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Unter

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  1. hmm I've just gone back and re-read - i think your first interpretation is correct. It's just daft they are named the same.
  2. Ah cool, thanks for the clarification. So each Master Moulder grants one prized possession? Still can't duplicate the mutation however as in your list above.
  3. do you get to pick the moulder enhancement for each moulder unit you have? thought it was just one? i might be wrong. It definitely says however that you cannot duplicate the same mutation in your army
  4. cool post. did you have any challenges with coherency for the ironguts?
  5. I like it, but if you are looking to save points I'd drop the Firebelly. As you said there is a lot of anti-casting out there, and even without it his spell goes off on a 7.
  6. Tzeentch are easily one of the least interactive armies out there for the opponent. You have no interaction whatsoever versus Destiny Dice, you just hope the Tzeentch player uses them badly. Dice matching while casting is incredibly strong, Changehost / Hosts Duplicitous have been some of the most oppressive lists to play against in the game with board presence, teleporting, output and durability. Not to mention the no retreat from duplicitous guaranteed with a DD charge which can take multiple units out the game for first crucial turns. On top of THAT, there are lots of armies out there that have no mitigation at all for guaranteed cast mortal wound output from range, so probably not the best example to use
  7. correct, can't get out after a fly high.
  8. All will be revealed in the FAQ to the newly released GHB. Based on previous years this usually drops a fortnight after GHB, which came out on Saturday. Could be any time from now until end of July really
  9. Amazing, thanks! Good to know. Sorry to pump you for information again but is Inspiring Presence CA still the same? And still 1 CP? Cheers for the info
  10. That’s good. Is it still reroll all hits wounds and saves? They haven’t screwed us by going for rr 1s or something?
  11. Has your source got anything on Triumphs? Seen some pics that we will be down to 3 triumphs
  12. Gonna be important if Lizardmen become a big deal in your meta - reducing all damage 2 to damage 1 Volley Cannon will be our main answer if the Clad is gonna stay relevant
  13. Yea it just spikes less, there'll be times when the shell is better though. Honestly I just ignore the Crawler, it is still really tanky and most battleplans you will need to be shooting Mortek Guard to stop them scoring.
  14. No worries, and yes I tried the Skyhook with the same list at a one day tournament and although it helped a charge or two the main issue was you could fluff your shooting phase with the clad a lot easier, which cost me the only game I lost (I think an opponent saved the skyhook shot on a 6), as I was robbed of the clad's main gun damage. Ossiarch have nasty output but it's definitely a good matchup for us. Try and fly high to one side of the map and focus everything at the closest unit, then they should have to spend their turn walking towards you at which point you can fly to the opposite side of the board - again, battleplan dependent. Problem with Ossiarch is the matchup can spike based on Crawler shots. They shouldn't be able to hurt your clad too much with it, but all it takes is one bad roll and they can down your clad in a turn or two, but that's just the game
  15. Yes I agree, this is a danger to be aware of. But what people often forget is our base movement is still relatively high, and we can often move to within a fairly decent shooting range. I think facing a board control army you could afford to deploy more aggressively and 'dare' your opponent to give you first. I by far prefer to go second but even in a tournament environment people are often scared enough of your first shooting phase to grab first.
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