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scrubyandwells

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Posts posted by scrubyandwells

  1. 9 minutes ago, xking said:

    --nighthaunt battletome is already outdated and bad.

    -- fyreslayers should have gotten a second wave model release by now, but haven't.

    -- sylvaneth should have gotten a second wave model release, but haven't and their most recent battletome made them worse.

    ----------------------------------stormcast battletome is pure garbage with warscrolls that should have  been updated but weren't. 

    Hi, appreciate the reply. Re: the framing of the original Q, I was hoping we could share positives as well, rather than only critiques/criticisms.

    • Thanks 1
  2. Put this up on Twitter -- wanted to share here as well: 

    Re: State of AoS: What are your 1-3 +'s, and 1-3 -'s? 

    + GHB20's 4 missions with "Additional VP" condition (promotes list variety).
    + Internal parity of LRL Battletome — echoes of 2016 Sylvaneth, a prior gold standard.

    - Mono-win-condition missions — Places of Arcane Power (Leaders-only), Better Part of Valour (Battleline-only).
    - Too many factions with internal parity shortcomings. An underwhelming GHB20 in that regard re: point revisions.

    What are yours?

    • Like 1
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  3. 28 minutes ago, Walkirriox said:

    What do you think about the new terrain placement rules from the new GHB2020?

    Distances from objectives have been reduced from 3" to 1" and from edges or other terrain pieces 6" to 3". 

    At least the first Wyldwood placement will be easier now!

    One potential problem: the "...in addition to any other restrictions that apply."

    The pre-deploy Awakened Wyldwood arguably has two "additional restrictions" in the Sylvaneth Battletome: 1) more than 1" from enemy territory, and 2) more than 6" from any objectives. In particular, they need to clarify whether the Sylvaneth Battletome's more-than-6"-from-objectives requirement overrides "...more than 1" from objectives..." in the GHB. IMO, 6" is an "additional restriction."

    • Like 2
  4. 27 minutes ago, Freejack02 said:

    I've seen people psyched for this being available, but I just cannot see how it will be even remotely effective. Once you lose the Longstrikes the list looks like it has no punch whatsoever - how do you expect it to excel in competitive?

    Edit: Also regarding the Anvils list that you ran in the '18/'19 days, do you still expect it to be able to hit a consistent 4-1? Seems like power creep also hits that one pretty hard. 

    Some lists will have the ability to absorb the Longstrikes' shooting, or some lists could potentially do enough damage to them if they win priority for R2; but I suspect a # of lists will be hard pressed to absorb the shooting, especially if you double them. I tried it out once on TTS last week and was rather stunned at its damage output, again especially if you double someone. 

    You'll usually have the choice who goes first. If your opponent can meaningfully hurt the Longstrikes R1, then you'll deploy them off board (assuming Total Commitment isn't being played, which should never be played, especially at a tournament), and give them first turn. If they can't threaten the Longstrikes R1 (i.e. they're a melee-oriented army), and you have reliable firing lines, then you can deploy them on board, and then give your opponent top of R1.

    A lot of the time, you'll have to deploy them off board, since quite a few armies can do poke damage, and you may need the drop-in positioning flexibility.

    In that scenario, bottom of R1, you're looking at up to: 

    • 2 Venator's with Star-fated Arrow, one with Luckstone
    • 18 shots from Longstrikes, likely RR 1's to hit
    • 48 shots from Vanguard Hunters
    • 9 Bolstorm Pistol + 6 Javelin shots from Palladors

    A # of armies can weather that firepower...but if you double someone, and you do it again, this time with up to 36 shots from the Longstrikes...that's where it can get crazy. If you don't double someone, though, and you haven't removed most or all of their ranged damage, or managed to position in such a way that you can mitigate their reach relative to your Longstrikes, then yeah...you could be in trouble.

    • Like 2
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  5. 21 minutes ago, Requizen said:

    During the 2018/2019 season, I went 5-0 or 4-1 with Anvilstrike in all but one event I went to. The list is still good, though there are more things that can compete at the slow ranged game, which is where it can get dicey for us.

    Vanguard Aux will likely be a 4-1 list in the hands of a good player. I can see Sequitor blobs coming back in vogue with their point drops. Skyborne went down across the board, and has reasonable matchups against some armies. I'm sure there's more out there to be reconsidered as well. 

    Yep agree with above. Going to try and sit down this week and go through a bunch of possibilities...will follow up here if/when that happens. 

  6. 8 minutes ago, Requizen said:

    Man this thread is super salty. I get that we're no longer the top dogs but you'd think GW was burning our books on camera by the reactions here. 

