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Slave2Chaos

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35 Lord Celestant

About Slave2Chaos

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  1. @Skarband Id start with the following and edit to taste based on what you play regularly (your meta) Allegiance: KhorneSlaves to Darkness Daemon Prince (210)- General- Axe- Command Trait: Hew the Foe- Artefact: Thronebreaker's TorcSlaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Killing FrenzyBloodsecrator (120)5 x Blood Warriors (100)10 x Bloodreavers (70)3 x Mighty Skullcrushers (160)Gore Pilgrims (140)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 60 Gore Pilgrims is not necessary and you can lose the battalion for more blood warriors or reavers. With it you have room for one more relic that again will largely be based on what you play against. It will also allow you to familiarize yourself with the battalion as it is a very common basis for mortal lists. If you chose to pursue the skull crushers I would look at picking up a Lord on Juggernaut soon. The model is relatively tanky and not too killy, but it will allow you to create lists with Skullcrushers as battleline. Opening up a very different playstyle that will make use of all those crushers. Good luck.
  2. @Eorek That is an amazing conversion ... I much prefer it to the standard Tauralon and even the upcoming Teclis. Well done! Looking forward to a painted update
  3. That is one amazing Colossal Squig. Well done and welcome!
  4. Indeed. If I drop the battalion then the Karkadrak wouldn't be as worthwhile due to the missing artifact. That would leave me 360 points to play with if I Dropped the Karkadrak and Battalion. I feel like I am really lacking in damage output. I could fit a Lord on demonic mount to keep some synergy with the Knights (and fit in a 3rd unit). Belakor is always fun ... More Juggernauts .... Regardless, I have pretty much all chaos options(models) available to me. Any recommendations?
  5. @Hannibal That was something I considered but It all comes down to not having enough points to include all the toys I want. Allegiance: Khorne- Slaughterhost: The Goretide Lord of Khorne on Juggernaut (160)- General- Command Trait: Hew the Foe Slaves to Darkness Daemon Prince (210)- Axe- Artefact: Thronebreaker's TorcSlaughterpriest (100)Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver6 x Mighty Skullcrushers (320)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsChaos Warshrine (170)Brass Stampede (140)Hexgorger Skulls (40)Total: 2010 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 133 That puts me 10 points over. Something needs to go ... but what? Easiest drop would be the skulls putting me at 1970, or I could just lose the lone slaughter priest on foot but that leaves me relying on the shrine for all the priestly goodness. If I want to keep the fundamentals of mounted knights and juggers then I could drop the Demonprince but I love his command ability and he is still a fast melee threat. Losing the 3 hounds also loses 3 dispell attempts from the collars in what appears to be growing magic dominant meta. All the Lord on Jugger offers is Juggers as battle line and a somewhat durable body ... Decisions decisions
  6. Another idea ... sensing a theme? Allegiance: Khorne- Slaughterhost: The GoretideSlaves to Darkness Daemon Prince (210)- General- Axe- Command Trait: Hew the Foe - Artefact: Thronebreaker's Torc Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver Slaughterpriest (100)5 x Flesh Hounds (100)5 x Flesh Hounds (100)5 x Flesh Hounds (100)3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes3 x Mighty Skullcrushers (160)- Ensorcelled Axes5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsChaos Warshrine (170)Brass Stampede (140)Hexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 140
  7. @Salyx to be honest it’s for the extra dispelling powers and magic resistance with stuff like teclis, kroak, tzeentch and all the other magic hype I foresee becoming such a factor in the meta. If I get to use the command ability on the thirster then bonus but I don’t see it as much of a loss when compared to the anti magic powers. On that note I also don’t think that goretide command ability is all that good as reavers and blood warriors end up as blood tithe regardless. They are primarily used as character screens or to sit on home objectives. That command ability gives them speed but they don’t compare to knights with the stoker and karkadrak. I am also apprehensive to use them as screens for the larger bases on the knights as they can jam up my own lines. The knights are already plenty good at that on their own. My other list looks to use the Goretide mortal bonus on objectives with a more Chaos knight focused list.
  8. Here’s 2 lists I want to try out once Covid has subsided and I can get to collecting some more skulls for the skull throne. Appreciate any ideas/input. Especially the second. Many thanks. Allegiance: Khorne- Slaughterhost: Reapers of VengeanceWrath of Khorne Bloodthirster (300)- General- Command Trait: Mage Eater - Artefact: Skullshard Mantle Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver Bloodsecrator (120)Slaughterpriest (100)Slaughterpriest (100)Bloodstoker (80)5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Reaver Blades10 x Bloodreavers (70)- Reaver Blades5 x Flesh Hounds (100) 5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsGore Pilgrims (140)Hexgorger Skulls (40)Wrath-Axe (60)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 130 AND Allegiance: Khorne- Slaughterhost: The GoretideSlaves to Darkness Daemon Prince (210)- General- Axe- Artefact: Thronebreaker's Torc Chaos Lord on Karkadrak (230)- Artefact: Gorecleaver Bloodsecrator (120)Slaughterpriest (100)Slaughterpriest (100)Bloodstoker (80)5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Reaver Blades10 x Bloodreavers (70)- Reaver Blades5 x Flesh Hounds (100) 5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled Weapons5 x Chaos Knights (160)- Ensorcelled WeaponsGore Pilgrims (140)Hexgorger Skulls (40)Wrath-Axe (60)Total: 1900 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 124 100 points to play with, 200 if I drop the hounds altogether ... maybe load up on blood warriors or another 5 knights to throw at my opponent 🤔 and do I really need the stoker ....
