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Old Stonebeard

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  1. This event has been cancelled.
  2. until
    Deep in the misty mountains of wild, wonderful West Virginia, you'll discover the first annual Mountaineer Narrative Event and a war for the lost, holy city of Aanbiddenstad! Held alongside a Kings of War GT, Mountaineer will take place the weekend of June 1st – 3rd at the Comfort Inn Aikens Center just off Interstate 81 in Martinsburg, WV. Martinsburg is in the Eastern Panhandle of West Virginia, about an hour and a half from DC, Baltimore and the NOVA region, and three hours from Philadelphia to the north and Richmond to the south. Comprised of five rounds played over two days across eight custom-built tables, each battle will represent a pivotal point during the first year in the war for Aanbiddenstad, the lost, holy City of Worship. Even if you can’t make it back to play in 2019, the mark you make will be reflected in Mountaineer’s evolving narrative and tabletop terrain for years to come. The player pack is available for download, below! Sixteen players will have to work in teams to take territory for their Grand Alliances while denying ground to their adversaries. Tickets will be $45.00 for pre-reg before May 31st and $55.00 at the door. All registrants paid before May 5th will receive a custom Mountaineer NE 2018 pint glass! Tickets and pack available at http://mountaineergt.com/ Rooms are blocked off at the Comfort Inn Aikens Center for $79/night for singles or doubles. When calling, tell them you are with the “Mountaineer GT” for the block rate. MNE18-Player-Pack-v5.pdf
  3. Be sure to check out mono-Mortals Blades of Khorne, too. Bloodreavers look the way Marauders should have, and I'm painting mine in nice, dark, dirty colors and snow bases- Norsc all the way. That said, as a Fyreslayer player first and foremost, I think you should totally pick naked mohawk stunties - Alex
  4. Old Stonebeard

    The Bleakswords

    Yay, I helped! Looking good. - Alex
  5. I think Vesuvias, Bunkhouse, and wayniac have all made very valid points. WAAC tournament play is a simple principle: figure out how to exploit the math and RAW better than the person you're playing against, removing as much chance from the equation as possible. When taken in this vacuum, the concerns @Auticus raises are extremely valid. Speaking for myself, what drove me away from 40K was the Matt Ward era. I would deploy my army, my power-flavor-of-the-month opponent would deploy his, I would lose the roll for the first turn, and my army would be crippled by the end of Turn 1, and obliterated by the end of Turn 3, if not Turn 2. That said, what I'm struggling to understand is, why it's perceived that narrative play and competitive play must always be mutually exclusive. Sure, there's lots of ways to play narrative, and among them is to actually make the game that much more competitive. Narrative play can make you think on your feet- maybe your ol' reliable netlists are comp'd out, or- my personal favorite- you can't take named characters. Speaking for my old stomping grounds Animosity Campaigns, our narrative events were stupidly competitive. We fought hard because we knew the fights wouldn't always be fair, and every faction was always looking to get a statistical advantage. Then, we fought all the harder because these were characters and locations we cared about, we were invested in. My namesake? Nothing tore apart Barak Varr privateer Unbrok Stonebeard more than when his (see: my) hubris led to the ruin of the Estalian kingdom of Muros, and his childhood friend, King Reyes. In retribution, I decided to attack a Black Ark, by myself, with a single Dwarf ironclad, in an attempt to rescue the royal family. The only thing missing was a slayer vow, but I figured he had more important things on his mind than pulling off a glorious mohawk. The difference between a tournament game and a narrative game is that, when you lose the narrative game, you still have a glorious tale to tell. - Alex
  6. What EMMachine said. The devil's in the details; often, you really have to pay attention to how Games Workshop phrased their rules to understand how they meant for you to play. I've lost games because I misread the wording in a victory condition. - Alex
  7. Old Stonebeard

    The Knights

    Nice! Re: iPhone photos, I'd suggest natural- but not direct- light, and blank, uniform backgrounds. My iPhone 6 doesn't like indoor lights or cluttered backgrounds. - Alex
  8. I am so hyped, my hype is hyped. IMO, I can see why they don't want to alter the core rules just yet; I mean, they're literally printed in every publication. That said, "Three Ways to Play" really open up a world of tweaking opportunity without having to change a word on those four pages. - Alex
  9. Virginia, West Virginia, and Maryland tri-state area reporting in. https://www.facebook.com/groups/100141700508858/ - Alex
  10. Now, this here's an interesting topic I've quite enjoyed reading through. My two cents, for what they're worth: Narrative Play is a stumbling block by its very nature, because it is what you make of it. Right now, I'm running a ladder league at my FLGS. I've intentionally kept a strong narrative out of it: the purpose of the league is to attract new players and grow the local scene by demonstrating AoS at a small, accessible level. Because we don't have access to very much terrain, I haven't even set the league in Shadespire proper; we're just playing random encounter skirmishes where-ever in the Mortal Realms. When one of my mates saw I brought a Grundstok Thunderer with my Fyreslayer warband, he says to me, "I'm all about keeping a theme in my armies." So I tell him, while I'm measuring movement and rolling for run distance, that I took a Runeson instead of a Grimwrath Berserker because it makes more sense for a Runeson to be out seeking glory than a Grimwrath- even though, by renown values, the Grimwrath is far and away a stronger choice. I go on to elaborate that I've brought two Hearthguard, which represent the Runefather sending a small detail to protect his offspring, as well as a number of Vulkite Berserkers, which are from this Runeson's fyrd, and probably extended family- cousins, perhaps, or maybe even his own sons. Then I point out, the Grundstok bears the red and white of Barak-Thryng, the most conservative of the Skyports, who keep the old gods Grungni and Grimnir. Of all the major Skyports, they're the most likely to offer their Grundstok mercenaries to a Fyreslayer lodge at a very competitive rate. So, even though the league itself isn't narrative-heavy at all, I've chosen to field a themed warband for myself in lieu of a stronger WAAC composition. Again, Narrative Play is really what you make of it, no more, no less. - Alex
  11. The Stronghold has gone down more than once before, but always rises again. Let's hope they're just having technical difficulties. - Alex
  12. Still figuring that out, myself. Currently, I'm using craft paint for the big block colors, then going in and doing detail work with Citadel colors. - Alex
  13. Oh, snap, thank you so much for doing these. I'm about to start a Skirmish league at my store and I've got guys wanting to play with models that ain't in the book. - Alex
  14. This. Also, this. Furthermore, this. Don't get me wrong: I like what they've done with 8th. I feel it's a vast improvement over 7th, which was really 3.4. If you go back and look at 3rd Ed., it wasn't written to support flyers, super-heavies, knights, Strength D, formations, and all the other stupid shenanigans they bloated it with over the years. 8th is written from the ground up to incorporate all that. That said, how did they know it would work? The End Times and Age of Sigmar. After running WHFB into the ground, they discovered that even a hard reboot won't drive away everybody; 8th is a soft reboot compared to what we went through. The roll-out has been smooth, with months of previews explaining every aspect of the game- not, "Here's 4 pages of rules, have at it kids." The rules themselves are longer than 4 pages, to incorporate more nuance and better formatting. 8th. Ed is the roll-out Age of Sigmar should have had, but we got dragged through the mud to give a polished product to the toxic 40K crowd. I believe in giving credit where it's due, and GW has been doing so much right recently, I try not to be salty. However, being the "learning child" so that GW can treat 40k right is getting, well, a little old. - Alex
  15. Looking forward to meeting the rest of the team.
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