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Bostian

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  1. Dawnland is an obscure province in the realm of Ulgu that grew out of the annual narrative event at NOVA Open. The small group of players that attended in 2016 sat down and did some world building and came up with this initial map of the region.

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    The next year in 2017 the region went through some significant changes, in large part from the decisions made by the players leading the different factions struggling for control of Dawnland. Some names of places changed, although our map wasn't any more sophisticated. The Duardin city had fallen under the control of Queen Neferata and then recaptured and burned by the brotherhood of spies & assassins that took back Dawnland to belong to the original inhabitants. But the power of Death still permeated the land, particularly in the corner of the Deadlands. But a century passed from the devastating war of rebellion, and the canal network served as the basis for a new economy to distribute the valuable mineral of Synder.

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    For the 2018 event we had a team of organizers contributing to the development of the narrative background of Dawnland. Not only did we rename some locations, but we also developed the map to look a bit more interesting. And a gazetteer was written to provide more background for players to consider when creating their own army narratives to explain how their generals came to find themselves in this corner of Ulgu.

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    Dawnland is an obscure province of Ulgu, but not without mystery and fortune. The canals that cross the plains were built long before the Age of Chaos, and many portions are no longer used. What follows are the most notable districts with strategic value for the guilds that control them.

    IMRIAN SEA: The Imrian Sea is tied intimately to the canals of Dawnland, the tides providing both force and fluids to sustain the network of waterways. And it serves as a means of transport for the merchants sailing to other provinces with holds filled with a variety of goods, not the least of which is refined Synder.

    SORWIND SWAMP: This swamp had once been a verdant plain of rich farmland, but flooding long ago before the Age of Chaos swallowed up the cities and fields. Now the swamp is a dangerous place, although some intrepid explorers have retrieved lost and powerful relics.

    JADENVYNE JUNGLE: Tangled vegetation and thick humidity makes this a dangerous place for all inhabitants, although a race of small humanoids appear to thrive and craft strange relics with powerful properties. Sometimes they have been convinced to trade relics for Synder, although they prove obstinate antagonists to anyone trying to take possession of these sacred items by force.

    DEAD LAND: Almost nothing is known of this district, although it has served as a gateway for the armies of Queen Neferata to open a breach with the realm of Shyish in an attempt to reestablish her power here in Dawnland. This invasion must be stopped and reversed if the guilds are to continue leading the region in prosperity.

    SYNDER MINES: The Dawnbreak Mountains run across the top of the region in a jagged series of inhospitable peaks. At the foot of these mountains are ancient entrances to the Synder Mines which have served as the source for Dawnland’s most valuable resource. After the ore is mined, it is sent in barges under guard for refinement.

    DAWNBREAK FOREST: The forest has provided a valuable resource for timber in recent years as the population has increased and trade has thrived throughout the region, requiring accessible building materials to construct buildings and canal boats. And some of the trees exhibit mystical properties which prove crucial ingredients for enchanted relics and skyvessels. But the shadows deep in the forest are dark, and few explorers return from extended adventures beyond sight of the treeline.

    DAWN BREAKERS: The broken terrain in this place serves as a refuge for outlaws and cultists. The canal which connected this district to the wider region has fallen into disuse since an earthquake opened rifts and shifted rocks into strange formations. But many of the broken places have revealed access to strange subterranean locations which have been profitable to some adventuring bands in search of easy fortune.

    SUNKEN CITY OF A’PHRONDIA: This city continues to serve as the center of a strange collection of aelf tribes working together to raid shipping lanes in the Imrian Sea and build a new civilization on the ruins of this ancient city. Beneath the waves is rumored an ancient device of such magnitude that it actually manipulates the tidal forces of the Imrian Sea.

    CANAL DISTRICT: Remnants of disused canals at the foot of the Shadow Ziggurat has served as the foundation for the fastest growing district in the region. Free tribes and minor guilds build structures everywhere and attract new settlers every day. Although the canals here are little more than open sewers and the residents exhibit meager means, the true power is behind the number of willful residents.

    NALSEND: Although not as large and impressive as Sy’Dell, this township is key to the refinement of Synder. Subterranean canals link facilities beneath the city with the mines in the Dawnbreak Mountains.

    SY’DELL: The capital of the region, Sy’Dell is a city of canals and cathedrals. It is the center of the canal network and commerce throughout the province of Dawnland. The spires of the banks and most powerful guilds are indistinguishable in majesty to the steeples above the halls of all the religious orders.

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    Large campaign maps were printed out to serve as a means for tracking control of the different locations during the three days of the grand narrative.  On the second day the godbeast Nehnaxiir drifted in from across the Imrian Sea, casting an ominous shadow across the landscape.

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    On Sunday afternoon Dawnland had been torn apart by war and an epic conflict between the inhabitants of the region and the massive godbeast. Although the godbeast finally left the region in piece, the shattered remnants and drained canals would never again resemble Dawnland.

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    • Like 11
  2. Event Title: NOVA Open Grand Narrative
    Event Author: Bostian
    Calendar: Events USA
    Event Date: 08/30/2018 12:00 AM to 09/02/2018 12:00 AM

    NOVA Open will host another Age of Sigmar narrative play event across all four days of the convention, from Thursday, August 30th, through Sunday, September 2nd. Players are invited to bring a painted army of 1,500 matched play points with special army comp provisions, along with a figure of their choice to represent a unique warlord and an airship of their own design and construction. 