  9. Would you care to elaborate on this? Im really interested in running a more dragon ogor focused list and would like any ideas/tactics to get a head start with.
  10. @Grimmlock619 so they only thing I really don’t like about your list is the 10 dreadspears. Maybe switch them out for more free guild or another unit of 10 dark shards? Or more shadow warriors ... sisters of the watch or thorn ... dunno ... I just don’t much like 10 spears by themselves. It will net you 130 points to play around with.
  11. Yeah. Alarielle and Drycha really don’t need to be deployed off the board via hidden path with how fast they are. It will also avoid cumbersome rules arguments. @Grimmlock619 it would give you another fast threat besides Durthu and Drycha (sort of lol). How limited are you on models and is there anything that’s a must have? If this is still in regard to the 9 longstrikes I’m afraid your in for an uphill battle if so as they can reliably snipe off Durthu and Drycha a phase. Maybe try and get lifesurge in there somehow to top off their health in case he has a poor round of shooting. I would actually recommend a tree lord ancient In this situation. He can summon trees to block LoS on those longstrikes. And if Durthu just so happens to be in said trees while swinging his sword then bonus. Give the ancient life surge and he will be best bro’s with Durthu. I wouldn’t bother with hidden path in this case as those trees will make a decent LoS blocker right in the middle of the board.
  12. @Kramer No worries man, honestly I don't even have a list at this point. Just discussing ideas to get my 30 executioners back on the table. @Popisdead had brought up some interesting ideas to do just that. I just hate relying on magic so much so in order to pull it off. The Knight Azyros wasn't mentioned in his original run down. Just wanted to bring it up as another option, which also has the benefit of effecting any shooting that may be targeting nearby enemy units. I honestly think that the biggest weakness in the above tactic is the fact that Cities will rarely get to determine who goes first and thus must deploy accordingly. With such strong alpha strike and magic lists out there it really effects the viability of successfully pulling off that "trick". So I am considering a strong beta strike as it will be more widely applicable. And only requires a sorceress to implement. The Azyros being a little sprinkle of awesome sauce if I can pull it off. Neither of which relies on magic to implement. Essentially I want to minimize the amount of chance in order to be successful. Magic is horrible in this regard. Not only do you have to make a role, your opponent has ways to counter said roll if you do. Unlike for example priest buffs, command traits, and auras. Its just hard to compare apples to pineapples ... just cause they both say apple doesn't mean they taste the same .... Ultimately I am always looking for ways to get my old dark elves on the table and am grateful for executioners to even be a topic of discussion again. I think that their speed when coupled with a sorceress is their best attribute, that and mortals on to hit rolls instead of wounds. So I intend to get them on the table and will report back with my findings .. whenever I start gaming regularly again. Lumineth will also be bringing the ignore -1 rend to the table again so depending on how popular they end up being in your meta that could be a factor.
  13. @Kramer I don't think magic has to be all or nothing as the only options, you just cant rely on it when there are such power houses and hard counters out there. Its a nifty trick, but I am extremely skeptical at how often it will actually play out. Stems largely from how I approach the game and list building in particular. I always create lists that are looking for a good time at a 1 or 2 day event. I don't expect to get first place with it but I also don't want to be walked over. I want an "all comers" list that just happens to include a model or 2 I painted/converted and fancy looking at lol. We have a large number of players in my gaming group, but rarely know who and what army you'll be facing come game night. Seraphon has been a regular in my gaming group prior to the new book and covid, 1 regular Khorne player, The occasional DoT. Stromcast knight incantor that is commonly found throughout various order armies, oh the Rune Lord from Cities is also quite popular ... Nagash/Arkhan ... I honestly think Destruction is the only group that is lacking in solid magic defense, comparatively speaking. Most commonly I see Mawtribes with Stone Horns or Ironjaws with their strong alphas. So I would be deploying to screen and limit that potential alpha and thus denying my own ability to alpha. Especially since Cities rarely control the first turn decision making process. When playing to counter charge or for the double, you are less reliant on those casting rolls to get off the movement shenanigans. Instead just a command point to run and charge. *possibly 2 command points with lumineth lol. Hopefully my ramblings / train of thought make sense .... Otherwise I don't think there are any other ways to get reroll hits on Executioners to fish for those 6's, at least not that I am ware of. Happy Gaming
  14. 1. I have 20 Darkshards, might as well use them. 2. Secondary screen to Eternal Guard 3. With the Sorceress stabbing them every turn, and being ablative wounds for my general they will be dying plenty. 20 keeps them around to perform both functions with the added benefit of keeping their +1 to hit while above 10 models. 4. Lifeswarm is primarily used to keep the eternal guard on the table and replenish sisters as needed. D6 models being returned. If for some reason the Eternal Guard are destroyed, the Dark Shards will be my next line of defense. Keeps the sisters firing longer, especially if I can pull off the 3' Loose Until the Last by keeping them just behind the Eternal Guard or Dark Shards. 5. Phoenix guard would be another route but I am trying to maximize the Wanderer synergies and give Eternal Guard a go.
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