    From a “Every faction should be in the 45%-55% fat middle” ecosystem POV, personally love the point changes. We got 5%-10% back on lists, which has opened up quite a few different builds, as long as your requirement is “3-2 pushing for 4-1,” not “4-1 pushing for 5-0.” 

  7. 1 hour ago, Marcvs said:

    sigh! (I so much hate to play Total Commitment vs Changehost or Starborne: since the distance between the two armies was not huge already, you don't get your one time deepstrike, but they get teleport every turn)

    I must say, I am not overjoyed by what I am seeing coming out of the new battleplans so far :/

    Apart from Total Commitment, what are your concerns with the battleplans? A Better Part of Valour could be challenging re only Battleline can score.

  8. On 7/3/2020 at 9:32 PM, scrubyandwells said:

    Many of us have dreamed of this day... :)

    The Vanguard Chamber build...anything you'd do differently below re: hero/artefact/mount trait selection?

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Lord-Aquilor (170)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Soulthief
    - Mount Trait: Wind Runner
    Knight-Azyros (100)
    - Mystic Light (Artefact): Lantern of the Tempest
    Knight-Venator (110)
    - Artefact: Luckstone
    Knight-Venator (110)
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres
    3 x Vanguard-Palladors (170)
    - Boltstorm Pistols and Starstrike Javelins
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    Vanguard Auxiliary Chamber (130)
    Vanguard Angelos Conclave (150)
    Vanguard Justicar Conclave (120)

    Total: 1990 / 2000
    Extra Command Points: 3
    Wounds: 103

  9. In recent months, personal struggles on TTS have tended to be vs many of the top echelon: Seraphon, Legion of Chaos Ascendant, Tzeentch, KO, and IDK. Each of them have elements that can be incredibly punishing to Sylvaneth, e.g.:

    • Seraphon: Sallies (hopefully the rumored point increase is real); Kroak's ranged MW spam + horde-unit nuke; bound endless spells; Skink spam; shutting down our magic; multi-layered MSU screening; teleporting; even Coalesced with half-damage reduction can be difficult (e.g., in one game, it took 3 turns to clear 40 Skinks off an obj with 6 Kurnoth Swords).
    • Chaos Ascendant: Potentially summoning 10 Pink Horrors every turn on a 9+ or 10+ on 3 dice; shutting down our magic; Kairos' essentially-auto-cast 6MW nuke with ~50" range with Spellportal (he flies, so no-go on woods blocking LoS); and lots of other strengths.
    • Tzeentch: Pink Horror spam; teleporting Flamers that bypass our LoS-blocking; and shutting down our magic.
    • KO: It can be difficult to deal with their shooting output, when generally everything will ignore our LoS-blocking.
    • IDK: They continue to be strong and difficult to deal with.

    Some clear patterns with many of the above, and at least 4 out of 5 have been among the strongest factions over the last 4 months. 

    Quite a few armies have the means to snipe 5W heroes early and/or shut down magic. I've been feeling this on TTS...a lot.

    Hopefully we'll have more equity in the ecosystem and a fatter middle in a few weeks after the FAQ/errata. 

    • Like 1
  10. 5 minutes ago, Turragor said:

    Yeah I played against Eels and Gotrek and I would have had a better chance if I hadnt made 2 silly decisions which was against my own strat when I set up :P - under pressure at the streaming table :D

    My opponent was a great player too.

    I think the most fun I had during the game was when I took out his Akhelian King with the prime. It was a "you can't target him to shoot him!" moment countered by "Well I'm targetting the ground beside him here actually". We played competitive but understanding which I love!  No hard feelings, no double checking the opponents measurements for charges/ deepstrike blocking etc

    Yeah I remember that moment re: Prime taking out the Akhelian King. You were 100% right on the rule: he's just picking a visible point to rain down a comet. If an Akhelian King happens to be by that point...well...sucks to be him. :)

  11. 5 hours ago, Turragor said:

    I've played them in almost every tournament I want to enjoy because they stretch the brain so much - plus I'm a slow painter :D   

    Were you the one who put up the Stardrake + Prime Time list on The Honest Wargamer last year? If so, thank you!

    Rob streamed a game with that list, and it was love at first sight. Played variations on the theme from Sep 2019-Feb 2020. So much fun. 

    • Like 1
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  12. 57 minutes ago, Maturin said:

    REmove the Incantor, take an exorcist, Healing swarm and 3 more longstrikes ?

    I like the Exorcist's price but think at least one auto-unbind is critical in the meta we're in, and would like to have two ideally. Lifeswarm is more interesting, now that we're going to have a 50/50 chance to pick the realm we're playing in. Tend to agree on 3 more Longstrikes...1x9 is still quite good. Appreciate the thoughts!