    After players stake allegiance with one of the four unique guilds, each will participate as a team as individual players in a series of planning, play, and social sessions which make up the prelude and three distinct acts of the grand narrative. Not only will players negotiate alliances and resolve challenges with other teams, they will decide how to spend campaign resources to leverage special abilities and further the power and advantage of their preferred guild.

    They will also discover the true nature of a massive godbeast which has arrived floating in the skies above the fields, mountains, cities, and canals of Dawnland.

    The grand narrative, as previous years, will feature a variety of events including team planning sessions and epic Triumph & Treachery games, along with the popular Ships of Renown event, and a big coalition of death game across multiple tables involving many players.

    Tickets for the convention and associated events are available now at https://novaopenstore.com/Home/EventContainer/17  and the preliminary event pack is HERE.  The team is still finalizing some details. Any questions can be emailed to customerservice@novaopen.com

     

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    NOVA Open Grand Narrative

    • Like 1
  3. Event Title: Age of Sigmar event in Charlottesville, VA
    Event Author: Bostian
    Calendar: Events USA
    Event Date: 05/28/2017 10:30 AM to 05/28/2017 06:00 PM

    Where: The End Games, 143 Zan Rd, Charlottesville, VA 22901, USA

    Cost: $15 entry

    Prize Structure:

    •   1st Place: 40% of prize pool as store credit
    •  2nd Place: 25% of prize pool as stores credit
    •  Best Painted: 35% of prize pool as store credit

    It will be 2000pts. Registration will start at 10:30. First round at 11. Each round will be 2 hours with a hard dice down at the end. There will be a one hour break for lunch after round one. The missions will be:

    Round 1: Border War
    Lunch
    Round 2: Gifts from the Heavens
    Round 3: Take and Hold



    Age of Sigmar event in Charlottesville, VA

  4. Event Title: Coalescence in Culpeper
    Event Author: Bostian
    Calendar: Events USA
    Event Date: 06/10/2017 10:00 AM to 06/10/2017 04:30 PM

    On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative.

    Our local event will be at the Culpeper County Library in Culpeper, VA. Play and paint prizes awarded.

    Pre-registration is required to attend this free event. Email warpeper@gmail.com for more details or RSVP here.

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    Coalescence in Culpeper

  5. Event Title: NOVA Open
    Event Author: Bostian
    Calendar: Events USA
    Event Date: 08/31/2017 01:00 PM to 09/03/2017 06:00 PM

    Six linked but separate narrative events across all 4 days of the convention, a doubles team tournament on Friday, and a 5-round GT Saturday-Sunday. Also a KidsHammer event featuring paint & play and a friendly tournament for young players aged 10-15.

    http://www.novaopen.com/age-of-sigmar/

    "Since the release of the General's Handbook and more, Age of Sigmar is taking the gaming world by storm. Last year's event rapidly sold out at nearly triple its 2015 size, and we expect a similar increase this year. Based on conversations with the GW Community Team members attending NOVA this year and feedback from other conventions, we're increasing the size cap of our GT to 100 and planning awesome terrain, tables, and more accordingly! Furthermore, we still have the awesome Sigmar Narrative event that laced through the weekend last year, enhanced further by the passionate development and brainstorming of our fantastic Age of Sigmar leads. We fully expect these events to sell out once again, so make sure you take time to study the primers and event schedules, and be ready to register on Feb 1!" 

     

     



    NOVA Open

    • Like 2
  6. Event Title: November 5 Fawkes Hunt
    Event Author: Bostian
    Calendar: Events USA
    Event Date: 11/05/2016 12:00 AM

    WHEN: Saturday, November 5 at 10 AM – 6 PM

    WHERE: Game Vault at 6328 Five Mile Centre Park, Ste 414, Fredericksburg, Virginia 22407

    GUIDE: Bring a Battlehost with up to 2,000 points according to Pitched Battles rules in the Matched Play section of the General’s Handbook.

    First Game Round:  Vanguard armies, 1,000 points each, without Battlefield Roles or Battleline unit limitations, to play team games or Triumph & Treachery scenarios (depending on number of players).

    Second Game Round:  100 points of models according to the Regiment of Renown skirmish rules for single matched games.

    Regiment of Renown pack

    Third Game Round:  Full 2,000 point Battlehost armies playing one of the six Battleplans presented for Pitched Battles in the General’s Handbook (pg. 109). Winners will be matched against other winners from previous game rounds.

    • Battleline units are not required for this event.
    • Summoned units come from reinforcement points held in reserve.
    • The Three Rules of One are in effect.
    • Triumphs will be used.
    • Command Traits & Artifacts may be selected for the third round only.
    • Battletome Spells may be selected before the start of game 1 and 3.
    • The base is considered part of the model when determining measurements.

    REGISTRATION: Register by emailing your name and name of your army to warpeper@gmail.com

    Time Event
    10:00 – 10:15 Registration
    10:15 – 1:00 Game 1 – Team or Triumph & Treachery (1,000 points
    1:00 – 2:00 Vote Best Painted & Lunch
    2:00 – 2:45 Game 2 – Regiment of Renown (100 points)
    3:00 – 5:30 Game 3 – Pitched Battle (2,000 points)
    5:45 – 6:00 Winners & Awards


    November 5 Fawkes Hunt

  7. We had a great turnout for AoS at the NOVA Open this year (only 6 players last year, up to 28 registered this year). Thanks to everyone involved for organizing, thanks to all the players that came out and gave it a chance, and special thanks to TGA forum for posting about it!

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