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Everything posted by scrubyandwells

  1. Latest iteration on that last list... Replaced Durthu with Drycha, who may be our most critical piece if GHB17 does move toward a horde meta (at least for a while) It's a 3-drop, which could be a problem in some games, but 3 should out-drop a lot of lists It better takes advantage of Gnarlroot's Verdurous Harmony w/ 2 units of Hunters (going back and forth on whether to swap 1 Scythe for 1 Sword) Maintains Loremaster's Hand of Glory + Knight-Venator for decent shot at sniping a key model in 1st round Also maintains option for Hand of Glory on Drycha or Ancient to make them a lot more potent Still fits 20 Eternal Guard for bunkering an objective in your zone in a Wyldwood (3+ save RR'ing 1's and 2's) Has 10 Dryads + 2x5 TRevs for utility e.g. bodies to take objectives after enemy has been cleared out by heavier hitters, or bodies for screens, etc. As always this reflects my strong personal bias for smaller-model-count armies , which could be a problem in GHB17... Treelord Ancient Gnarled Warrior Oaken Armour Regrowth Drycha Verdant Blessing Branchwych Acorn of the Ages Throne of Vines Loremaster Knight-Venator 10 Dryads 5 Tree-Revenants 5 Tree-Revenants 3 Kurnoth Scythes 3 Kurnoth Scythes 20 Eternal Guard Gnarlroot Household 1990
  2. Realizing how much I wish Household were 60 instead of 70. Written at least two-dozen lists where everything is added up and it's...2,010. Gut punch.
  3. I know many here swear by 20 Dryads, maybe even 2x20, but yeah over the last 4 tournaments I was pretty happy with 2x10 because of the board flexibility they provide. Things may change, though, in GHB2017...we may need larger units...hard to say at the moment.
  4. 1. Contesting an objective in opponent's deployment: That'd be the job of Durthu + 3 Kurnoth Scythes, blowing up a unit on their objective and then bringing in e.g. 10 Dryads to bunker down on that objective. 2. Swapping a Bwych or Bwraith for another unit of 5 TRevs: That would be my preference, just concerned about only having the Bwych, putting Acorn + Verdant Blessing on her, and then she gets shot off before she gets any woods out. That could be a devastating blow. 3. Whether 3 Hunters are enough: Probably not...especially if you're paying for Gnarlroot, you'd probably want to have at least one more unit on the board to better leverage Verdurous Harmony. 4. 20 Eternal Guard are 160pts -- 80pts for 10. Thanks for the Qs!
  5. Another list! So many lists! 1. Partially reflects current collection. Would need to add: Branchwraith, Loremaster, Venator, and 20 Eternal Guard. 2. Loremaster's Hand of Glory would likely go on the Venator first turn, providing a more reliable 1st-turn snipe w/ Star-Fated Arrow. 3. Loremaster's Hand of Glory could then go on Spirit of Durthu or Treelord Ancient depending on what's needed. 4. 20 EG + 2x10 Dryads provides some bodies for objectives/Wyldwood bunkering. 5. I've had my Branchwych w/ Acorn/Verdant sniped at the top of rd 1 before, so splitting Acorn and Verdant lessens the chance of losing both. 6. The list can put out seven spells, so lots of potential for Roused by Magic if the wizards can be kept alive reasonably well. Of course, some armies are now amazing at countering magic, which could be a serious problem. 7. Only has 3 Kurnoth, so not really optimizing Verdurous Harmony. 8. Maintains my love-hate relationship with Spirit of Durthu. 9. Not exactly in love with the list, but it's another one to consider. Treelord Ancient Gnarled Warrior Oaken Armour Regrowth Spirit of Durthu Briarsheath Branchwych Acorn of the Ages Throne of Vines Branchwraith Verdant Blessing Loremaster Knight-Venator 10 Dryads 10 Dryads 5 Tree-Revenants 3 Kurnoth Scythes 20 Eternal Guard Gnarlroot Household 1990
  6. That's a cool-looking list! It definitely has a lot of bodies for a sylvaneth build. I could see the potential for alpha-bunkering or bunkering in general, with your 20 Dryads in a Wyldwood on one objective and your 30 Vulkite tunneling onto another. I'd worry about whether the list has enough damage output, especially vs durable factions, e.g., Stormcast, Seraphon, Fyreslayers, et al. Overall, this would be a great list to test out and see how well it holds up vs a variety of opponents.
  7. That one looks cool. It's an exciting time to test out lots of different lists, so the more the merrier.
  8. I'd check with @Chris Tomlin. Not sure whether there's an established standard. Best of luck at the event. May you slay many Bloodletters!
  9. Still unsure about only 3 KH Bows. It's too few to snipe with any reliability, but swapping 3 KH Scythes for 3 more Bows hurts the list's combat punch. Thanks to a conversation with a friend, also thinking about going zero Bows and swapping for 3 KH Swords, and maybe using them as an immediate threat that the opponent has to deal with. Concerned about facing lists, though, where long-range reach will be important, such as all the lists with support heroes.
