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henin

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Everything posted by henin

  1. I have to apologise to everyone. I started this project with a lot of effort to get it going and I had so much hope for this but this last year has been an absolute overflow of overwhelming events in my life. Between some members of the family being hospitalized, surgeries and two other members passing, I've had to work more to aid our financial situation. I will not list all the things that have happened, there is some good but among them my brother has been diagnosed with MS... If everything wasn't enough, this took a tole on my family and I. It has been a real strain to keep up with my responsibilities and find small moments to myself rarely. I don't know when I will be able to personally continue this project but I am willing to hand the torch over to those who are able. I owe you all an apology for bringing us to this point, including all those who have worked hard to make this happen, only to have it come to a halt with uncertainty of it's progress. I hope you all can forgive me but I do hope this isn't the end of it. I am sorry. I am willing to perhaps guide over the project and get it going again but I don't know for how long and how much. If your interested, message me and we will go from there. I am very slow at responding too so please be patient. Best wishes. Sincerely, Henin.
  2. Hello everyone! So, as we were working on completing the next release of the rules, we were on track to release in the next two weeks or so but... There is something we keep coming back to and being very indecisive about (this is something we keep discussing since the beginning, when we started this project). We feel it's time we open this topic to discussion. Mount Rules/Traits(?) We know that Bretonnia is very cavalry focused with varying mounts across the units. We feel that in AOS, they will have more prominent focus on mounts with potentially, exotic mounts. Though our question is... How should we give this focus to the mounts rules? We have a few ideas but we are unsure. We are opening this for discussion. We have three ideas, one simple and similar to other established mounts rules, one more narrative focus, and the third being a sort of middle idea. Here are what we have come up with: 1. Have a selection of mount traits that give bonuses of varying types. 2. A list of mounts to chose from, potentially including exotic mounts options. 3. A list of customization options. Essentially options that allow you to make a custom mount for your mounted hero. (This being also simple options but should provide the unique aspect we are looking for just as the other ideas should. This could customise an existing mount.) What do you guys think? What other ideas do you guys have? We are open to suggestions and discussion. These ideas are all rough concepts and thus could alter of course. We really need to hear what you guys think? Cheers! -Gabe
  3. Update Here is a bit of an update. We have been working on some endless spells and we came to this! Hope you guys like them! They are not a 100% sure thing but this is what we have at the moment to add to the allegiance of Breton. The points costs are: The Great White Hart: 40 Sons of Breton: 60 Grail of the Lady: 60 The Warscroll drafts are attached here. If they don't work please let me know so I can make an alternative. Let us know what you guys think and how they test! Great_White_Hart.pdf Sons of Breton.pdf Grail of the Lady.pdf
  4. @Turin Turambar I don't know about Louen being a god but he is present in the form of the Host King of Breton (the king model in our tome currently) Is equivalent to being an avatar to a godly king entity/spirit (Louen or possibly other great kings ) through the process of Geist Bonding as we call it. A true and worthy knight who is powerful enough to be host for this, blessed by the Lady is capable of being the new King. (just to give an idea in general of whats going on here.) As for the daughter, yes she is here and she is in the pocket realm, now the realm given a proper name as Avelone. (the realm being protected in the heart of Breton society and under the watch and guard of the lady herself.) Nothing is stopping her from secretly going about if she wanted to secretly though
  5. We will be taking all suggestions and analyzing them first before I make a proper response regarding them but for you and all who might not know which file it is, here is the new file. I will start cleaning up old files through this forum as well so that nobody can get confused No worries! Sorry for the confusion! Link: https://drive.google.com/file/d/1CMGcIhYmScjNXzD7QZdZFzeiD3Pt-F0d/view?usp=sharing Things are going well! We should have a nice update soon though we are going to be generally sluggish since now we are focusing on visuals. If anybody wishes to contribute art then please message me! Also more on the endless spells coming soon! There will be a major update soon I hope! Life is making things difficult but we are hoping to pick it up again soon!
