Jump to content

Heksagon

Members
  • Posts

    129
  • Joined

  • Last visited

Everything posted by Heksagon

  1. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  2. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  3. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  4. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  5. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  6. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  7. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  8. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  9. Heksagon

    Spirit of Aqshy

    Behold the heir of the fury and everlasting rage. Born from the flame-touched soulpod buried deep in the lands of Aqshy, Realm of Fire. My Spirit of Durthu conversion, finally finished.
  10. So, I glued my bows using plastic glue and I found a way to transform them painlessy into ... spears, that can count for swords. Or scythes, probably. So far, everything sticks to bluetack, but it will look much better after gluing and polishing.
  11. Yep, everything is on imgur and VK AoS. Alarielle + Durthu in Harvestboon and Dreadwood will be wild. I used Dark Eldar Scourge's wings.
  12. Alarielle's warscroll is nerfed a bit, but other abilities can buff her a lot. Teleporting anywhere once per round thanks to the Dreadwood or additional attacks thanks to the Harvestboon will make her really strong in combat.
  13. Well, Durthu had iconic look, but Spirit of Durthu may look differently. And Ancient Treelords don't have to have a beard, really. There are plenty of proofs in our battletome. In my opinion limiting players to the "iconic look" is a bit silly.
  14. I'm a very average player, I have almost no experience in AoS 2.0 (thanks to my 6 month old son) and you have no idea how interesting and Informative your discussion is. Maybe it's not really pleasant for you, but for people like me? Oh yeah. It's really cool to watch the argue between two experienced and confident players. So, go on, go on.
  15. BTW. This tree has a base. It must be an endless spell.
  16. So... New scrolls are up (they're linked above). Kurnoths with swords are just the best right now. At least, in my opinion. Extra mortal wounds on 6 plus tweaked old rules make them killing machines. Time to convert my Bows...
  17. Teleporting anywhere on the battlefield will be actually really great. They're still very fragile, but their potential is much better with these changes.
  18. New scrolls. ArchRevenant is so great and her rules so cool! The warscroll battalion from the box is pretty much meh.
  19. Can we talk about the new version of Envoys and how useful it will be? In the past it was used only for the Ancient's re-rolls, but with our new hero, ArchRevenant, this ability will be super useful. Arch-Revenant will have 5 wounds (probably), so it will be wise to keep him in the back. With the BowKurnoths, for example - for re-rolling 1 "to hit". Thanks to the Envoys, frontline should be always in range of his command ability (+1 attack to melee weapons) if you keep your revenants/dryads/ with Sword/Scythe Kurnoth Hunters. Add some extra tactics with the Alarielle (she probably will keep her ability to summon Kurnoths). Call to battle (Archrevenant's command ability): You can use this command ability at the start of a combat phase. If you do so, pick 1 fiendly Sylvaneth unit wholly within 9" of a friendly model with this command ability, or wholly within 12" of a friendly model with this command ability that is your general. Add 1 to the Attacks characteristic (...) Envoys of the Everqueen (New version): If a friendly Sylvaneth Hero uses a command ability, friendly Sylvaneth units fully within 12" of this unit are treated as being in range of that command ability.
  20. I come with a daily dose of disappointment. edit: So, only 2 shots, but The Envoys are buffed, actually.
  21. My Sylvaneth army is preparing for war as well. They waited unpainted for about a year... VID_20190501_174600.mp4
  22. I'm losing my mind right now. " While the necroquake has brought much death and misery to the Mortal Realms, it has also awoken ancient creatures and guardians akin to the spites to fight alongside the Sylvaneth once more. Gladewyrms, ancient protectors of the Realmroots, now fight alongside the Sylvaneth, called to battle like endless spells by those versed in the magic of life. " Realmroots... hm... This may be a hint for our new Scenery.
  23. Im not sure how Revenants will work, but I'm in love with the Arch-Revenant and his abilities. In my army he will be sitting with two units of bowkurnoths (hopefully they will have 3 attacks on the warscroll) for re-rolls. One unit of 6 swordkurnoths will be on the first line and they always be in range of Arch's Command ability anyways*. *Or not. Did you notice the change of their ability? There's something about "within 12" " on the new scroll. I wonder how it will work...
×
×
  • Create New...