  10. Here's a Gnarlroot list that looks pretty interesting, designed to fight within/around Wyldwoods: Treelord Ancient Gnarled Warrior Oaken Armour Regrowth Drycha Verdant Blessing Branchwych Acorn of the Ages Throne of Vines 10 Dryads 5 Tree-Revenants 5 Tree-Revenants 3 Kurnoth Scythes 3 Kurnoth Scythes 3 Kurnoth Bows 20 Eternal Guard Gnarlroot Household 1990
  11. Looks like a fun list! If it's intended to be an alphastrike, though, not sure it'll have enough punch...guess it'll be very opponent-list dependent, as with a lot of things.
  12. Yeah personally love the models but still finding it tough to figure out a tournament-viable build with a bunch of them...
  13. Here's some thoughts after chewing on GH17 a bit more: On Warhammer Weekly last Saturday, we had a long chat about GH17 Matched Play. One of the points discussed was what @StoneMonk called "alpha-blocking," and what I'll call it's twin, "alpha-bunkering." An example of alpha-blocking is @Thomas Lyons' Nurgle list, which in round 1 usually saw Sayl sling forward 28 Chaos Warriors, strung-out in a horizontal line. They have excellent durability and damage/mortal-wound output due to the buffs on them, so they're difficult for most armies to shift, which is a problem, since Sayl throws them in your face, strung out across your army's front. An example of alpha-bunkering is a Runesmiter tunneling 30 Vulkite Berzerkers onto an objective in round 1, and zoning out the objective. It's hell for most armies to chew through that unit and claim the objective, given their level of durability (and they also have more punch now, thanks to the Fyreslayers' allegiance abilities). In sum, we may see both tactics – which often go together – become a lot more common in GH17. I suspect they'll work particularly well in four of the six new Pitched Battles: Duality of Death, Total Conquest, Battle for the Pass, and Scorched Earth. Alpha-blocking, though, especially Tom's variety (stringing a durable unit out across the board), could work well in all six scenarios, depending on the quality of that blocking unit. Let's say you're playing Sylvaneth in Duality of Death, and you go up against Fyreslayers, Seraphon, Khorne, or a number of other factions that can deploy the above tactics effectively. Let's say you're running a zero-battalion list, and they have fewer drops. That means at the top of round 1, they could proceed to alpha-block both objectives with x30+ sized units, zoning you out from getting any of your heroes or behemoths within 3", while getting their own heroes or behemoths set up to start scoring. At that point, you could be in for a long day. If you have a good amount of shooting, you could potentially shoot off their heroes before they score too many points. Sooner than later, though, you'll to have to deplete the blocking units to start scoring; and if it takes too long, you may not be able to catch up. One of my tentative views is we may struggle vs armies/players that deploy the above tactics well. In particular, if we're getting out-dropped, it'll likely mean we'll have fewer Wyldwoods down on objectives (and none of our units in those woods), and in turn we'll likely have to chew through our opponent's blocking/bunkering units, which could put us way behind the eight ball. So, what can we do? Thanks to Dryads, we can deploy these tactics reasonably well, although maybe (emphasis on maybe) a little less effectively than others (...TBD). While the way GH17 has pointed battalions makes a lot of sense, it may force our faction into an even tougher choice than most. In order to compete similarly to how we were in GH16, we may still have to rely on optimizing the value of Wyldwoods relative to playing/winning the scenarios. If we're getting out-dropped and alpha-blocked/bunkered, though, we may not be able to optimize their value, and in turn we may not compete as well (...again, this is speculation...keep the salt handy). With all that in mind, a 1-drop sylvaneth list may remain the way to go, despite the considerable price. Winterleaf with Forest Folk looks especially intriguing, since it: raises the value of Dryads (already one of the most efficient options we have), allows us to take 1 Order unit while remaining a 1-drop, and most importantly, allows us to use the Forest Folk battalion's Fade from View to redeploy four units of Dryads anywhere in our territory or within 3" of a Wyldwood + 9" from enemy units. The last one is what allows us to do alpha-blocking/bunkering. Here's one example of a Winterleaf list with that in mind. It's almost certainly not the best, but hopefully it'll spark some ideas. Ancient 300 Branchwych 80 Branchwraith 80 30 Dryads 270 20 Dryads 200 20 Dryads 200 10 Dryads 100 3 Scythes 220 Frostheart Phoenix 240 Winterleaf 200 Forest Folk 110 I'll try to write up notes soon re: details behind that list. One is the three wizards should be able to increase the Frostheart Phoenix's save, which when combined with it's 4+ feel no pain + respectable damage output + great speed, gives us a resilient threat to throw at our opponent early, or a great support piece via it's Blizzard Aura. With all that said, I'd be worried about running into armies that can melt a lot of Dryads quickly (e.g., Tzeentch, Skryre, mortal-wound-oriented Stormcast, maybe Pestilens, et al.). And 310 points, in the end, is a lot to pay for Winterleaf + Forest Folk. It's hard to say at the moment whether it'd be worth it.
