dracothian Guard. _______________________________ Stay classy Dragon lovers
  24. Duplicate mount traits are gone: 27.3 – Enhancements Add the following rule: ‘27.3.8 MOUNT TRAITS Some sets of allegiance abilities include mount traits. Each time you take a mount trait enhancement, you can pick 1 mount trait and give it to an eligible Hero in your army. A Hero cannot have more than 1 mount trait and an army cannot include duplicates of the same mount trait.’
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