  13. 58 minutes ago, Maturin said:

    Seems like the best option is to increase the number of bodies in the units you've already got, yes. That is if you want to keep a one drop army list.

    Was referring to this mate...it ain't playing the drop game. :)

    Celestant Prime (300)
    Relictor (100)
    Azyros (100)
    Incantor (120)
    5 Liberators (90)
    5 Liberators (90)
    5 Liberators (90)
    10 Sequitors (240)
    10 Sequitors (240)
    9 Castigators (210) --> replace with?
    6 Longstrikes (340)
    3 Aetherwings (40)
    3 Aetherwings (40)
    2000 | Anvils | 135W

     

  14. 2 hours ago, Nizrah said:

    The only things that doesnt work are castigators... maybe if they could use their -2 rend in hero phase... but they cant, i will try to replace them.

    Any thoughts on how to reallocate the 210 pts? Maybe just commit to the 1x9 Longstrikes and add another 1x3 Birds?

  15. 31 minutes ago, Nizrah said:

    IDK. My very competetive friends says its very strong roster. The sheer amount of shooting make it strong. We counted and this roster can basiclly kill everything in one turn.

    Also i today tested your roster about seraphons (90 skins, 3 and 2 salamaders, 4 skins hero, slann and astrolith bearer). I get slamed hard due how insane salamander are. But i liked it! The only things that doesnt work are castigators... maybe if they could use their -2 rend in hero phase... but they cant, i will try to replace them.

    Appreciate the update, @Nizrah!

    Re: Vanguard Auxiliary Chamber...yeah I might be underrating it...we'll see. Just thinking about mobile + high-wound-count armies, mobile + high wound count + hard hitting, mobile + hard hitting, and/or mobile + hard hitting + shooting mitigation. 

    That's a tough Seraphon list! Supposedly Sallies are going up 30, if the #'s going around are to be believed. 

    Yeah, the Castigators were the one "I hope this works, but it probably doesn't" part of that list. :(

    Glad to hear you liked it, though! That 2019 version was an absolute blast to play, with some competitive teeth.

  16. 13 hours ago, Yondaime said:

    Problem is, you are basically playing  a 1500pts army vs 2000 xD

    Yeah, that’s one reason why I suspect anyone viewing this as a tier 1 army is overestimating it’s potential, unless my understanding of AoS, and any past ability to assess builds, has gone out the window (it may have).

    But a chance to play an SCE Chamber in 2K? Living the dream. :)

    • Like 1
  17. 16 minutes ago, Nizrah said:
    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer


    This list is exacly 1990 now, with 7 drops and 7 unit starting on the table and 7 in sky.  Looks decent i think.

    Yeah that looks pretty strong. Had been looking at Soulstrike Brotherhood as well. I think it's quite interesting now. 

  18. That's a pretty interesting list, @Maturin!

    Never realized you could take multiple Shockbolt Bows in a unit, probably because Judicators were painful enough — at least in recent years — at 5 for 160. :)

    Had also completely forgotten about Warrior Brotherhood, since it wasn't in the 2018 SCE BT. 

    Loving the options the new points are opening up for SCE.

  19. Looked at my 2019 Nashcon list and how its combined arms style might be updated with new points...here's a first pass.

    Prior (Anvils, 1990/2000, 105W):

    • Celestant Prime (340)
    • Relictor (100)
    • Azyros (100)
    • Incantor (140)
    • 5 Liberators (100)
    • 5 Liberators (100)
    • 5 Judicators (160)
    • 5 Hunters (110)
    • 6 Longstrikes (340)
    • 3 Kurnoth Swords (200)
    • 3 Kurnoth Swords (200)
    • Everblaze Comet (100)

    Updated (Anvils, 2000/2000, 135W):

    • Celestant Prime (300)
    • Relictor (100)
    • Azyros (100)
    • Incantor (120)
    • 5 Liberators (90)
    • 5 Liberators (90)
    • 5 Liberators (90)
    • 10 Sequitors (240)
    • 10 Sequitors (240)
    • 9 Castigators (210)
    • 6 Longstrikes (340)
    • 3 Aetherwings (40)
    • 3 Aetherwings (40)

    Some thoughts:

    1. In a magic meta, may be necessary to have a second Incantor/auto unbind. Might require dropping the Relictor, which isn't ideal, since the potential Translocation pairs well with Castigators/Longstrikes. 

    2. Prime is almost always in, regardless of efficiency/points. He's just a perennial fave. :) I think he has good value in an SCE toolbox build, though, especially now at 300. It's just a little frustrating what you can do with him outside of our book, in CoS Hammerhal, where he becomes quite scary.

