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36 Lord Celestant

About Slave2Chaos

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  1. I’ve got 10 hellstriders that I’ve been waiting for the new book to drop before I assembled them. Im rather underwhelmed, but I think whips may be the better choice. It’s a shame that their ability only triggers on the charge or I could see potential in the seeker cavalcade with slick blades as battleline. do you see potential in them at all? If so how would you build/run them?
  2. What do you think is the likelihood of new Skellies / black knights / grave guard (deathrattle) kits to go along with the release? Will they just be new one off warhammer quest sexy figs or whole new kits? How about Morghasts? Dunno, these seem to have such close ties to Nagash. Doesn't seem very Vampire to me having them around. Zombies seem extremely likely and there is a lot of talk regarding thralls. Basically I'm sitting on some black knights and skellies right now that I debating on trading and I'm just not sure if I want to. I am really hyped for finally having an interest in a death army.
  3. @mrteige Excellent work on the crusher. Gives me gorilla vibes
  4. 1. Yes as above 2. It’s due to the old silver tower boxed game. Some of the acolytes found in there had 2 blades. You are correct in noting that the new box set does not have them ... but feel free to convert as suggested above. Per the warscroll “paired blades” allow you to reroll hit rolls 3. Mileage may very. If your avoiding big competitive tournaments and playing friends/local clubs than I’d say your good. In which case , yes, those models would be best represented by paired blades. I would try and Tzeentch up the models somehow. Add one or 2 “instigators” in the unit. while paired blades are probably not the most “competitive” choice I would make sure you at least get a scroll in there. 1 per 10. good luck and good gaming
  5. @Gorthor21 I feel like cities have better shooting options than kurnoth with bows. Although coupled with a Arch Rev they could be a interesting hidden path back field distraction. I am still of the mind that scythes would be the better option. While I realize magnetizing is the safest answer, the additional modeling difficulty plus not losing track of the pieces make this a less than ideal option. @The Red King I do like that Revenants count towards table drops for hidden path while still being extremely mobile after the fact for objective grabbing shenanigan's. Although I do love me some shadow warriors. guess it would depend on the rest of the list composition to determine if the requirements have been met for 1 in 4 Sylvanth and 1 table = 1 hidden path. When Shadow Warriors use their warscroll deepstrike ability they don't count as a table drop for hidden path. Seems like it would be worth having a unit of 5 as an option to play around with. Do you find yourself wanting more than 1 unit of 5? or even larger units? they really don't see that flighty ...
  6. @The Red King. I'm really not keen on getting a bunch of Dryads. Alarielle is a beautiful model that I wouldn't mind getting but I feel like if I do it will be a slippery slope form there. In order to get the most of her I'll end up getting a whole Sylvaneth army, and that's not something I need nor want lol. Currently I'm thinking 6 Kurnoth will be the best investment. Scythes probably. Possibly Drycha ... maybe an Arch-Revenant to buff the kurnoth? I think I want to skip all the treelord variants, seems like they operate vastly better under Sylvaneth allegiance (or need trees) and don't offer Cities much comparatively. Revenants sound interesting but not sure if I really need them when I have shadow warriors competing for a similar deepstrike objective grabber / skirmish annoyer.
  7. Living City and Tempest eye are my preferred cities. As I slowly expand on my leftover end times elves (mainly dark, a few wood and high elf units) I was curious what Sylvaneth units you would want to have available in your collection when list building for the Living City? I really want to avoid collecting an entire army of Sylvaneth but a few units would really appeal to me and offer a very different hobby/paint experience. Drycha seems popular. 6 Kurnoth?
  8. @Skarband Id start with the following and edit to taste based on what you play regularly (your meta) Allegiance: KhorneSlaves to Darkness Daemon Prince (210)- General- Axe- Command Trait: Hew the Foe- Artefact: Thronebreaker's TorcSlaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Killing FrenzyBloodsecrator (120)5 x Blood Warriors (100)10 x Bloodreavers (70)3 x Mighty Skullcrushers (160)Gore Pilgrims (140)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 60 Gore Pilgrims is not necessary and you can lose the battalion for more blood warriors or reavers. With it you have room for one more relic that again will largely be based on what you play against. It will also allow you to familiarize yourself with the battalion as it is a very common basis for mortal lists. If you chose to pursue the skull crushers I would look at picking up a Lord on Juggernaut soon. The model is relatively tanky and not too killy, but it will allow you to create lists with Skullcrushers as battleline. Opening up a very different playstyle that will make use of all those crushers. Good luck.
  9. @Eorek That is an amazing conversion ... I much prefer it to the standard Tauralon and even the upcoming Teclis. Well done! Looking forward to a painted update
  10. That is one amazing Colossal Squig. Well done and welcome!
  11. Indeed. If I drop the battalion then the Karkadrak wouldn't be as worthwhile due to the missing artifact. That would leave me 360 points to play with if I Dropped the Karkadrak and Battalion. I feel like I am really lacking in damage output. I could fit a Lord on demonic mount to keep some synergy with the Knights (and fit in a 3rd unit). Belakor is always fun ... More Juggernauts .... Regardless, I have pretty much all chaos options(models) available to me. Any recommendations?
  12. @Hannibal That was something I considered but It all comes down to not having enough points to include all the toys I want. Allegiance: Khorne- Slaughterhost: The Goretide Lord of Khorne on Juggernaut (160)- General- Command Trait: Hew the Foe Slaves to Darkness Daemon Prince (210)- Axe- Artefact: Thronebreaker's TorcSlaughterpriest (100)Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver6 x Mighty Skullcrushers (320)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsChaos Warshrine (170)Brass Stampede (140)Hexgorger Skulls (40)Total: 2010 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 133 That puts me 10 points over. Something needs to go ... but what? Easiest drop would be the skulls putting me at 1970, or I could just lose the lone slaughter priest on foot but that leaves me relying on the shrine for all the priestly goodness. If I want to keep the fundamentals of mounted knights and juggers then I could drop the Demonprince but I love his command ability and he is still a fast melee threat. Losing the 3 hounds also loses 3 dispell attempts from the collars in what appears to be growing magic dominant meta. All the Lord on Jugger offers is Juggers as battle line and a somewhat durable body ... Decisions decisions
  13. Another idea ... sensing a theme? Allegiance: Khorne- Slaughterhost: The GoretideSlaves to Darkness Daemon Prince (210)- General- Axe- Command Trait: Hew the Foe - Artefact: Thronebreaker's Torc Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver Slaughterpriest (100)5 x Flesh Hounds (100)5 x Flesh Hounds (100)5 x Flesh Hounds (100)3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsChaos Warshrine (170)Brass Stampede (140)Hexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 140
  14. @Salyx to be honest it’s for the extra dispelling powers and magic resistance with stuff like teclis, kroak, tzeentch and all the other magic hype I foresee becoming such a factor in the meta. If I get to use the command ability on the thirster then bonus but I don’t see it as much of a loss when compared to the anti magic powers. On that note I also don’t think that goretide command ability is all that good as reavers and blood warriors end up as blood tithe regardless. They are primarily used as character screens or to sit on home objectives. That command ability gives them speed but they don’t compare to knights with the stoker and karkadrak. I am also apprehensive to use them as screens for the larger bases on the knights as they can jam up my own lines. The knights are already plenty good at that on their own. My other list looks to use the Goretide mortal bonus on objectives with a more Chaos knight focused list.
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