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40 Lord Celestant

About Mincemeat

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  1. Kharadron Overlords Endless SCIENCE A twist on endless spells, these work like artifact in that each spell is given to a hero like an artifact (that doesn't replace any artifact they already have/could have) in the form of a flare gun they use to signal the fleet for deployment of whichever science they have. Aethmatic Grav-inverter Turns off gravity in a 12" bubble. Models moving through it halve their movement as they begin to float about, and upon leaving the bubble they take a mortal wound on a 6 from falling. Teslingri's Marvellous Motive Coils Set of 3 fancy tesla coils that give speed buffs to friendly flying units and chuck mortal wounds at enemy flyers. Habersons Most Vile and Volatile Weaponised Fertiliser by-Products Mustard gas, deals mortal wounds to every model within 8" on a 5+ KHARADRON on a 6+ due to their use of gasmasks. Any kharadron unit can use an aether gold share to set it alight and deal d6MWs on a 4+ to all nearby units,then the spell ends.
  2. Finally the justification I needed to own 4 Ironblasters 😁 I think with longstrider big name a tyrant+Ironblasters could be an amazing monster hunting clique. Tyrants fast enough to keep up and 2+ hitting hailshotte sounds like it could be as good as cannonball.
  3. Sadly little ogor news from adepticon, but the warcry preview does give me hope. Sounds to me like their releasing rules for non chaos warbands, and that top left symbol looks familiar.. Plus the actual ogor in the iron golems looks AWESOME
  4. Skull reapers for sure, their lack of rend doesn't matter so much against mob trash and buffs can give them plenty of attacks. They really start to shine in a skull take battalion (add a juggerlord for additional nastiness) and with korgoraths. Throw in a bloodsecrator and aspiring deathbringer to get the khorgies up to 10 attacks each and they can wreck pretty much anything whilst healing each turn. Skarr Bloodwrath as mentioned above is good, attacking every model in 3" while resurrecting makes him a persistent threat to enemy hordes, and he's a bargain for 80pts.
  5. Most things I'd do are already mentioned, but I'd make one alteration. Battletomes only contain fluff, AND a ring binder section at the back. In this section go the latest warscroll, allegiance abilities, batallions and points costs availible as pdfs to be printed off and slotted in, with extra slots for misc items like endless spells/battle plans etc. This would give huge flexibility to points/warscroll adjustments and prevent the messy situation of having rules spread across FAQs and GHB etc. The GHB itself is just a big fancy folder with pockets for battle plans, alternate play modes (skirmish, aerial and massive battles etc.). Mainly useful as storage I guess? The core book could be kept pretty much as is, core rules and the 3 ways to play as well as lore. Really goes the whole way on the modular rules aspect of the game and would make book keeping a heck of a lot easier once you get all the data sheets you need in the battle tome. Edit: Also release a freeguild/ Gutbusters boxed set called "guts and gunfire" that has them fighting over several highly explosive gunpowder stashes. This was literally shown to me in a dream the other night (when I bought my box in the dream the free guild all turned out to be those green plastic armymen you can get in any toy shop 😢)
  6. Fantastic writeup! Good to see Chaos Knights getting some love, I'm really enjoying using these guys lately (despite my inability to roll a 4 or high for any hit roll ever) Skull reapers I find work best in their battalion, the extra damage on the odd wound roll helps but the really great thing is them buffing korgoraths to 8 attacks, throw in bloodsecrator buff and the beasties get scary real fast. You're right on bloodtithe being hard to use, most of the rewards seem so underwhelming only the auto unbind and occasional apoplectic frenzy seem worth killing units for. Congrats on the victories, blood for the blood god!
  7. Finally built my Gutgouger tyrant (pics to follow once he has some paint on him) and was wondering about kit for him. I know the consensus is Ghyrstrike+ might is right but I'm quite interested in trying 2 swigs of battle brew+wild fury for potential 5 attacks with the same 4+ proc for a turn which seems pretty wild but unreliable. Anyone had some fun times running this?
  8. If they just upped the damage to 2d6 and points to 160 again I think it would be a decent little horde killer for a reasonable price. Hopefully we do get a book but there's no reason they can't update the pdf scrolls like when they removed the min range. It really is criminal to have a model that awesome that has so little impact on the tabletop.
  9. He's a beauty alright! Some great use of BCR bits there, consider me inspired! Thanks for sharing.
  10. Seen some pretty cool pictures recently of a Tyrant converted from a megaboss, has anyone else tried this? From what I saw it just looks like Megaboss body+ ogor head (Ironblaster gunner helmet looks like the one) and a gut plate with some greenstuff. Keen to make my own for a possible Ironjawz/gutbuster army whose whole shtick Is that no one's sure whether the leaders an ogor or an orruk, but he's dead 'ard and can eat lots so the troops just go with it.
  11. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! Anyone else remember that Realm gate in ghur that's actually the mouth of a giant beast that keeps moving about? (think it's mentioned in the Ironjawz book) How about a prelude campaign involving Gordrakk and other champions of destruction trying to hunt down this creature whilst the other GA's try and stop them, call it The Hunt for the Maw Gate and have it as a prelude to Gordrakk's great big Waaagh. The Hunt could be the actual campaign with the Waaagh more of an ongoing issue throughout the realms like the necroquake. Also WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH is in my autocorrect now and I cannot be happier.
  12. This. I'd love to see GW lean into the Mongol /Norse themes in gutbusters and beastclaws. I loved the lore about Greasus Goldtooth turning the Ogre Kingdoms into an actual polity with goals and interaction with other races beyond eating them, would be great to see something similar in the Realms, like a development of the golden horde of the gutlord stuff in GA: Destruction. Hell, even the progressive taxation stuff could make its way in as a protection racket, which what I've fluffed my gutbusters as running. Farmer pays 9/10ths of his cattle and the ogres keep the chaos armies out, whilst the Ogors get easy meat and a good scrap.
  13. I'd love to see a race of Gnolls or Dog-men following Gorka-Morka, like the awesome Tarellian dog soldiers of 40k. They could have a "go fetch" mechanic in whereby leaders throw squeaky toys at enemy units granting re-rolls to charge.
  14. Gutbuster are the best, thinlings. All this "buffs" "alpha strikes" and "allegiance abilities" who needs all that ****** when you can just bash everyone upside the head with a cannon, then eat em.
  15. It's worth remembering that in the end times Grimgor Iron hide whooped the Ogre Kingdoms arses and bashed in Greasus' skull with his own sceptre, thus causing the ogres to follow him as the incarnate of beasts. I think ogres worshipping gorkamorka is the logical continuation of this (as well as Ironjawz being DA BEST) Going off the destruction battle tomes and GA book its looks like since every faction worships GM as a different aspect, it seems that he's more a god of primal behaviour and instinct than anything else (predator God for BCR, Sun eater for firebellies etc.) so it makes sense for ogres to worship since they just wanna eat and fight due to their nature more than anything else, without any real concept of conscience or reason. Just my 2 cents, very badly worded ?
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