    3. Azyros' RR 1's H can help mitigate Prime s---'ing the bed when he comes in and/or help improve shooting.

    4. 2x10 Seqs replace 2x3 Kurnoth Swords...better utility/synergy at a similar price point. Might be better making one of them a 2x5.

    5. Still unsure about Castigators but they look interesting now at 3 for 70. A unit of 9 offers another potential Anvils target while having a respectable # of bodies/wounds.

    6. Tend to prefer spreading out power in units, so that's why 6 Strikes over 9 (+ it tends to be a less-rough experience...). Given the prevalence of ranged damage/MW splashing now, they may have to start off the board regularly.

    7. Dropped Comet, as I suspect the odds of its ROI in a zero-casting-buff list are lesser now than last year, and it was hit or miss even then.

    8. 2x3 Birds...best damn unit in the book, now with an extra discount.

    9. May be necessary to buy an extra CP, particularly with LRL's "1 CP costs you 2" spell.

  20. 4 hours ago, The World Tree said:

    As a Vanguard fan, I like it. Having played it in 2500 pint lists I know it is jut obnoxious.

    Yeah, I just suspect there's a sizable difference between Vanguard Chamber at 2K vs 2.5K, mainly since at 2.5K, you have room to make one of the Longstrikes a 1x9, whereas in 2K, you're capped at 3x3. I could be wrong, though.

    Another potential issue, as someone mentioned to me on Twitter: if we're losing Aetherquartz Brooch, then that will really affect this build, given how hungry it is for CP.

  21. Many of us have dreamed of this day... :)

    Vanguard Auxiliary Chamber (130)
    - Lord Aquilor (170)
    - Knight Azyros (100)
    - Knight Venator (110)
    - Knight Venator (110)
    Vanguard Angelos Conclave (150)
    - Vanguard Hunters (100)
    - Vanguard Hunters (100)
    - Vanguard Hunters (100)
    - Vanguard Palladors (170)
    Vanguard Justicar Conclave (120)
    - Vanguard Longstrikes (170)
    - Vanguard Longstrikes (170)
    - Vanguard Longstrikes (170)
    - Aetherwings (40)
    - Aetherwings (40)
    - Aetherwings (40)

    1990/2000 | 1 drop | 3CP | Anvils

    • Like 2
    • LOVE IT! 3
  22. 10 hours ago, TeclisGod said:

    2000

    • Grand Nation - Syar
    • 660   Teclis
    • 260   Dawnriders 10
    • Battalion - Auralan-Legion 120
    • 140   Scinari Cathalar
    • 240   Wardens 20
    • 120   Wardens 10
    • 280   Sentinels 20
    • 140   Sentinels 10
    • Endless Spell - Soulsnare Shackles

    What do you guys think? 

    Yeah, I think that list, and slight variations thereof, will be a common direction. It seems solid, especially from a drop-count standpoint. 

    Another variation, e.g., would be 2x20 Wardens and 2x10 Sentinels, which frees up 60pts for endless spells instead of 40. 

    • Like 3
  23. 17 minutes ago, scrubyandwells said:

    We'll see...generally, though, I wish we would focus first on the health of the overall ecosystem, and assess books from that standpoint. From that POV, I think we want books to fall in the "fat middle" — 40%-60% win rate, ideally 45%-55%, while knowing that win rate stats have inherent limitations.

    Many of the examples given (e.g., Kroak, Nagash, Mortek Guard, Hearthguard), are generally components of builds that are either outside, or the upper bound, of what's "healthy" for the overall environment. I think we want those types of components brought within, or further within, the margins.

    It just seems more fruitful to assess battletomes through an egalitarian/healthy ecosystem lens, rather than assessing it in relation to its present, over-performing elements, e.g., Kroak/Salamanders/bound endless spells; Horrors/Flamers/Changehost/etc.; Legion of Chaos Ascendant (summoning Horrors every turn on 9+/10+ on 3 dice; Petrifex Elite/Mortek Guard/Nagash; Hearthguard Berzerkers; arguably IDK; arguably Hallowheart; etc.

    A recent example of this was the new KO book. When it came out, quite a few were expressing that it was terrible from a competitive POV; but most folks weren't viewing that book through the "fat middle" lens. If you look at it from that end of the stick, we're fortunate. In terms of overall strength, the book is generally where it should be, especially relative to certain elements in Seraphon and Tzeentch — two unhealthy examples of what we could've easily had with KO as well. 

    And sorry @swarmofseals if this came across as a strawman...it was more of a reflection on frustrations with what I perceive as a common, general orientation (which could be off as well...would love for it be), rather than that you were necessarily expressing that orientation.

    • Like 1
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