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Grand Exemplar

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Everything posted by Grand Exemplar

  1. If I'm honest, I completely forgot I wrote them lol
  2. I think from a narrative perspective it should be allowed. However the Pink Horror counts as slain and the Blue Horrors remain in the warband. Thats how I would do it, and associated costs etc so the warband will loose 4 gc of rating. As far as spells and pink horrors are concerned they only have arcane bolt and mystic shield. Yes they are a cheap caster. But in shardsfall, my ruleset, I have stated that while you can have several miniatures from a warscroll they all count as part of that warscroll and multiples of warscrolls are not allowed other than heroes. This would mean that only a single pink horror can cast while the rest cannot as you only have one unit of pink horrors. However this can be fun as you wont know which one will cast but thats just Tzeentch for you lol (could also be a random dice roll if the spell is cast and thats the horror that casts it). For the record I Play Tzeentch.
  3. I found this tutorial which seems well written enough, I may use newspaper instead of tissue for durability. http://www.bolterandchainsword.com/topic/286080-tutorial-capes-made-from-tissue/
  4. I just hope they go as planned, Tzeentch Willing. I hope to make some on the palador mounts as well I really like how they look and can see them looking like suitable Tzeentch Warrior/Knights. Weapon wise ill probably look at the tzaangor spare weapons and shields.
  5. Im going to have a bash at converting some warriors from the storm cast. Like i said in my previous post ive been waiting some time to see some. My idea though is using the tissue-paper/newspaper plus pva to make some large and tattered cloaks for my tzeentch warriors. Im thinking of using the Shadow Warrior helmets due to the sleekness plus they have the neck part of the cloak ready sculpted. I dont see warriors of tzeentch being too grim as such, more like fallen warrior scholars. Similar to the Heide Knights from Darksouls. Im also waiting for the sisters of silence miniatures to be readily avaliable for other conversion ideas. Should anyone have any ideas how to do the helmets as the picture please let me know
  6. This has made my ideas for tzeentch chaos warriors possible. I was waiting to see a convertion of stormcasts to Chaos warriors. Do the knight shoulder pads fit nicely? I have plans for the paladors to become Knights Of Tzeentch as well
  7. I may do. I wish i could write things like that.
  8. This is great inspiration for warband creation.
  9. Well I've done my first conversion. The picture might not be great and more will follow. Its still a slight work in progress. My Fatemaster or should I say Fate mistress. Built the halberd by drilling through the fingers. And yes she has three arms though you can't really see the third just yet. She is also on a disc of Tzeentch but as its late thought I'd share one picture
  10. Ive recently just got back into the hobby myself. Ive been sceptical over Age of Sigmar for ages but I love the new models. The miniature that drew me back in was when I saw the newly released Lord of Change. Though I havent got one yet I have the makings of a Tzeentch Army, and the Blue and Brimstone Horrors.
  11. You could check out my Shardsfall rules regarding wounding and taking out of action. Ive made it so saves can be taken against them, but should the roll on the table ignore saves then no saves can be taken. You could always do it so you can save vs Mortal wounds due to the scale of the game.
  12. My issue with warbands at the moment is that I really want a Tzaangor Shaman and Warlord on foot and Tzaangor archers on foot should be a thing. Im not sure how to do this (converting isnt the issue the kits are quite interchangeable) so rules wise im a little stumped. Horrors I dont really want to convert, Im also considering the idea of an Order character gone rogue with Daemon summoning, but im not too sure who would be suseptible to Tzeentch's favor. Plus I've got some chaos knight conversions planned with the yet to be released Stormcast Gryff knights and the Star Eagles (I think the current warriors and knights of chaos are too gritty for Tzeentch, I see them looking less skully and more knightly but with mutations.) Though I keep posting plans and beeing very Tzeenchian they keep changing, I will eventually get some models converted or at least the horrors painted for the thread
  13. Thank you OrfeoCulzean though i just had a look on the site and I came accross hooded crusader heads which are ideal for the look im trying to acheive! thank you for the site suggestion.
  14. I really need to get moving with my warband building. Theres so many nice thing on this thread! For a tzeench warband you would think converting would come naturally, however its really difficult! A friend just handed me a start collecting Tzeentch Daemons set and an ogroid thurmaturge as well. ~Which gives me alot more to build than expected. Just out of interest theres two questions i have. Does anyone know a good place to get bird heads or bird shaped helmets for some chaos warriors. And secondly (not PETA related :P) a technique for removing the fur details from the warriors of chaos shoulders and extending their cloaks over the houlders. (they will be painted in a similar scheme to the Heide knights from Darksouls 2) Gratzie
  15. Just thought I'd set up a page for the Shardsfall Ruleset. So you can post up warbands, let me know what you think of the rules which were very inspired the Hinterlands rules by bottle, and the Mordheim rules of old. Im currently working on an expanded exploration chart, as well as warbands like the old Mordheim warbands (mainly due to the massive changes to Warhammer/AoS) though these may not neccessarily be needed. Hope you all enjoy the rules, let me know if you have any suggestions! Useful Links My thanks to bottle for the Shardsfall Banner
  16. And so the warband begins. I've taken colour inspiration from Darksouls. It is only one miniature so far. But it won't take long to get the others painted. I hope to build a Fatemaster soon. I hate the old model so plans are being drafted so to speak.
  17. Thanks Hagen for sharing. I might have a play around with this technique. Im going to play around with green marble. Though blue marble (white lines) might be interesting. Ive never thought about using a technical pencil before.
  18. I can explain mordheim. Henchmen could only advance once on each statistic without skills. Whereas heroes had the maximum statistics table and can gain skills. It was only when a henchman group got the lads got talent on their advancement when they would become a hero.
  19. This looks interesting. Ill try and gey something done for this. Going by your idea suggestions I really like the idea. I have a Lord Castellant which is dying to be assembled and painted. Im thinking more Diorama rather than warband (Though I may link AoS28 into the campaign I'm running in April with a modified Hinterlands ruleset) Darksouls inspiration inbound
  20. Version 1.0.0

