Jump to content

whiskeytango

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by whiskeytango

  1. One thing I can say for sure is that there are too many teleportation spells going around in spell lores these days. That should be a unique ability, not a fix all for an armies mobility issues. If you have to completely disregard phase of the game that takes the most maneuvering and thus strategy to make an army work, than its not a good army/spell lore design.
  2. that's right, with a Greatsword torso and mashed together hammer.
  3. Really awful picture, and very WIP, lots of sculpting and gap filling to go, but a Sisters of Sigmar Anointed I'm working on. All of my units are Old Empire themed, so my Phoenix Guard are Sisters, my Shadow Warriors are Halfling Scouts, etc.
  4. I've been playing AoS for years, and I have so much trouble with fleshed out lore for my armies because I still am having a tough time imagining the Realms as places where people actually live. I probably haven't done a deep enough dive into the fiction, but it's been a real obstacle for me.
  5. Reminds me very much of The Green Knights shield boss actually
  6. That's a fair point, but I think without a "clarifying" FAQ, the most logical stance is that if it says "counts as slain", then they do indeed, count as being slain, and thus split.
  7. I don't agree with that. This is, obviously, anecdotal but I know everyone in my play group would prefer that kind of balance. I think the problem comes in that they, and I would guess most others, wouldn't want that kind of balance at the expense of the uniqueness of the armies, and it probably isn't possible to have both. If balance was all they were looking for in a tabletop game, then Infinity is staring them in the face, waving its hands wildly. Clearly balance isn't the MOST important thing to those of us who choose to persist in GW games.
  8. While I love the idea of AoS some day achieving the kind of Balance Mecca of everyone hovering around 50% like Infinity has, I don't think it would be possible without a giant change in system. One of the reasons it works so well for Infinity is because, for the most part, CB has built that game around Universal Special Rules and weapons. The main differences in armies is how those weapons and rules are spread out, but overall, you're going to find a combi-rifle order monkey in most armies. You're going to find an MSV2 Multi-Sniper in most armies. You're going to find a Core-link with an HMG in most sectorals. Everything is built around that kind of principle of swapping in different rules from the same base pool that (nearly) every army pulls from, whereas everything in AoS and 40k is built around the idea that each army is almost entirely unique and made to play completely different to every other army (I'm sure a debate could be had about how successful that design principle is). I'm just not sure that we can have both entirely unique and entirely balanced armies, though I'm sure MORE balanced is possible.
  9. Well, when you hover over the picture, it tells you the name, but I do agree, just seeing the names would be easier. I have to disagree about the list building though. List building in Infinity will have a massive impact on the game, because typically, the first thing you do for a game is choose the Mission that will be played, and then you build your list to fit the mission. If, for example, you choose the mission "Deadly Dance" and then don't bring a TAG, you're gonna have a harder time winning. However, that doesn't really change what I think the point you trying to make was. You'll win very few games of Infinity by just building a list that'll kill the soul out of your opponent. You've gotta build for and play the missions.
  10. Well, again, thats not necessarily the case. Flesheaters, Skaven, most of the powerful stuff in DoK, Warclans (i don't think Ironjawz can any longer be considered a new release), now Tzeentch. They often make very powerful rules for stuff that has no release tied to it other than a book.
  11. I totally forgot about the Mortarchs in that one. That seems like a safe bet
  12. Well, they do, it just comes in a pack of 3 of them.
  13. Its not unheard of. Ahriman is in the Thousand Sons start collecting.
  14. That's a good point and one I wish I'd have realized earlier.
  15. Hey, instead of insulting him, lets just meet him where he's at. @Cid I, unlike others, do kind of think that there shouldn't be a monster running around with a 2+ save, re-rolling 1's. Be thankful he didn't have the ethereal amulet making that 2+ unrendable as well. However, as has been pointed out, no one here on this forum can do anything about that, so we'll go in a different direction for your issue. Lets start with some basics, what army do you play/what did you bring to the battle/what do you have available to you?
  16. Do you think the squig hoppers would be better in two units of 5 or one unit of 10?
  17. What's a 1000pt squig list look like to you guys? Both kinds of loonbosses, 10 of each kinds of squig cavalry, 2 fungoid shamans, what else?
  18. It's like Slaves is the first book to actually have it's Allegiance Abilities baked into their points cost, while at the same time, like you said, not having them guaranteed.
  19. guys, i'm having a hell of a time coming up with a 1000pt list for StD. Can you help me out here? Assume i have access to anything, and am open to any composition.
  20. man, in the (admittedly few) games I've played my Awakened Ones haven't done anything except be Visage triggers. my Ascended Ones have done way better. Then I come here and hear they apparently suck. Who knew?
  21. These are looking excellent. I love those bases, what are you doing to achieve that look?
  22. Whats the most anti-magic list for 1500pts you guys can come up with? I'm thinking it would have to be Reapers of Vengeance, and include Karanak and a WoK Thirster.
  23. This has probably been discussed already, but what is the interaction between Smashing and Bashing the The Locus of Diversion?
×
×
  • Create New...