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whiskeytango

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Posts posted by whiskeytango

  1. I would agree, a matter of internal balance is usually the issue. 

     

    Like Gors for example. They're not necessarily bad. They can run and charge, get up to a decent save, etc, etc. All and all not bad for their points. But they're not going to kill a lot, so typically you're not going to be using them for a killin' role. Here enters the problem of there being another warscroll, Ungors, in the same book with the same number of wounds as Gors, who you can use to fulfill the same role, but for less points. For killin', for not toooooo many points more you get the far superior (for that task) Bestigor. This was fixed a little with Gors price drop, but Ungors still seem to be the better choice most for the non-killin' tasks and Bestigors are still far better for the killin' tasks. Doesn't leave a lot of room for poor Gors on the battlefield.

    For a non-qualified answer though: The Jabberslythe. It just really sucks right now.

    • Like 2
  2. Does the Astrolith bearer seem worth taking at all in a Coalesced army? His buffs aren't nothin', but he's coming in pretty expensive for them and missing out on a portion of what he brings to the table if you're not playing Starborne.

  3. 3 hours ago, PJetski said:

    Clubs for units of 10

    Spears for >20 definitely

    I dont see a reason to run Saurus in units other than min or max

    Cool, cool. 

     

    Same general question, but for Skinks. Their armament seems so similar, minus clubs and shields of course. 

  4. 5 hours ago, Maddpainting said:

    After the update, i've only seen lists with Ghoul Patrol, b.c its the best way to get extra CP now you can only buy 1, and with the extra artefact its great. The drops are not that big of a deal from what i've seen, 4-5 is average, you either are low drops (1-3 some would say 1-2 os low), mid drops (4-5), or high drops (6+).

    What surprised me the most honestly is teh Cart, i have a couple friends that plays it and they don't think its worth it, they keep trying to run it b.c they have it and its a cool model, tho it never does much for them. He might be playing it better tho for sure. But still surprising for me :) 

    With three fast, strong, self applying candidates for Feeding Frenzy, i would be very, VERY surprised if this list plans on using any CP for summoning.  Seems more like a nice little treat it gives itself if it finds it has extra CP from the brooch.

  5. On 3/2/2020 at 12:32 AM, XReN said:

    Hi there!

    Your first list is pretty solid, however I suggest to take Majestic Horror command trait for your GKoTG so you can  bring all your summons turn 1. Also take Deranged Transformation on one of the Arch Regents instead of Spectral Host. And leave Swords of the shelf, simply taking Triumph is better than this spell. 

    Your second list is starving CPs so bad it's not worth trying. Whenever you choose to use anything except Feast Day you should bring Extra CP and Battalion (I bring it always, no matter if I use Feast Day or any of Grand Courts)

     

    Considering my Morgaunt list that @KibaWildFang mentioned, you can check it out: 

      Hide contents

    Allegiance: Flesh Eater Courts
    - Grand Court: Morgaunt
    Mortal Realm: Ulgu

    Leaders
    Emperor Veinham Gizzardwurst - Harbringer (240)
    Abhorrant Archregent
    - General
    - Command Trait: Savage Chivalry
    - Artefact: Decrepit Coronet
    - Lore of Madness: Spectral Host
    Grand Duke Crawric Marrowclot (440)
    Abhorrant Ghoul King on Royal Zombie Dragon
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Necrotic Fangs
    Count Deadfell Retchscrote (160)
    Abhorrant Ghoul King
    - Lore of Madness: Miasmal Shroud
    Marquis Fleckston Vilemunch (60)
    Crypt Ghast Courtier
    - Artefact: The Flayed Pennant
    Lord Offalwin Livergut (60)
    Crypt Ghast Courtier

    Battleline
    30 x Crypt Ghouls (300)
    20 x Crypt Ghouls (200)
    20 x Crypt Ghouls (200)

    Units
    1 x Corpse Cart (80)
    - Allies

    Battalions
    Royal Family (120)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Shards of Valagharr (40)
    Cadaverous Barricade (40)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 80 / 400
    Wounds: 111

    This list was made for non competetive event, a somewhat competetive version would look like this:

      Hide contents

    Allegiance: Flesh Eater Courts
    - Grand Court: Morgaunt
    Mortal Realm: Ulgu

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Doppelganger Cloak
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Abhorrant Archregent (240)
    - General
    - Command Trait: Savage Chivalry
    - Artefact: Decrepit Coronet
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King (160)
    - Lore of Madness: Spectral Host
    Crypt Ghast Courtier (60)
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    20 x Crypt Ghouls (200)
    20 x Crypt Ghouls (200)

    Units
    1 x Corpse Cart (80)
    - Allies

    Battalions
    Royal Family (120)

    Endless Spells / Terrain / CPs
    Chalice of Ushoran (50)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 80 / 400
    Wounds: 121

    With so many ghouls you will be able to swarm objectives and thanks to Court units of 20 ghouls will benefit from Boundless Ferocity after suffering casualties which is a nice damage boost, but your only reall hammer unit would be single GKoTG and if properly focused - he will go down, depending on the meta or the opponent you can take a defencive artefact that works best. 

    So, using either of those lists, what would you use your CAs to summon?

  6. Well, i'm not saying don't do it, i'm just saying be cognizant of what you're doing when you do it. Double attacking, striking first monsters don't usually make for a super fun play experience for your opponent, so if thats a concern of yours, Gristlegore (or Reapers of Vengeance Tyrants) might not be for you, despite having battle line TG's and ZD's. 

    • Like 2
  7. 1 minute ago, rfkannen said:

    Cool! How many points is that?

    zombie dragon battleline sounds rad! any tips for making that work?

    So, its somewhere between 1500-2000pts, depending how you build it. Nothing to sneeze at.

