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Everything posted by Praecautus
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Using the banana as guide and extrapolating to the picture I can exclusively confirm that halfling (or 50percentilings) raiders are coming...
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Warhammer Quest: White Dwarf Content and Expansions
Praecautus replied to BrAiKo's topic in Warhammer Quest
It had the first part of a multi part adventure. You get a set of cards, new things to do in hammerhal, an adventure and two character cards plus rules to hire them as mercenaries. -
Bling 4 da bling god, wicked
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Decided my lord needed a cloak. The one from the chaos charioteer fits nicely ? Just needs some bling now
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It looks like the top part of a long banner
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Not very exciting WIP but it's Wednesday somewhere and I have started my skull crushers. Juggernauts built and primed, riders built. First colour and wash applied. These guys will take me to 2k with spare units and characters, so lots of options for lists.
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If tilted 45 to left it looks a bit like the chains in the chaos chariot that the driver is using to control the horses. Maybe an aelven chariot - could be flying or land based. I prefer a flyer - aelven Cthulhu sky pirates
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All 5 members of the unit coming together. Trying my hand at blending on the swords, using a very basic protocol but quite pleased with my first goes.
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BasetheRuin vs. Stormcast & Khorne
Praecautus replied to BasetheRuin's topic in Painting and Modelling
That some great looking Khorne-dogs. Well done on getting through all those blood reavers and to such a detailed level. As always everything is very impressive -
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BasetheRuin vs. Stormcast & Khorne
Praecautus replied to BasetheRuin's topic in Painting and Modelling
All very nice, dracoth skin is beautiful -
Dragon Fortress (from Playmobil)
Praecautus commented on Groje's gallery image in Terrain and Battlefields
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Love it. I would buy an army like that. Reminds me of old realm of chaos with half human half insect models. Your idea made me think of other insect types that could work. Colony insect eg Ants, wasps, and bees could all make good armies individually or even as a combined destruction force of nature that has had enough. Solitary insects make good monsters - we already have a giant beetle and spider so not hard to expand this. Nice idea ?
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So warhammer aos Facebook has a tip from Duncan that is perfect for duardin and aelves
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post deleted, wrong thread
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@Teletomas thank you a lot, half my post had disappeared which did not help. Obviously some errors on my part do you input is really appreciated. I won't respond to all points as I am in work but I will take it into account for the next version. Ps i did not take it as a rant or harsh critique, just excellent input thanks
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Voodoo Zombie Cult thid is somewhat like a genestealer cult A great spirit known as a Kongo Loa had infected a town, taking over a charismatic individual and moulding them to their image. The Kongo loa has started a cult of death worshipping mortals who believe in the power of the spirits and that becoming a zombie allows them to commune with the spirits of their ancestors, gaining power. Beneath the Kongo Loa leader are Voodoo Priests who use voodoo dolls to damage and debuff enemy heroes as well as unbind Bokor darkmagicians who channels the energy of the spirits to create power spells and illusions. city guard who have been dragged into the cult. Some standard cheap troops. Supplicants crazed mortal dancers who attack with a flurry of blows. Quite weak but At any point in the battle supplicants can be converted to voodoo zombies. This is a one way change done at the order of a leader. Voodoo zombies a very very slow but very hard to shift unit. Perfect for holding an objective death dancers are a specialist infantry unit - great at hand to hand combat and very very fast but expensive. Death dancers can change in a battle to a ghede loa spirit host whereby they lose some powers but become harder to kill. They have become possessed by the spirits so it is a one way hangs. Cacophonists a unit of musicians who can buff nearby units to greater heights of frenzy while debugging enemy units due to the confusion caused by their music. The more musicians the wider and more potent the buff/debuff. Loa summonable spirits - these possess units so they replace a unit with the new spirit unit Rada Lia which can cast spells, possess a hero and add spell cast power Petro Lia who is a combat spirit, possesses a hero and provide combat power Ghede a swarm of spirits. These can only be brought in by possession of death dancers. They cause the dancers to lose some powers but gain save and maybe other powers. bit of a melee magic force with no obvious range (maybe city guard?) but with the unique point of some units being converted to another type mid battle and some debuff fun. I see them as a brightly coloured force charging across the table to cause damage with some units being changed at key points in the battle.