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Everything posted by DinoTitanedition

  1. Here's a little trip to nostalgia land, if you`re as eager as I am 😁 FULL ARTICLE HERE
  2. Same here @Yoshiya, I'm eager to play on that set too, but I've noticed the size difference from the picture and the actual models in the store already as well. Meanwhile I've been continueing with my warband, while Christian is still on his Untamed Beasts. Haven't played against those either yet, which seems like a miracle considering so many people have them. Lords of WarCry - Da Redfists, Part 5 It is possible to make an Orruk with two bashas from the sprue of the Ardboys. I must confess, the clubs have such a wonderfully dull and brutal appearance that I really wanted to have an orruk with two of them. I also like the look of the faces of the Ironjaw Brutes and I think that an army always looks like it belongs together when it has a common recognition value like the facial features and heads. That's not so easy with greenskins from Games Workshop. Over the years, many different facial features and head shapes have been added to the Orcs/Orruks that look so different from their each other that they sometimes don't even seem to belong to the same race. So I grabbed one of the heads of the Brutes and put it on an Ardboy. I took the opportunity to try some new tricks paintwise. With human models it is quite easy to paint wrinkles on the forehead by accentuating first roughly and then very precisely. The illusion of a three-dimensional wrinkle is created. I used the same procedure at the neck as I described in my article for painting tricks. Another gimmick is the helmet. Although I like it when models can be seen without a helmet, I always ask myself "Where did the helmet go?". So this time I glued it on, so that it looks as if it was hanging from a loop on the belt. In any case I wanted to show on the model that the helmet did not get lost, since the full plate is a trademark of the Ardboys. Now, after I've painted five of the nine Ardboys half of the way is travelled. Time to play a few games... Greetings from the Chaosbunker Dino
  3. WarCry Ravaged Lands Shattered Stormvault With Warcry filling in the fantasy counter-part of Kill Team, Games Workshop supplies the game with their variant of the Killzones called Ravaged Lands. We have covered a couple of those Killzones already on the blog, for example Killzone: Sector Mechanicus and Killzone: Sector Fronteris. And today we cover the first of the Ravaged Lands, the Shattered Stormvault. The new boxes are a bit more expensive than the Killzones, 70 EUR instead of 65 EUR, but still have a solid bargain. You get the Shattered Temple from the Dominion of Sigmar range twice (usually 35 EUR each), minus one of the pillar sprues, but with the two additional sprues that were only available through the larger and more expensive set, Enduring Stormvault. But just look at the size of that box and the height of that stack of sprues. Impressive and very satisfying. Each of the Ravaged Lands covers additional gaming material beside the plastic kit. There is a double-sided Warcry token sheet, similar to the one you have seen in the starter box, plus 36 terrain cards. These terrain cards are used in combination with the contained terrain, to give you new / additional terrain set ups. And as we know from the Killzones, the Warcry counterpart comes with a double sided 22”x30” gameboard as well. One side shows the corrupted Dominion of Sigmar and can be used to extend the one from the starter box. The other side shows the tiled ground of a stormvault. Main piece of this Shattered Stormvault kit are two floor slabs of the temple, from the Shattered Temple kit. Very solid construction and proper size, as you will see below. No assembly needed and a well done cast, including the details that work well with simply drybrushing. The Stormvault covers a set of pillars, that are included with the Shattered Temple and Sigmarite Dais, along with two sprues that were formerly only available through the large Enduring Stormvault kit, containing two Gryphons, a pedestal and connecting floor plates. The casts are not super crisp, but still more than sharp enough for terrain, mould lines are there but very moderate and easy to remove. The sprues are properly filled, so nothing to argue here. Let's start with the wingless Gryphon. These are very powerful sculpts, reminding me of the lion statue you see in front of a lot of government buildings in the UK, for example at Trafalgar Square. The design is very similar, but has some minor differences. Close enough to be tied together, but no doubles. Well done. They assemble rapidly, you begin with the pedestal and then add the body of the Gryphon on top. Due to the organic shape of the Gryphon there might be some smaller gaps, that can easily be touched up with liquid putty or a bit of plastic glue to wield the pieces together and clean up the seam with a file. This kit comes with two fire cauldrons, and as I did with the Sigmarite Dais, I didn't glue in the fire pit, so you can swap them accordingly. Funny coincident, they use burning skulls, as I suggested in the former review. The flaming material can be swapped from both designs, and the pillars in this kit are more massive than from the Dais / Timeworn Ruins. Next up for the pedestal and connecting plates. There are multiple ways to use these. You can build the pedestal / stairway as piece of its own and use it independently. But you can combine those with the stairs of the temple as well. The plate can be used to connect either two temples with each other, or the stairway with a temple. You can use the stairs / sides and fronts of the stairway as a front or additional bay of the temple foundation. In case you were wondering what the rounded / c-shape connector piece was for. With that you can combine the plates / floor tiles with the rounded edges of the Sigmarite Dais. As you only get one sprue of pillars and pillar bases with this kit, you have to be a bit thrifty with them. Never the less, you get 8 different designs of the bases and pillars themself, with four being intact and another four being in different ruined states. You can align them freely along the edges of the temple and combine them with the stairways accordingly. As I have a spare base and pillar from the dais, I went with five on one of the temples and four on the other. But I have additional plans with the second temple. More on that later. You can upgrade the pillars with torches, there are four different designs, that can be glued to the pillars to your liking. The pieces from this kit can be mixed and combined in many different ways and of course go well with the other items from the Dominion of Sigmar range, like the Sigmar statue or pieces from the Timeworn Ruins. Christian / Fritz painted his set already, with some marble effects and brazen statues. If you're interested (just let us / him know), I am pretty sure, he will prepare a tutorial on how he painted his Shattered Stormvault. And it can be combined / extended with the ruins from the Warcry starter kit. Conclusion As you will know from my reviews on the Killzones, I really like these terrain bundles. And I am more than glad, that they picked up this idea and extended it into the Age of Sigmar / Warcry range. It makes perfect sense and is a well balanced size to start or extend your terrain collection, as the contents are combined by a theme. You receive one and a half kits of the Shattered Temple (because if you would buy the shattered temple twice, you would get an additional sprue of pillars), that's 52,50, you get the Gryphon sprue and connecting sprue, which aren't available individually but surely would be priced around 20 EUR each. Sums up to more than 90 EUR, without the tokens, the card deck and the game board. So a retail price of 70 EUR is a bargain. If you get yourself a set of the Timeworn Ruins along with this Ravaged Lands kit, you are properly set up for most fantasy skirmishes (not only) within the realms of Age of Sigmar. The next Ravaged Lands set that was announced will contain the Azyrite buildings, of which I already showed you the Azyrite Townscape. For my taste another fitting theme / bundle for a small to medium terrain set up, and the Defiled Ruins beat the Blasted Hallowheart clearly in value. It is going to be interesting, which Ravaged Lands we will see beyond, I assume one will cover the terrain from the starter kit later this year, but beyond that I'd love to see some of the Realmgates and Archways bundled up. The old Citadel Forest would have been a great stock to build a box like this on, in combination with other forest themed kits, but I assume the Wyldwood could be something for early next year. Warhammer Age of Sigmar is a brand by Games Workshop The reviewed product item was provided by the manufacturer.
