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Greyshadow

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Everything posted by Greyshadow

  1. Wounds is now going to be called 'health'! My first reaction was shock but the more I think about it the more I think this is smart. There has been confusion whether a rule refers to the number of wounds remaining or the wound characteristic. I think this has the potential to make things clearer.
  2. One of my favourite things about Age of Sigmar is the rolling timeline. I love that my first battles took place in Ghur about twenty five years after the Realmgate Wars. The Necroquake occurred in the middle of one of my campaigns. My current army features the son of one my earlier generals. I really enjoy taking the advancing story and asking ‘how would this affect my army?’ Currently, my frontier settlement is receiving new materiel from Excelsis and is drilling soldiers in the new tactics and techniques from the Vedra Reformation. I am still telling my own story but it sits inside the larger story. I think GW are doing a fantastic job of balancing these competing ideas.
  3. I do understand your point. I felt that way about Fantasy Battles 8th Edition. It is that readability vs playability balance. A few common rules; such as fly, scout, champions, standard bearers, musicians, poison attacks, that are simple and easy to remember aren't too hard for new players but do really improve consistency and readability.
  4. I am looking forward to this 4th edition. I know balance has been great lately and the people who play regularly are having a blast. For me, an occasional player, I would like to see a more streamlined core rules set and it looks that's the way we are headed. Really keen to play some spearhead - I'll definitely be working on getting my armys spearhead ready. So far so good. I wonder what is going to happen with the double turn, (I really hope it stays unchanged).
  5. I think more universal special rules are definitely the way to go. The amount of text you have to read over and over again gets old fast. Anything that keeps the cards quick and easy to read is a really good thing.
  6. Be very interested to see what we get for Stormcast. I’d like to see more Thunderstrike armour. I like both the new and old armour typers but a move to make the range more consistent would be great.
  7. I’ve been disappointed by the Dawnbringer books too if I am honest. I’ve been happy with the prose and there have been some great scenes but there has been just too much padding. (I did really enjoyed Broken Realms). I do think the idea of a zoomed in story about the birth of a new city was a good idea. Think the execution has been a bit lacking.
  8. In a recent video by renowned historian Jordan Sorcery, Jordan noted the following during his deep dive into the development of Warhammer 7th edition: 'There was always a tension between the visions of the Old World as being either a STORY or a SETTING. In one version, the world develops and big changes have consequences going forward; in the other, things never change and move forward.' 'But over time it became clear that it was a losing fight and that the Old World was considered by those above our pay grade to be a setting.' - Graham McNeill, former design studio member. I often see players keen for narrative development make critical posts noting that happened in Ghur after the launch of 3rd edition. I have also seen comment by no less than The Bard being highly critical of the Warhammer world being treated as a story because the magic is writing the story yourself through your games. My reflections are that Age of Sigmar has been intentionally designed to satisfy both these camps. During the lead in and launch of a new edition, the STORY is progresses. New opportunities for units and whole armies are created. Then, during the life cycle of the edition, the game becomes a SETTING. Is the lack of story between editions intended to give the players the chance to tell their own memorable story through their battles and adventures?
  9. Wow, those Darkoath are gorgeous! Fantastic stuff GW, so characterful! Well done!
  10. AK interactive ultra matt. Incredible stuff. Want some satin? Mix contrast medium and AK interactive ultra Matt. More Satin? Stormshield ultra Matt mix. GW ‘ard coat can be a very thick gloss. You can thin it with contrast medium too. I tend to only varnish miniatures that will be handled a lot. Also vanish any terrain that will have miniatures placed on top.
  11. Great question! I chose Ogors as, at the time they released, they opened up an entire new region of the Old World that held significance to me. The stories in their book told of crossing the Worlds Edge mountains into the Plains of Azgorh and then to the Mountains of Mourn. This location was significant because my first experience playing in the Old World was Heroquest. Our party of heroes were ultimately defeated in the abandoned sky castles of the Mountains of Mourn in the expansion Against the Ogre Horde. I was hoping to continue our story from where we left off with this new army. I also loved the beautiful, characterful models and the Brian Froud influences. Also, having a small model count was a big factor too as I wanted to get my first army on the table quickly. For my second army, I chose Cities of Sigmar. This army allows me to see the horror of the Warhammer universe through human eyes. To me they are the protagonists. I love the historical influences, they look like something out of a Rembrandt painting. Love the pageantry and colour of them too.