  6. Thank you very much for your work with this! Also, for anybody who might be having issues with dropbox (as I seem to be having myself lately for some reason) I have also made a Drive link as an alternative. https://drive.google.com/file/d/1CMGcIhYmScjNXzD7QZdZFzeiD3Pt-F0d/view?usp=sharing Cheers! -Henin
  7. And so with a lot of hard work and new help, the team has put together a much more polished set of rules. I wanted to get some more things together but I have had my hands full with a lot of stuff. Anywho, i am really happy with the results of this version as there was a lot of further testing and analysis done for this that we have expanded upon since the last version. I do hope you enjoy this one. https://www.dropbox.com/s/e0xfynmsdr8ngc2/Breton Battletome 0.6.pdf?dl=0 Comments are appreciated as always and please do share your tests and games with this!
  8. We are currently looking at the end of next week will be the next update. I will post it here as soon as the WIP is ready! There was a lot to change and update with many things to consider.
  9. As of right now, we are unsure of when we will have the next set of rules up. We have been working hard to put it together so that it works well in the new AoS2. We have made various play tests and some more tweaks yet to come but we should have it out very soon. Also, if not with the new version, there will be some nice developments on the full tome soon! If the stars align perfectly
  10. UPDATE Ok I know its been a while but, of course, the first thing to suffer when life takes some turns is your hobbies, and it breaks my heart, and lately for a while now, various members of our team have been going through some changes and events in our lives though we have been managing. But no worries this project is not going down. On the contrary, thanks to the diligent work of every one of the members on the team, we are making progress regardless of whats going on, albeit slowly. We may have been slow lately but when the launch of AoS 2 came out we held off on things to be sure of what our next moves and changes were going to be. Though we finally made some strides and we are finalizing some of the rules and warscrolls to prepare for a major update. Ok so we honestly had not considered this before but we discussed this and we feel that fluff-wise, there is really no way to make any subfactions. All possible divisions of any potential factions, would have basically the same or similar roster across the board. Nothing too interesting. We did have an Idea for a faction of bretonia but in the state we are in, it is not possible and the next quote I address is also something that limits us. So the best we can do is having the various Orders represented by Battalions. I believe I posted here in an earlier post, fluff and that included fluff about the orders of Bretonnia. They are all different and unique thanks to our lovely fluff-guy. (If you guys want me to repost the fluff, let me know) For this model and any and all units we come up with, we consider the ease at which it is to obtain a model of said unit. If it is easy enough to obtain, we go for it but if its too difficult for an average guy to come up with the model then we will hold off from it. Equally though we consider what people may have already built. If something was made by the majority of the community of bret players then We strongly consider it. I do have a possible idea, post-tome completion, which will have a couple fun extra units that did not make it into the tome but were good enough that we think can be used for play and put them in a mini compendium of sorts for you guys. Anywho I hope I have addressed most of the questions here other than rules. What I can say regarding rules is that we take the rules seriously, and our constant question in our minds and actually brought to challange is "Is this balanced?" we think about this all the time. So just as a reassurance and as a thank you to all of you who discuss the rules, It is very much appreciated. I look forward to posting our updated draft and see what you guys think... If you have any questions go right ahead and ask! If you want to contact me privately for any reason, don't be afraid, I don't bite! Message me whenever and I will get back to you ASAP! Cheers, Henin PS. Here is a little example of the model for The Great White Hart. INCOMPLETE entirely and very unimpressive but its something and the plans for it are beautiful. (no grand antlers yet so its a doe at the moment I guess )
  11. A little experimental draft but indeed a new version! I hope you all enjoy! https://drive.google.com/file/d/1Iyir3nveQC3_nvCE8Y4Sh1HllgYUJ-lK/view?usp=sharing
  12. Once again I bring to you a new revised draft! Hope you enjoy! let me know how it is https://drive.google.com/file/d/1qTi3W93x9GsVDeJSw9QcU6mwG5IxbI-4/view?usp=sharing edit: Missed the Defenders of the Realm
  13. Thank you guys very much for your comments in regards to the tome! We have made a lot of strides in such a short time with this last draft version and we should be releasing an edited new version by next week!
