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Everything posted by Melcavuk
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Work continued with much of the brass added to this half of the Throne room for my Duardin Hold board, hopefully the unifying colour scheme covers any issues with the 40k terrain blending with the AOS, next up is the brass on the upper pillars and the work on the throne -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
I'm working on adding rooms 3 at a time (a double tile big chamber, and 2 lesser chambers) the first three are the throne room (double), Tithe room (single) and Ancestral Tree (single). In the next set I'll likely do the foundry (double) and two points of incursion (skaven coming up, duardin tunnelling down) -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Next up is the Karak, after all what use are Karak Reclaimers without a Karak to fight over. Here are the first two rooms for Karak-Zan the Blood Hold: -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
With the second wolf added here's the Bugmansson Warsled with magnetised rider for onfoot or mounted options. Cheers, its one of the new Orlock wreckers -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
I've now assembled and painted my second Hero. Lara Drake-Jones, Karak raider Two Irondrakes And assembled the sleigh for Bugmansson -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Specials table ready: https://youtu.be/KeG4UPtyq1E IMG_2984.MP4 -
Stormcast Host: Anvils of Heldenhammer
Melcavuk replied to Melcavuk's topic in Painting and Modelling
They are unfortunately the discontinued Forgeworld Horus Heresy Ultramarine helmet set, I'm not sure why they got rid of them but back when I started the army these were one of the two ultramarine varieties available. -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
Body is a Rhinox, I may try mournfangs for the next ones as theyβre easier to source but I had the bits for this one in my bits box -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
The first two of the Bugmans Specials painted, the first unit in my combined Duardin faction. https://youtu.be/bnBxxB5vKlY -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
With some final touchups to do Iβm pretty happy with the colour scheme for my Karak Reclaimers with the first of the Bugmans Specials nearly done as the tester -
Building a ruined Karak - Karak Reclaimers
Melcavuk replied to Melcavuk's topic in Painting and Modelling
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With the fantastic new Bugman model shown I was inspired to make the AoS version of his ancestors Bugmans Rangers. So obviously AoSifying and given that Bugman himself is Kharadron in aesthetic I've taken the thunderers and with mild conversions (mostly heads) made the Bugmans Specials, an elite mercenary unit that cannot be hired on their own, but arrive as bodyguard to shipments of Bugmans Special Ale. Also a Pack Yak for ferrying ale through holds. Depending on how I enjoy painting them they may be the first unit in my Karak Reclaimers, a combined Duardin effort to reclaim the holds of old.
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Happy Warhammer Day! My project for the day is working on my βlittle and oftenβ painting project my Frost Gargant, so far today Iβve done a bit of work on the jawbone necklace and his victim holding arm. Aiming to have both arms, the necklace and bird done today
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As part of my ongoing series of challenging myself around rules writing I have been condensing my latest supplements and battletomes into a single cohesive campaign supplement in the Savage Lands of Ghur, by picking a particularly volatile setting it allows justification for a number of factions clashing in a localised area. Whilst still work in progress there are a number of elements now in place, Feedback is always welcome. Current highlights: Campaign mechanics for a map based progressive campaign Custom Mega Gargant Maker Sons of Behemat expanded allegiance abilities and battalions Savage Cities of Sigmar rules including tribal benefits and prayers Industrial Cities of Sigmar rules including the Midnight City, innovations and Cogforts. https://artisansofsigmarhome.files.wordpress.com/2020/10/btsavagelands-1.pdf
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Tutorial now has Video format: @TheR00zle 3 Times by my count but thats mostly on concept rather than painting execution.
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How I Paint - Frost Gargants (Airbrush) I am by no means the best painter but I had a few people asking how I did my Frost Gargants, so hereβs a quick breakdown of how I work exposing any illusions of skill for the easy tricks that they are!
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Since energy was too low to paint, how about a cheesy unofficial trailer for my unofficial Sons of Behemat Supplement. https://youtu.be/ihuLDAFsQdY
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My 16 Page UNOFFICIAL Sons of Behemat supplement is now ready, key features: Custom gargant maker including 5 unique lineages, 6 Specialties Battleline Mega gargant option Battalion for each tribe. New Command Ability 3 custom scenarios https://artisansofsigmarhome.files.wordpress.com/.../worl... Please feel free to test, feedback, critique as needed.