  12. I am a painter first and foremost if I am honest but when I do play - I freaking love the priority roll. I just find it super funned that is why I want it to stay.
  13. Sorry, purely my own personal opinion based off limited experience with some custom Tzeentch dice I acquired a long time ago. I thought they were a bit naff. Perhaps they are much better now? Even so, if people like the custom dice, then thats great. Maybe Cities dice might be released during 4th edition?
  14. It’s a blessing. I think most of the custom dice are awful. And they are expensive.
  15. I am so excited for this release. I’ve always loved the original big hat Chaos Dwarves. I wasn’t much of a fan of the Forgeworld Infernal dwarf aesthetic. I felt they didn’t have the character and charm that dwarves are known for. I really like the Iron Gholem dwarves though. I think the current creative team could do an amazing job of this faction.
  16. I am also really busy with work and kids but I have a goal that I do at least 40 minutes of painting a week. If I don't for whatever reason, pretty rare that I don't, I have to make it up the following week. I also have a rule if I want to do more, my next painting project must be built and primed first. The idea is that if I can't find 40 minutes of time to bring me joy each week then I have a bigger problem. Having the next project ready to go helps me maintain the momentum. All up, I probably spend about 1.5 hours a week painting on average. I am a slow painter but manage to finish between 30 to 50 models per year.
  17. This is a really good question and one I wondered about myself when I first heard it.
  18. This may be true but Whitefang has said they are coming. I’d be over the moon if they went back to the original Babylonian big hats design. I just love those models.
  19. And the Hollow Refuge, my final large piece of Gnarlwood terrain, is done! Pretty pleased with how it has turned out. It was quite a project. Next up, it's back to work on my Cities of Sigmar Castelite Hosts warband.
  20. This sounds fantastic. I have a few Slaves to Darkness miniatures I’ve painted over the years and can see myself doing something similar. The good news is as you work on this project you will be building up stuff for the main game too. I play a Battletome warband and have found them super fun to play with. Don’t feel you have to play a bespoke Warcry warband, (Eg Splintered Fang, etc). Warcry is great for using counts as models too. You could proxy Darkoath for Marauders for example. Be great to hear how you get on.
  21. Here is a report on how I got on with my first game playing Castelite Hosts. It was a narrative game, the first battle in The Path of Ven Talax campaign arc. My opponent took Skaven. (Note I used classic Freeguild models to represent the newer ones). After the discovery of the Ven Talax map by the Twin Tails rangers, Marshal Hull was dispatched to lead a Castelite fighting patrol to the lost city. After a 30 mile march from their forward base, the patrol makes camp just inside the Gnarlwood. The Freeguild troops are awoken just after midnight, Skaven were approaching from the northeast! Captain Kallean ordered the fusiliers to secure the map and move to the rendezvous point to the south whilst Hull and Captain Balian readied a spoiling attack to cover the withdrawal. During the action, Hull's Gryph-hound is killed by fire from the ratmen's Stormfiend. Marshal Hull soon takes his revenge, slaying the monster in close combat. Warlock Rikkit survey's the battlefield. He immediately sets about rallying his troops and preparing for the coming pursuit. Victory to the Cities of Sigmar! It was a fun game but the Skaven had an uphill battle. The night fighting rules reduced the effectiveness of the Stormfiend and I kept my opponent guessing which token was the real objective. The Castelite Hosts warband seems like a big upgrade to the original Cities of Sigmar Freeguild builds. Fusiliers seem a very powerful unit with their toughness of 5 due to their pavises. Be interesting to see if the Skaven can get their revenge in the next game.
  22. I voted for the Cavalier-Marshal.
  23. A man whose vision has bought joy to millions. Thank you Bryan. Sincere condolences to the Ansell family and friends.
  24. She sure does. It's some nameless Liberator I believe, no doubt a powerful and competent soldier of Sigmar. (Perhaps the artist gave her a name?)
  25. I know what you mean. I’ve found a few Black Library books to be unreadable unfortunately. Even a few authors who have great reputations. I guess it is down to personal taste but I generally find battle scenes and anything too graphic to be boring. I also need really written prose to stay interested. There are some books I have really loved though. Hallowed Ground by Richard Strachan and City of Secrets by Nick Horth are real favourites. Don’t get me wrong, I’d love a big illustrated lore book too.
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