  4. With nowadays technologies I beliebe this nothing else but...a rumour. See what I did there? Seriously...if the company still believes it themselves... So, is it a hint towards a new army? In regards of what I just wrote above I believe this to be a testrun. A CAD can be shredded in seconds if the warband proves to be unpopular. If the box will be generally sold well, we will likely see the CADs for more minis go into production. That simple.
  5. Three more to go and the warband will be complete. As I do not have the core box I will also paint up some terrain, in order to build an own board and buildings. Can't wait to do that, as I've painted terrain so rarely. Lords of WarCry - Da Redfists, Part 4 The nice thing about building up a warband is that you have the opportunity to try something new every now and then. With the fourth member of the Redfists I implemented something that I always wanted to try out: I painted Vorlug in a half-sided pattern. Depending on which side you look at the model from, it looks as if it has either a predominantly red armor or a predominantly black one. Ironically, this is also the fourth attempt I needed for the model and it is the first Ardboy with a two-handed weapon that I finished painting. Before that, the cycle of dissatisfaction and a sterilium bath somehow repeated itself time and again. While I'm working up on my Ardboy stock, I'm wondering whether I should perhaps add one or two more Brutes to the warband. I have always had a weakness for the armored greenskins, but a little change wouldn't hurt. What do you think? Let me know if you also want to see some Brutes in the project! Greetings from the Chaosbunker Dino
  6. As usual, you can support as with a click on our blog, or with a like on Facebook 😉 Lords of WarCry - Da Redfists, Part 3 The younger plastic Ardboys have the tendency to have very large surfaces of armor, which can lead to the Space Marine effect. The Space Marine effect? This is the kind of boredom you get when you paint the same color on large areas for a long time. Although the new Ardboys also have many smaller details, such as pelts or protruding leather shreds, the armour retains its somewhat bare plate look. So it takes some time to get to the point where you add a little more variety to them, such as a flame pattern, a few glyphs, spikes and the like. Izgrod A big mouth and the choppas to back him up, that`s Izgrod. He`s been with the Redfists for a while now and has seen numerous battles. Time has made him posey and the other Redfists rather dislike him for that. Usually Gotmork would`ve just killed the lesser disciplined Orruks, though at the moment Izgrod is too valuable to do so. But as the Redfists numbers will start to grow, his position, and his life, might not be that safe in the future... So that not all Ardboys would look too alike, I tried to create a little variety this time by a subtle detail. I'll probably give the one or the other Orruk a topknot again, simply because it brings more dynamics into the figure. I'm not sure I should attach bones or anything else to the models. On the one hand, it ports the look better into the AoS setting and makes the Ardboys and the Ironjaws look more related. On the other hand, the Bloodtoofs are also backed up by the fact that their Ardboys don't use inferior materials. Which is also the reason why I didn't paint the skulls on the armor bonelike. What do you think? Should I add more gubbinz to the Ardboys to give them a different look, or should I keep them close to their old standard? Greetings from the Chaosbunker Dino
  7. thought about the Cypher Lords too, and I kind of like the Acolytes models better. But I was actually hoping for something that catches a different flair. The box of Acolytes would really make a good warband.
  8. Hi folks! When I looked at the Kairic Acolytes box I kind of felt, that they fit into the setting pretty good lookswise. I wonder why we didn't get some extra cards for them for WarCry. But hey, the community is pretty creative so far. Does anyone use them as stand in for another warband or has made some cards for them yet?
  9. Lords of WarCry - Untamed Beasts, Part 1 Dull drumbeats roar across Jagged Savannah of Ghur, calling the barbarian nomads to arms. Wild warcries mingle with the animalistic roar of the great beasts and are barely distinguishable. It's time to go and prove to Archaon the Everchosen as relentless enough to join his legions. I've got into WarCry, too. I have been skeptical at first, but I could quickly learn a better one at my local dealer with a look in the new box (and in the rule book). The joint project "Lords of WarCry" here at Chaosbunker offers a nice opportunity to document the assembly and the painting of the really extensive box. Since Dennis will be the first to have a go at the buildings and Dino takes on his Orruks warband, I start with the Untamed Beasts warband. The Untamed Beasts are by lore a nomadic tribe in the realm of Ghur, chasing wild creatures to gain their strength and cunning by eating the flesh. As wandering nomads in a hostile environment, they despise solid settlements and forged armor, which in their eyes are signs of weakness. The Untamed Beats believe, that Archaon as the Devourer of the Worlds will destroy the frail civilizations and the tribes of the Untamed Beasts want to be there as his chosen warriors. The idea for the warband Against this background, I quickly had an idea for my warband: as wild hunters and barbarians, the Untamed Beasts are dressed in robes of leather and furs of the slain monsters. This means for the painting: Many different shades of brown for different types of leather and possibly leopard or tiger stripes on the furs (I am just thinking of large saber tooth tiger). Here is a starting point to integrate the Rocktusk Prowler visually in the gang, by repeating the same pattern on the fur. Also, I have the opportunity to try different color recipes for dark or tanned skin tones with the warriors. The weapons consist of bones of hunted down monsters or wooden clubs, into which bone fragments were driven. That means a total of a warm color palette: many shades of brown and bone white. Or a completely different approach: with gray or blue tones desaturated colors for a rather dark overall appearance. Here I am still undecided and will still collect examples for decision. First Steps: Preparation, Assembly and Basing But before I brood too much on an appropriate color scheme, I started with the inevitable first step: the assembly. As Dennis has shown in detail in the first part of his review, all models consist of several components, but they are quite easy to put together. Though the figures have small base elements, such as broken columns or spikes that protrude from the ground, I still wanted to make the bases a little more elaborate and have opted for cork. For this I took a coaster, which can be bought in a large Swedish furniture store, and worked it with pliers. Then the piece of cork was halved again horizontally with a cutter knife, otherwise it is too thick. The advantage of this approach is that you can keep the remains of the cork, which arise when breaking, and use as debris on other bases. Then the open areas, which are not covered with cork, were smeared with PVA glue and in the next step covered with fine sand. I noticed positively: Also quite fragile elements, like the whip of the Beastspeaker or the leash of the javelin of the First Fang, have been stabilized and secured by additional