  14. oh and here is the original development page for those who want to check it out.
  15. Thank you so much! Well in order to help, simply by sharing this project with friends and fellow Bret players is enough but Tbqh, the lore and rules aspect are quite well established. We have fully planned fluff (which I will be posting soon too~) but the artistic aspect is unfortunately the weak side in the project... We really need an artist to create some artwork for the project or artwork that artists can give us permission to use.. also I can't seem to find images of models that would fit well for the book or someone who is willing to create those models. If you could help with that in any way possible that would be great. Any help at all is appreciated though. We do love hearing input and comments or ideas from the community as we've done so in the main forum topic~ Thank you!
  16. Hey guys here is the latest version of the Knights of Breton for AoS fanmade battletome! Hope you Enjoy! https://drive.google.com/file/d/1RydlhoDBMkNINgN7DF6DfZdMq66aSXbq/view?usp=sharing
  17. Here is the link for the new draft! Hope you all enjoy it and all the work done so far. https://drive.google.com/file/d/1RydlhoDBMkNINgN7DF6DfZdMq66aSXbq/view?usp=sharing
  18. We really appreciate all your insights! Thank you for all this support. I will be posting the new draft momentarily!
  19. First of all I want to say thank you for so much of your comments and time you've been giving to this project. All help is greatly appreciated! We have been very lagged recently because of my own issues with life but the project moves on and thanks to the groups' dedication and all support, we have still managed to come very close to finalizing a Beta draft of the rules. There are a lot of things coming! Also, thank you for those fluff ideas, most significantly the sons of bretonnia. It is an idea that has sparked a bit of conversation among us so we will see what we decide in the end based on all factors of fluff and rules. Also, I quoted here my comments regarding written fluff and links to fluff on the orders that seemed to have been lost in the forum logs. In case anyone wants to go back and read them, they are here. We do address the current fluff on the lady in the new setting as well as where the brets take residence. (Which is precisely in floating citadels across the realms!) as well as what happened to the pocket realm the lady created. We are open to all feedback regarding every part of this so please let us know what you think on the fluff since it seems that our mystic knights are now getting more comfortable in their new residence of AOS until the next update, Cheers! OH! Also forgot to mention! Here is the new (CORRECT) current names for the unit lists of the army! More on their fluff soon to come! As well as some sneak peeks to what we are planning. (Also a couple minor rules clarifications on a couple units) -Host King of Breton (King Louen) (No longer unique, but only 1) -Morrigna (The Fay Enchantress, now as one of three "coven sisters") (No longer unique but max 3) -The Green Knight (same) (unique and only 1) -Marshal on Pegasus -Marshal on Warhorse -Marshal on Demi-Gryph -Paladin -Paladin Standard Bearer -Handmaiden of the Lady (Damsel) -Knights Unproven (knights Errant) -Host Knights (Knights of the Realm) -Unbound Knights (Questing Knights) -The Returned (Grail Knights) -Pegasus Host Knights -Demigryph Host Knights -(Hippogryph Host Knights) (potential) -Men-at-arms -Bowman -Battle Pilgrims -Mounted Yeoman -Rangers -(Sons of Breton) (potential) -(The Great White Hart) (potential) -(Hounds of Breton) (potential)
  20. Just going to make a quick note here... 1. This is wonderful work and we consider all suggestions. We read all comments and ideas and think on each one seriously. So thank you guys very much for putting all this effort so far into this! I truly am very happy to see this progress. 2. No worries about the named Lords and such. We have already, for the longest time now, made generic names of them all. I will likely be posting them tomorrow! I just never got around to organizing it yet to post unfortunately. I hope you like the names as much as we do. Also I will be posting potentially some fluff as well to go with the units but I'm not certain yet. Keep an eye out for these coming updates and I am looking forward to further developing these rules. cheers!