     

    Zombie Dragons and TG's become battleline in the Gristlegore grand court. I will say be careful running that. It is far and away the most competitive FEC build, and makes you a target for "THAT guy" accusations. 

    • Like 1
  8. 25 minutes ago, tripchimeras said:

    Isn't the only ability that matters spurting bile blood?  Not sure why double turn matters.  Maybe I am reading the ability wrong, I've honestly never seen one on the table (probably a hint that I am), but it seems like since the mortals apply to allocated wounds you aren't even capped at 10.  Throw him into something like a pumped up maw krusha that does 20-30 wounds a turn, and you have a decent chance of killing the monster for a 140pt investment.  Seems like an okay trade off to me.  With a big base too, you can potentially force a decent number of models in a normal unit into combat with him too.  Doesn't make him amazing, but aura of madness seems superfluous to why you would take one no?

    "Wounds allocated" is wounds actually done to the model, which stop as soon as the model is dead. So the absolute MOST he's doing with Bile Blood is 10, more likely he's doing 5, if he's killed entirely with melee weapons. Hardly worth the investment.

     

    From the FAQ:

    Q: I would like some clarification on how the Jabberslythe’s Spurting Bile Blood ability is intended to work, specifically whether ‘overkill’ damage triggers dice rolls to test for mortal wounds. For example, if my Jabberslythe suffers 12 wounds from a single unit’s melee weapon(s), do I roll 12 dice to test for mortal wounds even though the Jabberslythe has a Wounds characteristic of 10?

    A: The Spurting Bile Blood ability triggers when a wound is allocated. As wounds are allocated one at a time until the model is slain, any ‘overkill’ will not cause the ability to be triggered. See page 7 of the core rules, ‘Allocating Wounds’. 

    • Like 2
  9. 10 hours ago, Myrdin said:

    Tempest Eye COMMAND ABILITY:
    Rapid Redeploy

    You can use this command ability in your shooting phase. If you do so, pick 1 friendly TEMPEST’S EYE unit that is wholly within 12" of a friendly TEMPEST’S EYE HERO. That unit can shoot even if it ran in the same turn.

    If the Storm of Shemtek ability is treated as shooting attack then I think the answer is yes as far as Rapid Redeploy goes. I was mostly unsure whether its a shooting attack.

    Thats why I said its a dumb question. I never had the reason to "run" with my Hurricanum. Move ? yes, but never run. And There was a situation where I strongly considered this to pull of a certain setup, but wasnt sure if its possible to do so and still use the SoS ability.

    Like Kringle said, it's definitely a shooting attack. It has a Missile Weapon profile. It just doesn't roll to hit and wound like a normal weapon. 

    An example of a non-shooting attack ability that happens in the shooting phase would be something like Rockgut Troggoths Throwin' Boulders. 

    • Like 2
  10. Playing Khorne, I feel like all the choice can be overwhelming at times, and I've been playing a long time. Thats without going into the aforementioned surprising intricacies of their play style AND how time consuming (mortals at least) can be to paint with all their armor trim and details. 

     

    Ironjawz on the other hand... ohhhh Ironjawz. Simple to paint. Small unit selection. Strong rules that are simple and easy to put into effect. For a new player looking to get into a CC army, I'm not sure you could do better than IJ. 

    • Like 2
  11. Don't get me wrong, i definitely don't feel like Lore of Madness is bad, I just feel like it's more middle of the road-to-good. Now, if you throw in the FEC Endless Spells, that changes things. Chalice is a game changer, and probably the benchmark for a perfect faction specific spell. It's perfect for the playstyle of the army.

     

    The Arachnacauldron is another example of a great faction Endless spell.

    • Like 2
  12. 5 minutes ago, Beer & Pretzels Gamer said:

    Before it got squatted have to say the Fungoid Cave Shaman was frequently a “Star” in my Braggoth’s Beasthammer list.  Won a friendly small tournament with that list and couldn’t believe how much I was getting out of those 90 pts (especially given how few low cost options there were in old BCR).  When I had the points to spare it was worth getting him up on a Balewind Vortex which made him even more resilient and effective. 

    Yeah, no doubt the little guy is a superstar. I feel like you don't see many GG lists without at least one of them. Most of them you see 2. 

    That probably speaks well to the point @Frowny was making. Gloomspites lore is good not just because the spells themselves are worthwhile, but their wizards are both good enough and cheap enough to make use of them.  

    I'd say Slaves to Darkness has a similar line. Sorcerer Lords are excellent for their cost providing a free buff and a unique buff spell, and then a pretty good lore on top of it.

    Flesh Eater Courts are similar, all of their wizards are bringing a lot to the table besides just casting, even if you give a Courtier Dark Wizardry, even though i kind of feel like their lore is more mediocre, their warscroll spells are great.

     

     

    • Like 1
  13. 1 minute ago, Beer & Pretzels Gamer said:

    I guess though the other factor is are you getting anything else with the caster?  I’ve been amazed at the variation, even at similar price points between Heroes that are only good for casting and ones that offer you so much more bang for your buck.  Some to the point where the cast can almost feel like a bonus.

    Indeed. A Guardian of Souls, for example, is also only casting one spell for 140pts, but he's also bringing that aura of +1 to wound. Feels like it's worth it despite the spells/point ratio.  A lot of the time I guess it must be looked at as an internal balance thing (if balance is looked at at all). Because you've got your aforementioned stormcast wizard who isn't doing much for you besides casting, and then you've got like a Fungoid Cave Shaman, who for 50 points less is casting (once per game casting twice), generating CP, and has a save after the save so is surprisingly resilient for his cost and wounds characteristic, along with having a pretty awesome spell lore to boot.

    • Like 1
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