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scrubyandwells

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Everything posted by scrubyandwells

  1. Here's the link re: community feedback on Ironjawz points:
  2. Hey @Ben, would you care to clarify whether you have any indication this reflects GW's view, or whether it's your working interpretation for Blood and Glory? I tried asking this question at the official AoS Fb page quite a while back but didn't get a reply. The topic has been discussed extensively at "Let's Chat Sylvaneth." The working interpretation among many came to the opposite conclusion, but I think we were all clear it was an interpretation and we lacked 100% clarity on how to handle it. For reference, attached is one aspect of the interpretation. As @Mirage8112 noted, expanding on the attachment: So, you set up the entire battalion (some on the board, some in the "hidden enclaves") and you can still use the battalion's special rules. Since the rules for the Deadwood Wargrove (and Free Spirits battalion) can still be used per the FAQ, you can "use" the rules to deploy them. Placing those units does not preclude you selecting them, or deploying them, since they are essentially "deployed," just not on the board. It goes without saying it's your event to rule as you wish. I was just curious about the context of the interpretation, since it's a significant ruling. For what it's worth, I haven't heard any experienced Sylvaneth player saying the full-scope-of-movement interpretation is OP. It does provide an alphastrike capability for Sylvaneth (a capability that would be greatly lessened without that interpretation), but it doesn't appear imbalanced. It seems clear there are stronger alphastrikes already available, including for Stormcast and Skaven, as well as the movement and hitting potential of Beastclaw Raiders and Tomb Kings. Anyway, just wanted to share some thoughts. Good luck with final prep this month. Hope you guys have an amazing event! Excited to follow along online.
  3. @Darth Alec - Wonderful work. Thanks for the write up + photos. Cc'ing @Vincent Venturella. That's his favorite model.
  4. FWIW I don't mind it personally. That slayer model remains amazing. Most importantly, we're getting a warscroll for Grombrindal. Now if that disappoints...
  5. Hey @Terry Pike, the pack looks great. One thing: Are you guys allowing trees to be removed from a citadel wood for easier maneuverability, but you must still keep models outside the circumference of each tree base?
  6. Thanks for the incredible write up @Tronhammer NZ. I'm hoping to update http://ageofsigmar.org soon and will be sure to include this write up.
  7. Great video @DeGriggs. Looking forward to your channel's content. Thanks for starting this up.
  8. Thanks for the awesome write up! Just shared it on Twitter:
  9. Congrats @Andy Bryan! Would love to hear about your list and any key lessons/takeaways from the event.
  10. Thanks for this fantastic post. Best of luck with the event!
  11. Hi Steve, thanks for the great write up. Rough game. It's cool, though, to see the Ironjawz's glaring weakness (movement) addressed by the GH. It'd be interesting to hear how you fare running more combat-focused Kurnoth Hunters, especially with the Free Spirits Battalion. You might find something useful in this thread:
  12. Would love to attend. Gotta get some things squared away. I'll follow up next month.
  13. Outstanding. Would love to see close ups.
  14. Cool! I'm actually selling some really-well-painted Khorne Bloodbound. I'll be bringing some High Elves + Stormcast. High Elves were my first and forever love.
  15. Hey @Alpharion, are you going to Slobberknocker? I'm next door: Missouri. Excited for the event! What faction(s) do you play?
  16. until
    Slobberknocker GT is a multi-game tournament featuring AoS, 40K, Kings of War, and Malifaux.
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