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McGangsta

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  1. How is there size vs the shrine, can they park behind that and spit away with impunity all game? Could be worth the points in chaff clear, more so if they can sit on a home objective while they do it.
  2. Hey man I run pure order draconis in current edition, it was better pre doppleganger cloak nerf but you can still make it work, advantages now is double battalion gives you command points as well as the artefacts and the amount of drops in the average list has increased quite a bit since this was written so you are choosing your turn quite often.
  3. That bad boy has got to be the best compendium unit out there especially alongside a Frostheart I run 2 with 2 birds when I'm not looking to make friends.
  4. Thanks for the run down @Yoshiya some really valid points! "Puzzles in list building" certainly sums it up, making efficiency decisions and substitutions leads to me almost being better off playing stormcast with some allies but I would really like to get a nice mixed Anvilgard army to at least an almost competitive level. I've reworked it into the below; Allegiance: Anvilgard Mortal Realm: Ghyran Knight-Heraldor (100) Lord-Ordinator (140) Knight-Incantor (140) - General - Trait: Inspiring - Artefact: Wand of Restoration Sorceress (100) Battlemage (120) - Specialisation: Jade - Allies 10 x Darkshards (100) 10 x Warriors (80) - Axes or Hammers 10 x Warriors (80) - Axes or Hammers 20 x Sequitors (400) - Stormsmite Mauls and Soulshields War Hydra (180) War Hydra (180) Celestar Ballista (100) Celestar Ballista (100) Prismatic Palisade (30) Everblaze Comet (100) Suffocating Gravetide (30) Soulsnare Shackles (20) Total: 2000 / 2000 Heraldor is a great point being able to retreat and re-charge in a better position is going to be a real asset. 20 sequitors is just too much value at current costs to change they will be my core front line. War hydras are there to contest the flank objectives or help hold mid against khorne, eels, or daughters with the support of a jade mage and wand of restoration. I've dropped one unit of shards and a sorcerer and split the warriors into 2x10 to fulfill battleline these are my third wave v melee centric armies or (slowly) push the flanks behind the hydras. Sorcerer is still the primary wall caster with +2 from a sacrifice, I can't imagine anything worse than all going to plan and failing the wall cast roll. I've kept the ballista ordinator combo for now I have just had too much value out of these and have found deploying them aggressively and creeping forward the 3" every turn they can get good use out of the rapid fire. When they get point changes or if I can't make this army work they'll be on the chopping block. They're also my only source of rend -2 or better which not having has hurt me in the past v slyvaneth and lizards. I have gone fairly gluttonous on endless spells, if people have used the Aetherwings to any effect and found them worth 50 points I'm all ears and would drop gravetide and shackles for a flock.
  5. Hi Team, I'm trying to work on an Anvilgard list using the Palisade and Gravetide to pin enemy units against my anvils and be removed from implacable march. Allegiance: Anvilgard Mortal Realm: Ghur Anointed Of Asuryan On Frostheart Phoenix (280) - Allies Knight-Incantor (140) Knight-Vexillor (120) - Pennant of the Stormbringer Lord-Ordinator (140) Sorceress (100) Sorceress (100) 10 x Darkshards (100) 10 x Darkshards (100) 20 x Warriors (160) - Axes or Hammers 20 x Sequitors (400) - Stormsmite Mauls and Soulshields Celestar Ballista (100) Celestar Ballista (100) Everblaze Comet (100) Suffocating Gravetide (30) Prismatic Palisade (30) Total: 2000 / 2000 The idea is that the comet and 2 ballista can put enough pressure on support pieces to force the enemy to advance, the vexillor gives some mobility to the 20 sequitors and allows ballista to be repositioned. Sorcerers are wrapped with darkshards for -1 to hit and sacrifice them to try and ensure the walls go off when the enemy makes contact with the sequitors or warriors and the phoenix is a nice objective grabber or another unit to pin enemies and is very tanky with 3 spell casters. One rule question is can allies take artefacts? Warscroll builder wouldn't let me put the shardfist pelt on my phoenix if not I would have to rethink the realm and what artefact to bring. Thoughts and improvements welcome!
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