  21. UPDATE: I would like to present the first rules draft of the battletome. It took a lot of time to get the rules together but we finally have a draft together that is much more representative of the final rules we are going with. This is just an Alpha version of the rules so things may change of course as well as the names of the units will not all be the same. It is all within reason though and I hope in the end you will all enjoy what we are working on. anyway! Click on the link for the rules and if you have any questions or comments please share your thoughts! https://drive.google.com/open?id=1NLkIJ1DqqgEziTu6AkN9-ZO5wWkGYZvR Also, I am providing some of the fluff for each of the Breton Orders in this other document if you care to take a read. All by the incredible Redcrossknight who is breathing life into the lore that has blossomed. I do hope you enjoy the mysterious new fun fan content we have been so lovingly been working on! Link here as well: https://drive.google.com/open?id=1yKtIYnsdblGQljub-Eouwguc8akOFmSJ If you do end up using these rules I would love to hear about it! Share your thoughts and how the event went down! I hope you all have fun with this as this is the intention! Anywho, I would like to add that I am still on the lookout for beautiful models and such to showcase in the book. I don't have any at the moment and still searching. I find many beautiful and fitting images on this site but none able to contact me on sending me a full size image of the photograph for their models or adjustments and such. If you have any i'm still looking! Cheers! -Henin
  22. Updates: Just wanted to take a moment and say happy New year's and thank you all for the support you have given us. I want to let you guys know that we always look over and consider all the input we get from you guys. So never be discouraged to share your thoughts. It is very much appreciated. I know some of you have sent me pms and don't worry I'll get to them ASAP. With the holidays we have been slowed down a lot but soon I will be releasing a new updated rules and hopefully some official warscrolls for this unofficial book prior to the holidays there have been major developments and I'm anxious to put them up! So happy New year's! -Henin
  23. Haha good to hear! That is exactly the goal and we are working as hard as we can to make it with the highest quality we can possibly make it. The more support we get the higher quality it will be! I must confess that currently the area we are stuck on is finding an artist to create or lend us artwork for the project. So if you know of anyone or any artists that are willing to support this project, please contact me or have them contact me. This project is very much going well but we still need some support. Anyway hope you enjoy the developement so far! I plan on releasing more small contents soon
  24. UPDATE: Here is a piece of the fluff that has been written by redcrossknight for this new take on the Breton forces in the AOS setting as we continue to work hard to get this together. Hope you guys enjoy, its been a long process but it is heading in the right direction, I would like to think. Age of Myth So it was that the shattered fragments of an entity that was once a goddess to both man and Aelf slowly reformed amidst the void left from a great cataclysm. Yet, when these tattered remnants finally coalesced, it was the aspect of the goddess of a human warrior race that stood powerful and ready to walk the realms once more. Of her other form, that of the Aelf maiden of moon and stars, nothing was seen. This reborn deity assumed the title of Lady of Fates, for there could be no other, and she set forth in search of the one being that could help her rebuild all that she had lost. The Lady of Fates journeyed long and far, her prescience and innate connection with the strands of destiny guiding her ever onwards towards her goal. During her travels, the Lady made two significant discoveries. The first was that the greatest, most willful spirits of those warriors who once worshipped her, had survived the destruction of their world and remained in the Ether, preserved from the machinations of Chaos and other beings thanks to their purity and strength. Shortly thereafter, the Lady came across a small, pocket realm, no more than a single world that radiated with innocence and purity. Indeed, it was a miracle that it had survived from the predation of the hungry gods of Chaos at all, and the Lady sensed the traces of her lost warrior people around it. Though she knew not why, the Lady felt protective of the world, like the instinct of a mother who has come across a long-lost child. As such, she took it upon herself to defend this tiny realm, which she named Avelone, from all who would harm it and bound it to her person with great magics that would hide it from the predatory eyes. Finally, after an immeasurable amount of time, the Lady of Fates found the being she sought: Sigmar, the God King of