Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Jgroover

Members
  • Content count

    96
  • Joined

  • Last visited

Community Reputation

72 Celestant-Prime

About Jgroover

  • Rank
    Retributor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Jgroover

    Trying to figure out where I am going wrong

    It's the app messing up. Everyone has been having all sorts of problems with it since 2.0. That list is valid.
  2. Jgroover

    AoS 2 - Ironjawz Discussion

    I don't think you need to change anything, in your own words sounds like you got some lucky charges and things went pretty perfect. In small games that's just something that happens. I actually think Ironjawz are pretty bad in real low point games so versus most armies there is no need to handicap.
  3. Jgroover

    AoS 2 - Ironjawz Discussion

    @Gobsmakka Looks pretty good for a non-mawkrusha list. I like the big number of wounds relative to most IJ lists. Two thoughts on the artefacts though. As of the new FAQ you can't take artefacts on allies so the brooch will have to be given to someone else. Also since you are in Hysh already you might as well take the lens of refraction or mirrored cuirass on the Megaboss since they are better than daubing.
  4. Is there any way to see what the destruction lists were? At least the top one?
  5. Jgroover

    AoS 2 - Ironjawz Discussion

    How did you get 8 waaagh rolls with 3 command points?
  6. Jgroover

    AoS 2 - Ironjawz Discussion

    The last four of these were from the June errata so nothing changed there. As far as I can tell the only Ironjawz specific update this time is confirming Waaaghs stack.
  7. Jgroover

    AoS 2 - Ironjawz Discussion

    I probably just need to play it myself to understand, but just looking at it, I can't understand how the Weirdfist could be any good. Could someone share how it has been successful for them? So much hinges on that foot of gork roll, which is still a hard cast at 8 with the bonuses and you have to keep 20 bodies within range of the shaman to even get that. The bonus range is nice but by turn 2 they could get dispellers in range too making it harder. What am I missing?
  8. Jgroover

    AoS 2 - Ironjawz Discussion

    What does one have to do with the other? I don't get it.
  9. Jgroover

    AoS 2 - Ironjawz Discussion

    I tried but they put it right in my only path so I had no option to avoid it. Game three was maybe winnable, but I don't think so. Even if I went first, I don't think I could have reached and killed arkhan and the rest of the casters, and as soon as geminids and the other debuffs come out it is quite frankly over.
  10. Jgroover

    AoS 2 - Ironjawz Discussion

    Hate to report but it went terribly. I ended up getting last place out of six participants. Game 1 vs. Legions of Nagash Result: Draw His army: Nagash, 2 necromancers, 40 skeletons, 30 grave guard and some dire wolves This one actually didn't go that badly and I would have won but I left a unit of brutes .1 inches away from claiming a home objective because I am stupid. I threw everything at his skeletons and necromancer and ignored nagash and the graveguard the whole game while being battered with 9 spells a turn. Game 2 vs. Seraphon Result: Major Loss His army: 80 saurus, slann, carnosaur, various other BS. This one sucked, I feel like I played it right but feel there is absolutely no way to compete with that many bodies with that many attacks while they are being constantly reinforced and teleporting everywhere. It was over fast. Seraphon just feel stupid. Game 3 vs. Legions of Nagash Result: Major Loss His army: 60 skeletons, arkhan, mortis engine, 10 grimghast reapers, 2 morghast This one I played HORRIBLY. I let him go first and he proceeded to kill my weirdnob with pendulum, severely wound my warboss and debuff my mawkrusha with 4 different things. Then he blocked me with palisade and shackles. On my turn 2, with halved movement on the maw krusha I was only able to get it in range of 4 units for waagh, which I did 5 times and only one of them passed the roll. The rest of the game was just me running around trying to steal objectives while dying to spells. All in all, I feel like I played terribly. I also feel like my list does not have what it takes to compete against these armies, and I am not sure that Ironjawz has any answer for either Seraphon or spell spam. I will say that the two defensive artefacts from hysh were incredible. Every single army picked hysh just to take them and I don't see much reason to stray from it. I am feeling decently deflated after feeling positive about Ironjawz going into this.
  11. Jgroover