contacts on the base or the model. For safety's sake, I have pinned some larger components for additional stability, this means connected by a small piece of wire. Pinning the miniatures A careless movement or tipping over of the figure while playing quickly dislodges a miniature from the base. Therefore, I put a special attention to the stable connection of the feet again with pieces of wire to the cork (here the example of an Iron Golem). Magnetizing the bases Despite these preparations, I dread the transport of the sometimes quite protruding miniatures in a box. That's why I bought a thin 0.17 mm white metal foil and a picture frame in a hardware store. The foil was cut to the size of the frame and primed with black spray. Each miniature of the warband received a neodymium magnet (small, high-performance magnets) glued under the base. The frame functions as a kind of display board so that I can not only transport the figures upright but also put them in a showcase or on the shelf. The small neodymes are so strong that the figures also hold upside down on the foil. This completes the preparation for the Untamed Beasts and I can start priming and painting the Untamed Beasts in the next article. Until next time Christian / Fritz
  10. And here is the next refresher on my warband. As far as I know the other participants have started to make pictures of their warbands too, so it'll get a lot more mixed in the upcoming days. As usual, support us by a click on our blog or like us on Facebook 😊 Lords of WarCry - Da Redfists, Part 2 Each Ardboy has its own name (even on the underside of the base) and individual character, but all have the same style of paint scheme. I often paint according to certain "recipes", in order to not forget how I did it and to get a homogenous look. With ordinary orcs I wouldn't mind, but Ardboys have a certain talent for discipline and order (in greenskin measures). So I had to be able to create the same colors on more than one model. For the first two Ardboys I used old blackorcs made of pewter. Although I am not a friend of metal miniatures, these were better for practicing than the new plastic models. The surfaces are clearly divided into chain mail, skin, plates, fabric, belts and teeth. Morog A shield wall is a good method to delve deep into the turmoil of battle and the Redfists have almost perfected this method. The shield-bearers push themselves slowly forward in an indicated v-shape, only to suddenly stop, while the boys with the big axes jump over them. Although Morog is quite a simple model, it was an interesting experience to paint him, especially his shield. Below is the recipe for painting the Redfists. Chain mail In order to avoid a later mess by the flying pigments, I drybrushed the chain mail parts first with a dark silver and afterwards with a brighter one. You can vary the degree of brightness as you like, depending on your own taste. If you want to focus the attention on a special spot, you can accentuate some of the chain rings again by hand. Skin I have been developing a fairly simple procedure here for a long time. The basic tone is Sick Green (Vallejo Game Color), where I paint a darker green strongly diluted into the recesses. The first highlight is a 1:1 mix of Sick Green and Goblin Green (Army Painter). The next accent is pure Goblin Green. Finally there are three more accents where I always add some white. Always make sure to leave some of the previous colour visible. Cloth and Beltstraps I painted the trousers with Charred Brown (VGC) as base color, because this tone is much darker than Beasty Brown. I shaded the recesses by adding black, but the highlights were highlighted with Bonewhite (VGC) until I used almost pure Bonewhite for the last accent. The belts were given Beasty Brown (VGC) as the base colour and were shaded and accentuated by the same pattern. However I like to mix some white in the last accent to show some points of tension on the leather. Plate It got really exciting with the plate armor, because I wanted to paint it partly in red and partly in black to have a connection to the Bloodtoofs color scheme. I started with the red plates, because I would be able to correct mistakes if I painted the black plates afterwards. These got dark edge accents by always adding more Cold Grey (VGC) into black. Most of the time after three steps I used pure Cold Grey for a thin accent which I brightened once or twice by adding white. Especially at the corners an accent almost in pure white is important to give the metal feeling. Red got a base layer of Mechrite Red (Games Workshop). However, this is only a carrier layer, the actual base color is Mephiston Red (GW). I shaded the plates with Agrax Earthshade and added a bit of black if neccessary. The first accent consisted of a 1:1 mixture of Mephiston Red and Wild Rider Red (GW), followed by pure Wild Rider Red. Again, I made sure to always leave a little of the previous accent visible. Then I added a little Bronzed Fleshtone (VGC) to the Mechrite Red. Don't overdo it, or the first accent will be too hard. Then I added a tiny amount of white again. At this point you can decide - either you make an additional highlight with a little more white, which is smaller, or you take white directly and put dots on the corners or very sharp edges of the plates. This will look something like this: Teeth The tusks are also an old recipe: the base layer is a dark brown. It doesn't matter which one is used, because it only serves as a carrier layer again. The entire tooth is then painted with Plague Brown (VGC). Bonewhite is now painted in stripes to create the effect of ridges afterwards. The whole tooth is now shaded with slightly diluted Agrax Earthshade (GW). When the wash is dry, the ridges are smoothed again with Bonewhite, but this time only up to about half of the tooth. Finally, a white dot is placed either on the upper third if the ridges still need some finishing, or only on the tip if they are already clearly visible. Well, I'm curious to see if anyone will dare to try the recipe. If you keep the order of the steps, you shouldn't have any problems with later details, because these are mostly on the top part of the surface and therefore easy to reach. Greetings from the Chaosbunker Dino
  11. @Fisher KIng that is how I meant it, not with old stuff. I was talking about fully new warband boxes with a look coherent with the game.
  12. I like that @Lior'Lec. I also think that the non Chaos warbands were included later and that the original size of the game was intended to be much smaller. Therefore I'd like to see some additional Chaos warbands including different races as sub faction characters. For example, 2 "enslavers" with 5 Greenskins for each. Something to give them different flair from the other warbands and an own unique style. Even though I like all the stuff in the Grand Alliances, the other non Chaos warbands just don't feel really fitting to me, except for Gloomspite Gitz, who had a reasonable/believable background story. What I miss as an additional Chaos warband though, is a group of Skaven.
  13. The base size of Ardboys and Brutes is noticably different. Ardboys are visually easy to distinguish: - Two weapons - One big weapon - Carrying a shield - No helmet (boss) If you want to bring them closer to the cards, just give them regular Ardboy helmets. They'll blend in neatly. I really don't see a problem with mixing up helmet or no helmet either. Do it like in any other game. Point at the guy and say "That dude is da boss!".
