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Sagittarii Orientalis

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Everything posted by Sagittarii Orientalis

  1. I think at least fulminators and tempestors should have 20pts discount at the minimum, considering the heavy nerfs to their breath weapon and tempestors' special rules. I would even go as far as to say that tempestors should cost less than 200pts, since their unique ability has been weakened beyond hope. And desolators too. Their warscroll shows GW's blatant attempt to sell more models. Unfortunately, their points cost is too high and performance is mediocre to justify paying 40 pounds per box. I personally believe they should also cost less than 200pts, provided their warscroll remains unchanged.
  2. The ability to turn a single charge roll, or the d6" range for cometstrike sceptre, and the number of mortal wounds dealt by the comet to your choice is a powerful ability. However, the Celestant-Prime still suffers from his fragility, high points cost and abundance of monsters with ethereal amulet. For quick comparison, gristlegore ghoul king on terrorgheist is only 60pts more expensive than him, and a verminlord is 80pts cheaper than him. If his points cost drops to below 300, he would become more competitive.
  3. Do you think there are instances where Celestial Vindicators Dracoline list has an edge over Anvils of Heldenhammer shooty list? Large unit of dracolines supported by Celestial Vindicators command ability(and Lord Arcanum on Dracoline's command ability in some cases) and ballistas is indeed devastating in my experience. However the gristlegore FEC completely counters such expensive unit, and I doubt I would favour it over Anvils Raptor list in competitive scenes. The diminishing accuracy of ballistas, especially without pricey Lord-Ordinator, against enemy Heroes with Look Out Sir bonus is another reason why I prefer Anvils list over the dracoline list. That being said, heroes mounted on massive war machines and boasting more than 10 wounds benefiting from Look Out Sir always leaves me puzzled. For example, hag queens on Cauldron of Blood and grey seers on the bell. But that is another issue to be discussed.
  4. I wouldn't be so pessimistic, when Anvils of the Heldenhammer list with 6 evocators on dracolines took 5th place amongst 192 players who participated at Cancon this year. The full list can be seen at the following link: https://thehonestwargamer.com/aos-list-rundowns/nathan-princi-stormcast-eternals/ While it is only one example, it does show that a list with many dracolines have potential to perform well in competitive games.
  5. Seeing Anvils Longstrike list doing well at Adepticon is thought provoking. What was the list's final placing? It is a pity that most of the Adepticon 2019 results only show lists' grand alliance and not the specific faction. Thus it is very difficult to figure out how factions under each grand alliance performed. I have used Anvils Longstrike list for a few times, but with Vanguard Justicar Conclave. Below is the list I just wrote this weekend. - Heroes Lord-Aquilor(General, Command Trait: Deathly Aura, Artefact: Ignax's Scales, Mount Trait: Wind Runner) Knight-Heraldor(Artefact: Soulthief) Knight-Incantor(Spell: Lightning Blast) - Battleline 5 Liberators 5 Liberators 5 Vanguard-Hunters - Others 6 Vanguard-Raptors with Longstrike Crossbows 3 Vanguard-Raptors with Longstrike Crossbows 3 Vanguard-Raptors with Hurricane Crossbows 3 Aetherwings 3 Aetherwings 3 Aetherwings 5 Evocators(Spell: Speed of Lightning, Grandstaves) - Warscroll Battalion Vanguard Justicar Conclave - Endless Spell Celestian Vortex Total: 1,950pts The battalion rule is decent, and I found out reducing the number of deployment drops(and thus increasing the likelihood of choosing who goes first or second) is more important for Anvils Longstrike. This is because longstrike raptors only get to shoot at 24" when using Anvils command ability, since it happens before the movement phase. In this case, going second is even more valuable as raptors are more likely to use command ability more efficiently against approaching enemy units. As for the odd unit of vanguard-hunters, I wanted to give it a try since it can be set up closer to the enemy than other stormcast units. They can charge the enemies near the objective more easily, although I have to be careful when selecting targets. Boltstorm Pistols, while not the best ranged weapons in Stormcast arsenals, can put some dents on isolated low-tier units guarding the objective at the rear. Even in Total Commitment mission, they can still perform as bodyguard unit for stalling the enemy advance at just 20 more points than 5 liberators. But perhaps I might be too optimistic. I included the Celestian Vortex because I had spare points, but also because I wanted to inflict damages to enemy units should I get double-turned. Since I have trouble against Chaos lists mostly, the increased damage output of Celestian Vortex against Chaos units is a welcome addition. I know quicksilver swords have exactly the same function at half the price, but I had little choice as I do not have malign sorcery set at the moment. However, I do find lack of bodies worrisome while reviewing my list. Especially more so since I often play against Skullcrushers heavy Khorne list that includes 27 skullcrushers and two bloodthirsters of insensate rage. I expect the liberators and aetherwings to block delay skullcrushers' advance, but you never know until you play multiple times.
  6. Lately I have been testing rosters including Celestant-Prime. Won the first game against Irongut-heavy gutbusters, but I believe luck contributed to victory more than Celestant-Prime did. The opposing player took second turn, and I rolled above average on the first turn shooting. The gutbuster player was not able to play double-turn in critical moment too. My first roster with Celestant-Prime included Hailstorm Battery, but I deemed it a bit too costly for the roster. Celestant-Prime is already too fragile for a model with 340pts cost, and I thought it would be wise to invest more on supporting units than mediocre battalion. Below is the roster which I will be trying soon. I intend to use the roster as "all-comers", although I believe it is lacking for competitive tournament games. Allegiance: Stormcast Eternals - Leaders Celestant-Prime Lord-Castellant(General, Staunch Defender, Lantern of the Tempest) Lord-Ordinator Knight-Heraldor Knight-Incantor(Lightning Blast) - Battleline 5 Liberators(Liberator-Prime: Grandhammer, Warhammers & Shields) 5 Liberators(Liberator-Prime: Grandhammer, Warhammers & Shields) 5 Liberators(Liberator-Prime: Grandblade, Warblades & Shields) - Artillery Celestar Ballista Celestar Ballista - Others 2 Fulminators 10 Evocators(Speed of Lightning, Evocator-Prime: Grandstave, 4xGrandstave, 5xTempest Blade & Stormstave) Total: 1,960pts Leftover Points: 40pts
  7. After playing a few games with the new stormcast battletome, I am trying to use Stardrake list in the next game. The question is, how much supporting heroes should I put? Would it be better to rush with melee units(stardrakes, fulminators) in order to provide target saturation? Or should I invest on counter-artillery/wizard firepower? Only time will tell, but here is what I have thought of so far. Allegiance: Stormcast Eternals Stormhost: None - Hero Lord-Celestant on Stardrake(General, Staunch Defender, Mirrorshield, Celestine Hammer) Lord-Relictor(Translocation) Lord-Relictor(Divine Light) Lord-Castellant(Lantern of the Tempest) Lord-Ordinator Knight-Incantor(Azyrite Halo) - Battleline 5 Liberators(1xLiberator-Prime: Grandhammer, 4xLiberator: Warhammer & Shield) 5 Liberators(1xLiberator-Prime: Grandhammer, 4xLiberator: Warhammer & Shield) 5 Judicators(1xJudicator-Prime: Shockbolt Bow, 4xJudicator: Skybolt Bow) - Artillery Celestar Ballista -Other 3 Castigators(1xCastigator-Prime, 2xCastigator) 5 Evocators(Grandstaves, Celestial Blades, 1xEvocator-Prime, 4xEvocator) - Warscroll Battalion Hailstorm Battery Total: 2,000pts
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