    305 downloads

    Moderators please tag this post as you seem appropriate (its my first file!) With Reading the Hinterlands Ruleset by Bottle, and a firm love for the old mordheim rules, I've modified and updated the Mordheim rules into a format which I think will be compatible with Age of Sigmar. I apologise for how blank the file looks (formatting isn't really my thing) I would like to mention that some of the Mordheim rules have been copied modified and updated for this document, I do not claim to have created these rules. The rules which I have updated or created are inspired by Hinterlands by Bottle and my own personal tweaks and additional rules that I see fit.
  21. I'm happy to share I've always loved skirmish games with character growth, its taken on more of a Mordheim flavour, so becomes more complex. Ive never posted anything for download on the fourms so I will have to figure out how Its a mixture of some of your original but tweaked rules, some modified Mordheim rules, modified Mordheim scenarios. Slightly modified movement rules. I cant take credit for how some of the rules are written as they have come from the Mordheim rulebook, but I've modified them in a way which is compatible with Age of Sigmar. (or so I think) I'm happy to collaborate and together maybe we can create Modern Mordheim so to speak. Regarding the name of my rule set. Ive called it Shardsfall, as a meteor of pure magic (relevant to the Realm) has crashed into the wilderness and shattered into the Wyrdshards. The alliance leaders want to accumulate these shards to give them a magical edge in the Realmgate wars. But rather commit armies to the cause (more important battles for armies to be involved with) they have sent small groups of warriors to collect these shards. Be it in ruins, wilderness or even underground.
  22. Looking forward to the read. As far as my campaign goes I've made a few personal tweeks to the original rules. Such as limiting wizards for example and making Mortal Wounds into Auto wounds without rolling rather than ignoring saves completely. Ive also taken some of the mordheim flavour in the form of critical charts (might make mortal wounds auto crits), Parry and an injury chart. So just by reducing a model to 0 wounds doesnt neccessarily mean hes out of the fight. Good work Bottle. Im happy to share my ruleset with you if you would like a look, once they are finished of course.
  23. Looking forward to the update. Im intending to use these rules in a fairly large Campaign in naming Shardsfall. Both in my local store and the Games Workshop in Bromley. The Roster will be a life saver as ve been trying to put one together but so far no luck! and 5 Scenarios will add additional variety to the games. Im also working on a table of Mortal Realm random events for each of the 8 Mortal Realms. (If anyone has done so already send me a link) Keep up the good work, its been written really well.
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