  14. My guess is, that we're gonna see more Slaves to Darkness in the third Underworld season and a testrun for some new designs of other factions. Initially I thought about Greenskins, but the upcoming Battletome does not look like they will be included there. In my book, they're cut from the range and from the lore. What I could see though is an expansion of warbands for Gloomspite Gitz in the form of Spiderfang. Some folks on foot, seperate Spiderlings and so on would make sense, as they could be used in AoS, Underworlds and with a new warband card in WarCry. The woods theme sems to fit in Underworlds and if I remember right, there was a speartip teasered quite some time ago.
  15. Then I'm pretty irritated why you compare them to these two lines to be honest. I have those too and the style of those minis is VERY 90's. No, that's nothing bad, I believe to see a lot of miniatures from GW at the moment that blend current technological possibilities with 90's flair, but neither lines can keep up with the complexity of model structure GW offers. And that is another reason why I believe the older range is dying - they are not on par anymore with the companys indicated product quality. Though what most minis from GW lack currently, is the possibility of indivualisation, even though it would be possible. THAT is the one advantage other plastic lines have, for example the Oathmark line. On the recent previews the Lizardmenteam for BB has the same problem. EDIT: sorry @RuneBrush, read that after the post, but I'm looking at the announcementas of the recent minis with the mentioned things too.
  16. It's great that you have this very personal, subjective view, only regarding your personal perception of things. I again read "competition" in there. Qualitywise...sorry to say, but the are pretty much the company with the best quality compared to the amount of miniatures they throw on the market. Or do you compare them to some small company, producing...how much? A couple of hundred miniatures? Maybe even a low thousands? Don't get me wrong, neither am I a fan or someone who dislikes the company. It's an objective observation based on numbers (you know, the thing what some folks look at when they want to be competitively good). Aside of that I usually buy miniatures solely in regards of one factor: what they look like. This is what was the first impulse that triggered my interest when I walked by a miniatures store (Welt der Spiele) many, many years ago and I am 100% sure, that this is the first impulse for EVERYONE who did not have contact with tabletop games before. Saying anything else is like saying "I like your character" to a good looking lady before even really knowing her.
  17. I know, saying this is heresey...but you don't have to use your stuff strictly for GW systems. And the one good thing about the internet is, that it never forgets - as long as there was an existing warscroll for it, you'll find it in the interwebs too. About the risk, this is actually fairly predictable from my point of view - or am I the only one who noticed the direction change of the fantasy setting? You can expect basically EVERTHING that isn't of the four original AoS models armies (Stormcast, Khorne, Ironjawz, Fyreslayers) to disappear at some time. All that is "old world" or it's aesthetic will be sorted out sooner or later. Really nothing suprising here. The newer armies on the other hand will persist (i.e. Kharadron) to support the flair of the ultrahigh fantasy setting of AoS.
  18. That is the case if you are competitively oriented. For people who play purely for fun or to make up a cool story, don't care for that. The outcome is simply irrelevant.
  19. Them and a box of Brutes. There really isn't a lot of room for variation in this warband.
  20. Lords of WarCry - Da Redfists, Part 1 The WarCry hypetrain is in full throttle in the vastness of the internet and we also heard the call to arms in the Chaosbunker. Personally I'm going to work on parts of an old project and continue with it, because I have a lot of unpainted minis lying around at home for Age of Sigmar, but I didn't play anymore after the release of the second edition. Participating in a group project is a good opportunity to reduce the pile of shame a little bitand still have fun. Ah yes, I always had a thing for the armoured greenskins during classic Warhammer times and I' ve collected quite a large pool of different models of Ardboys. Although I can also take Brutes for my warband, I decided not to include any of these killing machines in my mob. The Redfists were my first Blackorc mob in Warhammer Fantasy and I will reinvent their story and port it into the Age of Sigmar, where even in the last corners of all realms everyone shall know that da Redfists are the hardest and best! Now on to the first member of the mob... Greetings from the Chaosbunker Dino
  21. I've forwarded the question to Dennis. He'll either put the How-To online himself today, or I'll put it a bit later. EDIT @GuitaRasmus: I am currently working on a couple of terrain pieces, that will follow my Warcry review. Among them is the Sigmarite Dais and the Azyrite Townscape, that will go great with the terrain from the Warcry starter kit. I started with the Sigmarite Dais, a round temple base, that I primed black and gave a coat of grey paint. I added details and several coats of drybrush, beginning with AP Uniform Grey, Skeleton Bone and Weapon Bronce for the metal parts, that got washed with Badab Black.I like to go with off-colours like Bleached / Skeleton Bone or Rotting / Necrotic Flesh (I only know the old Citadel and current Army Painter names), that way you get a certain tinted highlight and not the dusty look that white would give you. Along with thinned down wash you get a natural, mossy look.
