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Everything posted by Melcavuk
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Ricki's Midnight City - Clockwork Pegasus Knights June 2020
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Returning to the Midnight City (CUSTOM CITY)
Melcavuk replied to Melcavuk's topic in Narrative and Open Play
Whilst the core of the city focus, being around warmachines and clockwork constructs hasnt changed, the new warscrolls will depict a time when Technomancy was a viable route within the city and enchantments aided their rapid development of engineering marvels. To this end things like Witchhunters are not prevalent within the city walls as they arrived long after, with their warscrolls replaced with Magisters designed to help motivation, repair and innovate within the city using their own particular brands of embedded runes in their Singing Blades. Similarly my manned construct The Ironsworn Templar is not present in these early years of the city, instead we see Cogsworn Templars becoming the mainstay of guardians, Magical steamtech constructs that use the brains of Gargants used to wielding hefty bodies as basic guardians and heavy lifters for the City. In future years these would disappear fighting wars beneath the city and manpower would replace them in the Templar harness. -
Some of you may or may not have heard about my Midnight City project, the weird sciences and clockwork marvel of the Mortal Realms centred in Ulgu that was the primary focus of my Empires of Industry Battletome and featured on the Warhammer Tv army focus. Battletome: https://artisansofsigmarhome.files.wordpress.com/2020/08/btmidnightaugust-1.pdf With time having passed I wanted to revisit the project, and look instead backwards into the history of the city before they reached their prowess in the modern Age of Sigmar. To this end I have started writing an Allegiance, and Warscrolls to depict them during their long isolation during the Age of Chaos long before they had outlawed magic within the city boundries. This will produce a very different look at the Midnight City, before so much was lost in the age of chaos and they were giving over to xenophobia and anti magic bias. So now for the rules so far: The Allegiance abilities focus more on the isolation of the city, integrating the concepts of stealth and movement for life whilst the command ability is very much about a combined armed approach with heros marking the way for units Midnight doesnt have a unique spell tree, even when there were wizards in place their primary focus was technomancy and enchantments, to this end the warmachine traits are added to allow personalisation of warmachines Apologies for any blurring, the site has upload limits.
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Second Deepguard painted, the glowing red murder eyes of the Khainite mark beginning to shine through -
Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
The first unit of 3 Akhelian Guard are now assembled though I might revisit some details. The Sea Horse conversion is something I was looking forward to for a while and I’m happy with how it came out in the end -
Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Thinking on it my ideal would be something like this: Round 1 10%, the build up and maneuvering Round 2 30%, the big clash Round 3 20%, the resolution and minor skirmishes Round 4 20%, the counter punch and fight to the last Round 5 10%, the clean up both sides diminished and therefore killing less Leaving both players with some models on the board but reflecting a clash
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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What one miniature/unit would you love to see?
Melcavuk replied to RuneBrush's topic in Age of Sigmar Discussions
Mixed race Cities of Sigmar militia unit buildable as any type of Freeguild guard but AoSified and not big hats with feathers -
You get what you pay for, every book states the number of warscrolls contained within it and has no guarantee of longevity. If you want more scrolls or newer rules then buy the new one, but at no point does that change the fact you made a concious decision to purchase a product that was provided exactly as advertised at the point of purchase. Nobody takes your old book away, the warscrolls are free online legally from the provider, if you dont like the new book dont buy it.
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Cheers and yeah can’t wait for the new slaanesh release to steal their steeds -
Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
- 24 replies
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Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
A better look at the Khainite aligned Leviadon, taking on more volatile trait as the mark of Khaine influences them. The crew platform is my standard brass that I seem to apply to everything these days: youtu.be/DSSEH6nOBCw MVI_3669.MOV -
Idoneth Deepkin aligned to Morathi Khaine
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Working an early tomorrow so here’s where the Leviadon is left for this evening, most base colours on the mount down and achieved using contrast paints, contrast mediums, white, black and brass- 24 replies
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“I hated you cousin, for all you had and all you were. But I know now we are but the playthings of gods, so I pray you forgive me this…” Things are changing in the mortal realms, starting work on a Namarati Warlord pledged to Morathi Khaine, this is the early concept model
- 24 replies
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Airbrushes in a few different shades and then drybrushed yeah. Nearly done the second tile now, and the first of my Skywardens for warcry