Mankind. Thus, she came unto Sigmar, regally cloaked in her reborn power, and offered him her aid in his quest to rebuild the lost lands and reunite those beings that remained in a Grand Alliance against Chaos. The Lady comforted Sigmar in his dark hours and lent him her great wisdom and powers of foresight. Together, the two came to agreement that would come to be known as the Fateful Pact. In return for her allegiance and support, Sigmar granted the Lady of Fates exclusive access to the spirits of her lost warrior race. Furthermore, he offered her a degree of autonomy, so that she might found her own kingdoms of men within his great vision of unified realms. In return, the Lady served as Sigmar’s foremost councilor and vowed that the armies of her followers would always fight on behalf of his great vision. The Lady of Fates meticulously upheld her half of the bargain, bar one thing: She kept from Sigmar the pocket world of Avelone, for fear that Sigmar would factor it into his sweeping visions if he were to discover its existence. Bar this one secret, the Lady of Fates proved a trusted and loyal counselor to the God King. She warned Sigmar that Alarielle would ultimately forsake his alliance to defend her own realm, firmly reinforcing her separation from that part of her that was an Aelf goddess of old. The Lady also repeatedly counseled that Sigmar should destroy Nagash before he betrayed everything that the God King was working so hard to create. Though Sigmar chose not to act on her wise words, the Lady and Nagash remained deeply at odds with one another, their hatred still smoldering with the fires of aggression from a different time and place, yet neither came openly to blows while under Sigmar’s watchful gaze. When not engaged in the tangled web of loyalties that kept Simgar’s Grand Alliance together, the Lady was meticulously rebuilding a culture long dead. Soon, the people of Breton flourished across the realms alongside the other great kingdoms of mortals. The Lady of Fates then assumed her second title, the Eternal Queen, for given her strength, wisdom, and glory; no other could have ruled the proud Bretons. From among these noble people, the Lady began to raise armies of brave knights and loyal peasantry to march forth in service of the Grand Alliance. From among the greatest of her new subjects, the Lady carefully selected those that would receive the honor of becoming the first Host Knights. Using magic gleaned from Sigmar and the knowledge of the gods of the Grand Alliance, the Lady of Fates drew the proud geists of great heroes of the lost lands from the Ether and bound their spirits to these most worthy knights. These bonded warriors proved stronger and more powerful than any normal man and though they were few in number, such was their strength and skill that they soon formed the legendary elite of the Lady’s armies. Indeed, their reputation for greatness quickly spread across the entirety of the Grand Alliance. So it was that for a time Breton society flourished and the Eternal Queen felt at peace. Avelone was protected, the brave warriors of her lost kingdom were reborn anew, and all seemed well across the Realms. But in the void, the Dark Gods that ever hungered to destroy all that was noble and good gathered their forces about them and laughed at the folly of those who thought that peace could ever be a constant.
  25. Alright, so here is a belated Easter gift! I present to you, from across the Mortal Realms, Knights, of nobility and loyalty, The Bretongyr. With the Eternal Queen ruling the fearless knights, among their Levitating Citadels, the knights of old return, Host Knights protect all they have, and serve the Eternal Queen, their Lady of Fates, against the forces of chaos.Here you can have a sneak peek at the plans for the Bretonnian Battletome! These are the rules essentially and it contains fluff, alluding to the new Brets in AoS, still in development, lead by the talented Redcrossknight. I feel there is still a lot of work to get done and fix but with this, there is at least some basis that we can work with and improve upon. This first part of the Battletome has been a learning experience all the way through. If you have any particularly constructive criticism or ideas or opinions of the contents of these pages then be my guest to comment or pm me. Bretongyr is merely a current name that we chose to work with for now. It may change (more likely than not) as well as many other things. This is merely testing the waters I also would like to know if you try out these rules with some friends! Let me know what you think and how it went. Hope you enjoy this in the meantime as we work to further improve and expand the new home of for the Knights of Old in Age of Sigmar.https://drive.google.com/a/fiu.edu/file/d/0Bz2VnYDFBl1URFJTandESkx0YW8/view?usp=sharing or https://www.dropbox.com/s/utu9z20du1wlpl8/Bretongyr Allegiance Rules.pdf?dl=0Best,Henin
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