  22. Warhammer Age of Sigmar - Sigmarite Dais Terrain is an important part of any game, and I am always keen to see, what interesting pieces can be added to a gamers collection. The Dominion of Sigmar was introduced earlier this year, as fantasy counterpart to the very well done Sectors already available for Warhammer 40,000. Among those temples and shrines in the name of Sigmar is a round plateau, the Sigmarite Dais, which we are going to take a closer look upon today. This kit belongs to the Dominion of Sigmar, that covers multiple sets of a similar theme, among them a larger set, the Enduring Stormvault, and an "entry level" piece, the Shattered Temple. Along with the Ravaged Lands for Warcry, we see the Shattered Stormvault as well, a terrain set, that will hopefully be covered in a couple of days here as well. The round temple is set at 55 EUR and made entire from hard plastic. It is larger box, covering 4 frames along with two half-round temple bases and an instruction manual, that covers a Warscroll as well. The sprues cover the pillars, that are shared pieces with the Shattered Temple. The statue of Sigmar and the smaller fire cauldrons are parts of the Timeworn Ruins, but lack the destroyed pillars and other broken pieces. The two halves of the dais itself are identical. A very stable piece, with supporting beams underneath. Casting is properly done, with a few mould lines but solid set of details. These larger parts are unusual with Games Workshop kits, and I had my doubts that this part would properly fit. Large parts like these are usually prone to a little of warpage, but these are a snug fit, as you could possibly wish for. And look at the size of that thing. It's a whooping 28,5 cm in diameter. Yes, both halves have the same design, but due to the round form that works very well and looks as if the comets and stars are orbiting the center piece. A centre on top the dais is the statue of Sigmar. He comes with multiple individual bits, very plastic, very present statue. You don't need to glue him on top of the pedestal, you can simply put it ontop. If you keep those parts apart, you can switch for a different topper or idol on it. If you own the Timeworn Ruins you can build a destroyed variant of the statue as well. The statue comes with two fire cauldrons. I didn't glue the fire into the pits, that way I can swap them for a pile of skulls or something similar. Just to keep it modular and flexible for different scenarios. There are a total of 8 pillars in the two sprues, four intact one and four different damaged ones in different sizes. These come on top of pillar bases that are stepped on the back, to fit the steps of the temple and dais alike. You can position these freely, there are no guides or fixed positions. But the star / wind rose in the middle along with a ruler is a good guide to align them in the right angles / distances from eachother. The instructions suggest to assemble them aligned with the bottom. But I added the pillar bases one step higher, because I liked it better that way. And I went with 7 pillars out of the 8 in 45° angles, with an opening towards the front. Don't glue the pillars on top of this, because it will make it harder to store and to transport, and in case you play a scenario where you need to destroy parts, or simply want to replace the pillars in some scenarios with other items (like statues of warriors or so, just an idea). The pillars have optional further detailling. You may add torches to them, these are in four different designs and can be glued on any side or height onto the pillars. To give you a proper impression of the size of this terrain piece, a mock up of the intended parts, a scale comparison with a Khorne warband and framed with the trees from the Awakened Wyldwood. For comparison, back in the day, there were Arcane Ruins, just a brief comparison on how the "scale creep" got not only the miniatures but the terrain as well. And we've come a long way, very impressive size. The set on the right had a twenty-ish price tag, so that gives the Sigmarite Dais' tag of 55 EUR a reasonable range. The pillars of the arcane ruins set are compatible with the new set of ruins. As mentioned further above, the Dais could be used for non-sigmarite scenarios as well. Without the Sigmar statue topper, the pedestral could be used with a chaos icon, as a sacrificial site for the dark gods, or in combination with some pieces from the Shattered Dominion objectives as a shrine to chaos itself. I even had the time to give the base of the dais a bit of attention and I am very pleased with the current result. You already get such an amazing finish with a bit of dry brushing and only a few coats of paint. Conclusion I had fun building and painting this piece of terrain. It has a certain size, so it is not just a line-of-sight blocker or something that you move round, but integrate into your turns, moving units into and over it, having them interact with a terrain piece that big. The design is well planed, especially if you take a look how it combines and can be extended with the further items from the Dominion of Sigmar range. But what appeals to me the most, this is incredible versatile. Even with minimal work you can use it for factions or scenarios, with little to no connection to Age of Sigmar or the old world. It can be used for Frostgrave, for roleplaying miniature games. As it is plastic and not solid resin or similar, it can be modified with a cutter. Something that I will try to do with one of the Shattered temples in the future. It goes well with different sets of colour. The box picture shows a limestone theme, I went with classic medium gray, but I have seen blue-ish or green-ish tinted stones, that give a great result and move it afar from the regular stone structures. In the White Dwarf issue from may 2019 you'll see several example on how to paint these kits. I am aware, that the Shattered Temple is just 35 EUR compared to the 55 EUR of the Dais, and with such a good value on the smaller kit, the larger Dais will have its hard time on the shelf, or probably will be bought more often as part of the full-in pledge, the Stormvault along with more temples and even further scatter terrain.
  23. Warhammer Age of Sigmar - Azyrite Ruins To be added to the Warcry terrain, I got myself the Azyrite Townscape. I had my eyes on the kit for a while now, as it is generic set of ruins and as such can be used for multiple setups. The Azyrite Townscape is part of the Dominion of Sigmar terrain range and accompanied by two other sets, a smaller one Azyrite Ruins and a larger boxed set Realm of Battle Blasted Hallowheart. The name azyrite comes from Azyr, the celestial realm in the new Age of Sigmar. Games Workshop sets the price of the Azyrite Townscape at 42,50 EUR and it contains three sprues and a multi page assembly instruction. The plastic sprues are pre-coloured in beige. Casting is good, the sprues were made in China. The details are solid, not as sharp as one some other kits, but still more than suitable for terrain kit. Clean up takes of time, as the larger parts have many connections to the sprue, to ensure the preasure / material is evenly distributed. There are some minor mold lines, but those are easily removed, as the go a straight line along the parts. There are a total of 4 L-shaped ruines, we start with the smalles ones. The wall sections can be mixed with each other. You can mix them with the parts from the other kits as well as with the wall sections from Warcry. I cleaned the one story high parts and build them as they are shown in the instructions. The ruins can be used on their own or be put on a base to create a ruined building. There are two larger ruins with two stories including a floor. And there are smaller floor pieces, that are added to the wall section, to show broken, remaining tiles. The long pieces can be added together to build a large wall front. There are two pieces of small scatter terrain, a broken pillar and a chest. The pillar can be added ontop of a wall to raise it. And here is the complete set up of the four ruin pieces. As mentioned abvoe, the parts / wall sections can be mixed in different setups. The two long pieces can form a large corner, the shorter pieces form a L-ruin as well, both with a floor added to it. The ruins create a lot of cover and fill up a proper part of the table, and can be used as mentioned with other rule sets as well, like Frostgrave. The townscape and ruins cover the same iconography as other Dominion of Sigmar terrain, like the pillars from the Shattered Temple or Sigmarite Dais. And I managed to get the main pieces painted. I went with grey stones and not the limestone from the box.. Conclusion This kit for itself or alone, might work better if you play games with larger miniatures like monsters or vehicles. For a skirmish it is best used in combination with smaller ruins, like the Azyrite Ruins or the items from the Warcry starter kit. The price is okay, if you manage to get it a bit of discount it really works well and as said before, in combination with smaller terrain pieces it goes a long way. I like the design and the variability. If you were looking to build a display or Armies on Parade tiles, the combined long pieces would make for a solid backpiece to present your army in front of. The larger pieces along with the bell tower from Warcry could make for a great ruined church or cathedral. I assume that we might see the Azyrite as part of the Ravaged Land supplements, maybe as a revamp Blasted Hallowheart, which might take a hit on the availablity of the individual kits. And I qas quite surprised, how far you can get with a solid coat and two turns of dry brushs.