    AoS 2 - Ironjawz Discussion

    Bringing this list to a tournament tomorrow. First place gets a Soul Wars box so bringing the best of what I have. Would love to bring Bloodtoofs instead but don't have a realmgate model yet. Will update with how it goes: Allegiance: IronjawzMortal Realm: HyshLeadersMegaboss on Maw-Krusha (440)- General- Trait: Ironclad - Artefact: Mirrored Cuirass Orruk Megaboss (140)- Artefact: Lens of Refraction Orruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Aetherquartz Brooch Battleline10 x Orruk Ardboys (160)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)BattalionsIronfist (180)Ironsunz (120)Endless SpellsChronomantic Cogs (60)Total: 1940 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 113
  12. Jgroover

    AoS 2 - Ironjawz Discussion

    @Lord_Cabbage I ran that list on release day, only difference was I had a weirdnob instead of the grot, but I do think grot is better. I think you will enjoy it. I played it just how you laid it out and it worked incredibly well. If you pick your targets right you will start a smashing and bashing avalanche. Make sure you set up your grot out of range of any dispellers, the cogs going off is critical.
  13. Small sample but I feel like Ironjawz got much stronger in this edition. I played one game at 2000 points, Ironjawz vs Nighthaunts. My army absolutely crushed the Nighthaunts. This was big as I had lost every single game under GHB17. Changes to the wording of allegiance abilities and artifacts along with the nifty Cogs endless spell and the ability to stack Waaaghs made us a much bigger threat. Still experimenting with realm artifacts but it is very fun to have choices. I will say that I'm sure the game was frustrating for my opponent, which sucks. With so much speed and then a huge multiwaaagh turn, he got most of his army locked down or killed in the first two turns. Smashing and bashing allowed me to kill three of his heroes, a unit of grimghast reapers, and heavily damage another unit before he got to even swing back. It was fun for me, but I'm sure on the other side it wasn't fun at all, and I don't enjoy that. I think some of these wombo combos are going to be FAQd out of the game.
  14. Jgroover

    AoS 2 - Ironjawz Discussion

    @Skabnoze Good point. Here are the numbers with 1 and 2 warchanters buffing the unit. Brutes have severe diminishing returns and don't improve past ~5 wounds at -1 rend and 1.33 wounds at -2 rend with any combination of buffs. This seems to indicate that the best target of our battleline for warchanters is two handed Ardboys. One Warchanter buffing the unit: Ardboys x10 5.98 Wounds, 2-hander units get -1 rend Gore Gruntas x3 1.94 Wounds -1 rend from riders+.1.33 Wound 0 rend from boarsor2.67 Wounds 0 rend from boars if Grunta Charging Two Warchanters buffing the unit: Ardboys x10 6.48 Wounds, 2-hander units get -1 rend Gore Gruntas x3 1.94 Wounds -1 rend from riders+.1.46Wound 0 rend from boarsor2.92 Wounds 0 rend from boars if Grunta Charging
  15. Jgroover

    AoS 2 - Ironjawz Discussion

    Just ran some quick numbers to see which of our battleline units gets the most out of each waaagh. Here are those results. Brutes end up pulling ahead, and by quite a bit if they get their exclusive buffs. I was excited about the Gore Gruntas but it turns out they don't get as much out of it as I expected. Ardboys with 2-handers actually get quite a lot per waaagh as well. Dual Wield Ardboys x10 3.44 Wounds 0 rend 2-Hander Ardboys x10 3.44 Wounds -1 rend Gore Gruntas x3 1.33 Wounds -1 rend from riders + .75 Wound 0 rend from boars or 1.5 Wounds 0 rend from boars if Grunta Charging Brutes x5 with Boss Klaw + Smasha and a Gore Choppa 2.67 Wounds at -1 rend + .67 at -2 rend if Boss Klaw gets no hits or 1.33 at -2 rend if Boss Klaw gets any hits Brutes x5 with Boss Klaw + Smasha and a Gore Choppa w/ Megaboss Rerolling 1s 3.12 Wounds at -1 rend + .78 at -2 rend if Boss Klaw gets no hits or 1.33 at -2 rend if Boss Klaw gets any hits Brutes x5 with Boss Klaw + Smasha and a Gore Choppa against 4+ Wound Target 3.78 Wounds at -1 rend + .1 at -2 rend if Boss Klaw gets no hits or 1.33 at -2 rend if Boss Klaw gets any hits
×