  14. Seems like the issue will be the default one w/ that battalion: lack of damage output. And it may be a little worse now, since the battalion went up in price, although not dramatically as you said.
  15. Yeah that's an intriguing list for the most part. A lot to like about it. Agree, I like how it maintains Verdurous for replenishing KH and Dryads/TRevs, + 5 spells + lowers our # of drops significantly relative to Household-only lists. Just not sure if one big block of 30 Dryads is going to be sufficient for competing well in all the 6 Pitched Battles, but that list would be a perfect one for playtesting to see how things fare. I ended up going away from the big block of Dryads in recent lists and toward 20 Eternal Guard + 2x10 Dryads + 1x5 Tree-Revenants to have the 20 EG function as the block for defending a home objective and then have the other units for utility + bodies to help score on other objectives. The 20 EG could also go to 30 with some changes and 30 could still likely fit in a Wyldwood due to 25mm base. And personally I'd go combat-build for the 2x3 KH -- maybe 1 with swords and 1 with scythes. Great work, would love to hear how things go with that list.
  16. 20 Eternal Guard would usually be sitting on an objective in your own territory, ideally fully in cover within a Wyldwood, zoning out the objective to prevent any enemy models getting within the required range for scoring/contesting. I'm hopeful that # would be sufficient for defending an objective in your own territory, especially in Total Conquest and Battle for Skull Pass with their 20-or-more-model rule. And as needed, the 20 EG could be supported by other pieces in the list.
  17. Given the news on Drycha + KH bows, I'm back on the Drycha train for priority-playtesting. Here's a few personal checkboxes FWIW for shaping a list. Would love to hear how others shape theirs...what boxes do you have to check off? Gotta love all the models in the list, first and foremost. Has to be elite/low-model count (40-60 models), which could be a challenge for #6 in GH17...remains TBD. Good model variety. Playstyle variety -- has to do a lot of different things, e.g., some magic, shooting, mobility/reach, damage output, etc. (this can be a disadvantage, though,...stretching too thin) Challenging to play -- should have multiple moving parts that need to be used well together. Tournament-viable -- has to be able to scratch top tables, if played well + maybe benefiting from good fortune on matchups (etc.). In that regard, I'm stuck on the following iteration ATM. I can see a # of shortcomings with it, e.g., it's potentially too dependent on Wyldwoods, which was sometimes an issue in GH16 and could be even more so in GH17, especially vs top players, so I'm wondering if it might be better sacrificing shooting for, say, 2 Fulminators. Oh, and the 30 pts left over might give decent odds of getting a Triumph. Ancient Drycha Branchwych Knight-Venator 10 Dryads 10 Dryads 5 Tree-Revenants 3 KH Scythes 3 KH Greatbows 20 Eternal Guard Treelord Household 1970/2000
  18. Yeah, love the model, the concept, and the rules are pretty cool...just don't think she'll work for us, unless we're running another SCE unit w/ the Ride the Winds Aetheric ability (e.g. Palladors), so that she can hitch a ride on the winds. Otherwise, as you said, she's a foot slogger. All else equal, the only foot sloggers for us that look especially interesting as potential Allies are the Waywatcher + the Errant-Questor, the latter for reasons discussed earlier + covered on the potential-tree-allies episode on S&W. And then we've got the two 5-wound flyers, Venator and Azyros.
  19. Cool, look forward to checking this out!
  20. Today was fab for us overall. Feels good to get some unexpected, big wins.
  21. Interesting...something like this? Alarielle Drycha Waywatcher Venator 5 Spite-Revenants 5 Spite-Revenants 5 Spite-Revenants 5 Spite-Revenants 10 Dryads 20 Glade Guard Dreadwood Outcasts 1970/2000 That looks pretty rough on paper...
  22. Yeah, here's some other "Maybe's" as well: Celestant-Prime Judicators Protectors
  23. Hard to judge at the moment but they definitely look fun to play. On Drycha, I haven't playtested her much, but a good use might be to keep her out of harm's way until you're ready to strike with Swarm of Squirmlings. Ideally you'd strike at the bottom of a round to give you a chance at double turning and getting 2 rounds of Squirmlings + 1 or 2 rounds of her magic before any return fire. I suspect a common tactic will be players teleporting in (or moving quickly in general) a big block for taking an objective in your zone. So you'd position her as a counter-threat, ensuring she can get within 10" of most or all of the models in that big block and light them up with Squirmlings.
  24. Narrowed list of Ally standouts (excluding compendium warscrolls): Errant-Questor Knight-Azyros Knight-Venator Vanguard-Hunters Fulminators Waywatcher Eternal Guard Sisters of the Thorn Maybe: Vanguard Longstrikes Vanguard Hurricanes Prosecutor Javelins
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