  24. Warhammer Age of Sigmar WarCry - Part 2 As promised we continue the review on Warcry today, after we've talked about the Warbands and other miniatures yesterday, the second part will focus on the terrain and gaming board you will fight your matches on. Included with Warcry as part of the terrain is a 22" by 30" folding game plan. It is printed on both sides, but more on that further below. At first I was a bit irritated, as it is rather large, but it just folds one time less than the Kill Zone boards, as you can see in the comparison picture. Warcry picks up on the folding game boards, that were introduced with Kill Team. If you remember the "buzz" on the size of them when they were released, that they were not orientating on the 4' by 4' or 4' by 6', but 22" by 30". Why is that? Well, that is size that is more appliable in gaming stores, taking up less space and making it possible for more participants to play on the same or smaller amount of tables. It roughly orientates on the dimensions of trading card games while using mats and such. The terrain comes in a tall pile of sprues. The large ones and partially open on the edges to give the parts the space they need / for production reasons. There is total of 7 sprues included with the Warcry starter set. We have three more specific ones, covering the wild barricades, the bell tower and a ruined statue of sigmar. And then there are the ruins themself on two sprues, that are included twice. The ruins pick up the concept of the Azyrite ruins, that are already available for Age of Sigmar and are compatible in height and connecting. But the designs cover different cut outs, like grids or open windows supported by pillars. The sprues shown below are included two times and cover the ruined floors / roofs of the buildings as well, along with a well and smaller scatter terrain. The more specific parts of the ruins, as mentioned above are covered in these three sprues, that are included one time each. You have one for the head of a statue of sigmar with a small platform on top, a ruined bell tower and a mixed sprue of wooden barricades and a pair of ladders / planks. Casting is good and the details are properly done. As larger plastic pieces need more connection within the sprue, removing the bits is a bit more time consumig compared to regular kits. And removing the mould lines from the barricades and wooden spikes was quite a bit of work, especially on the ladders as it is tricky to get inbetween the individual tree trunks. Please pay attention to these steps while you're building the terrain pieces. Depending on how you want to use them and how you want to transport or store them, I highly recommend not to glue down every bit. Let us begin with the bell tower. It is ruined, has a lovely bit of the bell itself along with multiple skeletons hanging from the ruins themself. You don't need to add them if you don't want to, it is just a very warhammer-ish design choice. If the bell is too imperial / sigmarite for you, you could try getting your hands on a Skaven screaming bell bit and replace it. You could change the alingment of the walls a bit, add pieces from the other ruins and change the overall appearance of the bell tower, just as recommendation. I didn't glue the ladders to the tower, as you might want to use them on other terrain pieces to give a chance for the miniatures to move up. I left of the cages with the skeletons, not because I didn't like them, they will just make it harder to store and transport this item in a laying position. Great piece, would work for Mordheim as well. Next up the broken piece of a large Sigmar statue. Very nice, very plastic, goes great along the Sigmarite range, like the Timeworn ruins, to extend or even with the Sector Imperialis terrain kits. The head is meant to be used with a wooden platform. As mentioned above, I would recommend to simply build the platform as a piece and don't glue it to the head. Same goes for the ladder, just to be able to leave it off, if you don't want to, don't use the platform or use the platform along with a different terrain piece. It stays in place, by just putting it on top, so gamewise no reason to fix it in place. Now for the "bulk" of the terrain. There has been a bit of discussion beforehand and some people a bit overreacting with comments like "don't build them like in the instructions!". Well, first of all, the instructions merely give you a recommendation and an example. Right, it is a modular terrain, and just one of many ideas on how to assemble them. If you want to keep very close to the Warcry terrain deck, take a look on the cards, see what you need. I came to the conclusion that open L and U shaped ruins, would make the most sense. Below you see an overview of all the items from one of the ruin sets, so each of them is included twice in this kit. You have three floor tiles, three wall pieces with grids, two closed wall sections, a doorway and three pieces of wall with windows. Added to that is smaller scatter terrain, a well, a low ruin piece and a shattered pillar. Let's start with the first set. I want to keep them as "pure" as possible. I really like the parts with the gridded windows. Those remind me a lot of the Diablo scenery. You could build a prison with these, or with the second set even a closed room, as the two half pieces of wall can be put together to a damaged piece of wall. Some of the wall pieces have slots to add further wall sections to them, so I went with an door way and broken door way piece. Along with two floor tiles to create a roof. You could decide not to glue the wall pieces left and right from the door, to be more flexible. Next set are the closed and windowed wall pieces. The closed wall section is "open" on one side and needs to be connected to a wall. That is actually on of the few flaws of this kit, as I'd appreciated a stopper / end piece, that would keep me more flexible and to create another L-shape. Another one or two small broken pieces to add to the wall mounts would have been usefull. Now were going on the second set, same pieces but in a different configuration. A C-shaped room or ruin with roof. First the C-shape, you can see the mount in the middle. I used the small connector along with the gate, to create a L-shape. I didn't glue to these together with the C-shape from the step before. That way I'm more flexible in gaming as well as storing the terrain pieces. The remaining pieces create an open section with roof. The L-shape is the same as with the first set by accident. Again, I didn't glue the prolonged door way to the L, for the same reason as before. Now for the scatter terrain, there is a low ruin, the well and shattered pillar. The low wall can be used for its own or added ontop of the other ruin pieces, to create cover above ground. One of the sprues covers wooden barricades, some of them have skeleton tied to them. Lovely bits again, along with the two planks to connect buildings with each other. This were the only ones that really drove me wild while cleaning up the parts. They take a lot of time, especially to get with your cutter or file in between the logs. But they create a very cunning and convincing tie in of the terrain into a savage and chaos-overrun world. There are two things, that I like to point out and that extend the value of this boxed set / series as well. First of all, the terrain, if not build to tall and kept modular as suggested, fits well into the box it came in. Which is a plus, because storing the miniatures isn't the problem, but the vast amount of space terrain can take up is the real problem. And these ruins are compatible with the Azyrite ruins and townscape. You can mix the wall pieces with them if you want. I already build my Azyrite townscape, but maybe we will see further Ravaged Land kit with Azyrite theme. I showed you the folding battle board among the first pictures of this review. It is printed on both sides, you can see you have a grey waste land and the ruins of a Dominion of Sigmar. The further Ravaged Lands that were introduced until now, come with those battle boards as well, in the same size of 22 by 30 Inches and they can be combined, if you want to, to create a larger board. The matching side is the wasteland of a former Dominion of Sigmar. Just a example setup for a quick game, only pieces from the starter kit used. Already fills the table nicely and absolutely fulfills its purpose. If you add a set of the Azyrite Ruins, you're more than good to go. And a painted example from the Warhammer Store in Koblenz. They used guide from one of the last white dwarf, prior to the release of Contrast. I like the green tinted look. There is a video on WarhammerTv on how to paint the Ruined City. Conclusion Okay, we had the first conclusion in yesterday's Part 1 of the Review. The warbands are really well done, designed and produced to a high level. The game itself is fast paced, we talked about that as well. The terrain is another high quality product and very generous part of this kit. The overall price of 130 EUR is of course a raised bar, but there is a lot that comes with it. To be honest, I wasn't sure what to make with Warcry in the beginning, when it was teasered earlier this year at GAMA 2019. We would have a third season of Warhammer Underworlds this year, usually starting in summer. It is 2019, so there was a lot and strong rumours on a revival of Mordheim for its 20th anniversary, so a third "major" release for Warhammer Age of Sigmar seemed like a bit much. BUT with that said, and Warcry taking the role of Kill Team for Age of Sigmar, maybe, as we did with Rogue Trader back in autumn last year and the Cities of Sigmar announcement on Open Day, we will see something similar for Mordheim. A self-contained set, that is a supplement for Warcry, but covering the free people and / or undead. Just an idea that I deduced from what we saw last year and some other factors. Of course not everything we have seen from Kill Team will be adaptable to Warcry. There are similarities, like the Kill Zones, which are called Ravaged Lands in Warcry. Usually a proper deal for terrain, I covered Sector Fronteris and Sector Mechanicus on here as well, and I am really looking forward to the Shattered Stormvault and the other kits that we may see down the road. Kill Team didn't have the fixed warbands, that Warcry already covers and build around re-using the multipart kits from the regular 40k range. So that is different, to a degree, as you can build your own Warcry warbands with the card packs for currently 9 factions. I assume that we will see further supplements, but I don't think that we will go to that extend with all the books that are available for Kill Team, but I might be proven wrong there. But similar to the deep dive they did into the designs and facettes of chaos, there might be further micro-factions, similar to what we've seen with Underworlds, that will see some love. To me this box and the further Ravaged Lands supplements are very interesting, from the point of view as a general wargamer. The terrain is not too warhammer specific and can be used with other fantasy settings as well, for example Frostgrave, Lord of the Rings or so. The compact build, supplied directly with a board and being able to be stored within the box itself, should be very appealing for casual gamers, that don't have a large hobby room or need to stow away their further gaming items in a tight space. Well done Games Workshop, looking forward to where the journey goes to for this new system and product range.
  25. Warhammer Age of Sigmar WarCry - Part 1 Today is the release day of the newest boxed set within the Warhammer Age of Sigmar Universe - Warcry! Warcry is a skirmish game with smaller warbands and is offered as a starter set including terrain and gaming board, similar to what we know from Warhammer 40,000 Kill Team. The box the starter set comes in is one huge beast, as you can see above and weights around 9 lb / 4 kg. It is quite thick and stable, similar to the Speed Freeks boxed set. It is twice as high as the regular Warhammer Age of Sigmar starter kits as you can see in the picture below. If you have ordered your copy in a Warhammer store or local gaming store, you might be in for treat, as they have several different promotional items, like these buttons and wristbands (as long as stock lasts). When you open the box, you're welcomed by a lot of plastic sprues. We're unpacking in layers, to try to capture a bit of the excitement that I felt when I opened the box for the first time. Below the smaller sprues for the two Warbands and the chaos beasts are the larger sprues for the modular terrain, and below that we find a seperator, to protect the remaining gaming items from the sprues. As done in the last few boxed sets, this seperator has an artprint on it, covering the cover art of the Warcry box. Below that is something that is very "boardgamey", a couple of decks, the main rule book as a softcover, a card board token sheet and in the sides, covered under the card board inlay a couple of ziplock bags, bases and 18 D6. Sorting the content directly on the table, look at the huge pile of grey plastic goodness. We'll dive into those further below. The rules come in a coloured softcover on 160 pages, a quick reference sheet with all the basics on just two pages (!) and a multipage, coloured assembly instruction booklet. The rule book covers the lore, different ways to play, rules for campaigns and a brief background on all the further factions that are part of the battles in the ruined battlescapes of the Eightpoints. The rulebook even teasers two further warbands, that haven't been introduced with the initial release (along with the starter kit additional warbands were shown), these are the Scions of the Flame and Spire Tyrants. Really looking forward to the models of these warbands. The card board sheet covers multiple tokens, among them activation and wounds, to keep track of the gaming activity. There are three sets of dice, of course with proper Warcry icon on the 6, as it it should be. There are multiple ziplock bags included to store the tokens. The game covers four types of decks, terrain, deployment, victory and twist to randomly generate battleplans. The two warbands, Iron Golems and Untamed Beasts, come in a set of three medium sized grey plastic sprues each. The critters / chaos beasts are spread over three sprues as well, but included twice. Casting on these is incredibly well done. Very crisp details and especially with the warbands very densily packed sprues. The Warbands have almost no mould lines. The Warcry starter set covers two of the total of eight warbands from the Eightpoints. Some of these warbands are connected to certain realms, like the Untamed Beasts to Ulgu or Cypher Lords to Hysh. The design of the warbands is one of the things, that I really enjoy about Warcry. It is not "just" a themed starter set for Age of Sigmar, but a self-contained game, like the former Specialist Games we had in the mid to late 90s. With factions that are determined and coined on their own. But let us take a look on those miniatures. The first warband we are going to look at, are the Iron Golems. As the name already gives away, they are from the Realm of Metal, Chamon. The Iron Golems consist out of 8 miniatures based on different sized round bases, including a new size of 28mm round bases. They come with a skill card and battle card for each (type of) fighter. This setup is the same that you receive in the supplement warband boxes, the three sprues along with bases and the card decks to play your warband in Warcry. Let us begin the build with the Dominar and the Drillmaster. The Dominar has a large hammer, that looks a bit like a giant meat mallet (well, it basically does the same...) and the Drillmaster a flail and ball&chain. Both have closed helmets and a type of coin chainmal, that is kept as a design through out the whole warband. To be honest, I am a bit irritated with the way the hammer is held, as I would expect the right hand the other way around, as he would have to turn the hand to use the hammer in an attack. These two might be one of my most favorite models from this warband. An Armator, which is clearly a chaos dwarf, and a contrast the huge Ogor Breacher. They way the coin chains run down from the helmet connects with the sons of Hashut, both the really old models as well as the later incarnation by Forge World. And that Ogor, with the weapon gauntlets. Amazing. How he cowers a bit, just underlines the size of the model. But some of these miniatures have options, for example the Signifer or Prefector, and this Iron Legionary. The body of the Signifer and Prefector is the same, but they come with two different pairs of arms. The Signifer carries a shield as a banner, and a warhammer in his off hand, the second option is a large hammer and the cut off head of an Untamed Beast. The Legionary can either use bolas or a second hammer. Then there are two remaining Iron Legionaries, with two weapon options each as well. A club and flail for the male one, as a club or a hammer for the female one. And the whole set of 8 Iron Golems. To be honest, these really speak to me. I like the new design, I like the chaotic icons and the theme. It would be amazing to field a larger warband of these. And I like the variety, this is not just a leader and 7 soldiers, the idea to have a dwarfish fighter among them along with the very well fitting Ogor is just well balanced. But the Iron Golems are not alone in this box, there are the Untamed Beasts, a savage warband hailing from the Realm of Beasts Ulgu. They come with a skill and fighter cards as well and do have multiple base sizes from 25mm to 40mm across the warband. In contrast to the forged armour of the Iron Golems, the Untamed Beasts are covered in fur and bones. We begin the build with the Heart-Eater and First Fang. They have a very low fantasy, almost Cimmerian / Conan style design to them. The Untamed Beast should go well with the Godsworn Hunt and with the spear of the First Fang, that model would be great along some of the models from the Ogor range (like the Thundertusk or Mournfang). Next is the Beastspeaker and Rocktusk Prowler. The lionish beast looks a bit like the White lions from the High Elf range with tusks and horns, which isn't a bad thing. I like the aspect, that they gave the Beastspeakers whip a second connection to the base to make it more stable and less like to break. The Untamed Beast has two "champion" like miniatures that are called Preytakers, and similar to the Iron Golem mid sized warriors, they come with an option. You can either give him a sawtooth blade or fanged axe, and the second one has two different types of fanged axe. The lowest of the Untamed Beasts are the Plains-runners, the three are smaller wildlings, that would fit neatly into any Mad Max or Ashwaste scenario as well. The come with optional bone blades, that can be added to their belts. Once again, a lot of variety in this warband. If you wanted to extend this project, you could add as mentioned above the Godsworn Hunt, some models from the Beastclaw Raiders and Darkoath. I think the Untamed Beast has a better posed leader compared to the Iron Golems, but the bone weapons are a bit over the top, as some of them are just too twisted and overloaded with teeth to be (carved) bones or even antlers. So maybe I'll paint some of them like wood with obsidian stone splinters or so to tune it down a bit. Then there are the chaos beasts, that can be either added to your warbands as Thralls or be random encounters / wandering beasts in your games. There are two types in here, Furies (with one r!) and Raptoryx. The Furies are a more slender version of the old harpies, and by that a bit difficult to assemble, as some of the glue spots are rather narrow / thin. So this might take a bit more time and patience than other models. They are a total of 6 but are two identical sets of three different sculpts. The Raptoryx are feathered chaos beasts, that bear some resemblance to the old chaos hounds or blood hounds of khorne with their collars. The glueing spots are rather small here as well and the connection to the base could a bit larger / more stable. If you have assembled some of the slaaneshi miniatures, you will know what I mean. They come with 5 different collars, six different heads (of which 5 nearly look identical...) and three different bodies. I mixed the collars and used the second closed mouth head to mix them a bit. With their feathers you could either give them a very natural, brown plumage or go with some fierce, colourful tzeentch paint job. The miniatures range from smaller 28mm to 40mm, and you can see fit with others models from the Age of Sigmar / Chaos range. How does it play The game itself is very fast paced, you have a lot of direct action and as mentioned further above, the rules for the first match are explained on a single page. The best way to get a feel, if it works for you is either watch this video by Becca on WarhammerTv or give it a try at a local gaming store. The video is 9 minutes long, I already have over 100 pictures in this review, so I am not going to elongate it even further by going to much into detail. Each warriors profile has three stats, movement, thoughness and wounds. Along with the profiles of his/her weapon, that covers range, number of attacks, strength and damage. Straight forward movement is the amount of inches you can move your miniatures. An attack is rolled with the amount of dice equal to the attack value of the weapon, it is successfull on a 4+ if the strength of your weapon and your opponents thoughness is equal, 3+ if your weapon is stronger, 5+ if your enemy is tougher. A 6 is always a crit. No armour saves, just reducing your enemies wounds by the amount of damage your weapon deals. That makes the game quite fast and quick to play. There are the skill cards, that get dice allocated to them, a bit like Saga, where you can use the results of your dice throws to active certain abilities from your battleboard. Matches can be played either as a free game, narrative or balanced, as you will know Age of Sigmar. The scenarios are drafted from four decks and combined, one deck gives you the information on the battlefields setup, the next one on the way and sides where the warbands enter the battle, there is twist and a card for the victory conditions. With this being compatible and mixed, you have a large variety of games and it goes faster / is self explaining compared to other methods, that use long charts and dice rolling. There review is split here, with the warbands and a bit of game play explained in the first part, the terrain and battle board will be covered in part 2 tomorrow. First Conclusion It is a very charming box, with a lot of value and you can come to that conclusion even before we had the chance to take a look at the magnificient terrain (but as said above, we will do so tomorrow). The rules are compact and most of the book is filled with lore, campaign and material to keep you gaming, which is a great thing as it gives you a lot of value right from the start with just the starterset. Along with the random battleplans of the card decks, this has a high replay value and is a method, that could be transfered to other systems as well. As I said above, I like the self-containing nature of this game, you have eight warbands that are "just" part of this part of Age of Sigmar, which reminds me a lot of games like Necromunda or Mordheim. And this going into detail, being able to follow up on smaller design ideas is a beautiful thing. If you for example decided to collect the further warbands for warcry, you wouldn't just have a lot of warbands for Warcry, but actually an interesting army of Chaos, gathering multiple, very different designed warbands and smaller tribes under the eight pointed banner. Yet the game is not limited to the 8 warbands, and I am really looking forward to see the Scions of the Flame and Spire Tyrants revealed. There are 9 further decks for several factions of Age of Sigmar, among them three greenskins, to be able to include them in your Warcry gaming. The warbands in this boxed set are the same level of quality as the ones available seperately. So you receive a three sprue warband along with the cards. The price of 40 EUR per warband seemed a bit high at the beginning, with the Underworlds warbands just above 20 EUR and the other smaller gangs/team boxes of games like Blood Bowl or Necromunda now at 34 EUR. But these are at a even higher level of quality and the miniatures are divided into more parts, to cover more plasticity, which shows. I've build warbands / boxes of the other games, and the quality of these is even a bit higher. Warcry is set at 130 EUR RRP and covers two complete warbands and terrain, so you are able to play directly with the content of this boxed once it is assembled. These are not easy-to-build, regular multipart models and require glue to be assembled. Again the review will be continued in part 2 tomorrow, adding the coverage on the terrain.
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