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Slave2Chaos

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  1. Sent. And I’ve updated the link so that it shouldn’t expire anymore. Welcome to the cesspool of joy!
  2. Allegiance: Cities of Sigmar- City: Settler's Gain- Mortal Realm: Hysh- Grand Strategy: Prized Sorcery- Triumphs:Freeguild General on Griffon (305)- General- Shield & Greathammer- Artefact: Amulet of Destiny (Universal Artefact)Celestial Hurricanum with Celestial Battlemage (280)Lyrior Uthralle, Warden of Ymetrica (215)Scinari Loreseeker (170)3 x Demigryph Knights (175)*- Cavalry Halberd3 x Demigryph Knights (175)*- Cavalry Halberd10 x Freeguild Handgunners (105)1 x Scourgerunner Chariots (80)20 x Vanari Auralan Sentinels (300)- Reinforced x 13 x Aetherwings (65)3 x Aetherwings (65)3 x Aetherwings (65)*Hunters of the HeartlandsTotal: 2000 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 114Drops: 12 My current idea for Settlers based cities. Enjoying what LRL has to offer while throwing up some Griffins to pin as much of the enemy in place. The rest of the list tries to cap objectives and go pew pew ... not sure on spell make up and which battalions to add. Very high drop count so Battle Regiment maybe?
  3. Thinking about the following. Really not sure about the grand strategy … or the exact battalion arrangements. Allegiance: Kruleboyz- Warclan: Big Yellers- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: Snatchaboss on Sludgeraker Beast (315)- General- Command Trait: Supa Sneaky - Artefact: Amulet of Destiny (Universal Artefact)Swampcalla Shaman with Pot-grot (105)Swampcalla Shaman with Pot-grot (105)Breaka-Boss on Mirebrute Troggoth (180)- Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Fast 'Un- Universal Spell Lore: Flaming Weapon6 x Man-skewer Boltboyz (240)- Reinforced x 16 x Man-skewer Boltboyz (240)- Reinforced x 13 x Man-skewer Boltboyz (120)1 x Marshcrawla Sloggoth (150)10 x Hobgrot Slittaz (80)10 x Hobgrot Slittaz (80)6 x Fellwater Troggoths (310)- Reinforced x 1Soulsnare Shackles (65)*Warlord**Hunters of the HeartlandsTotal: 1990 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 124Drops: 11 Really looking forward for trying to port the mire brute into someone’s face and hopefully getting flaming weapons off. (Or shackles lol) = Massive distraction. The rest of the list builds itself in typical kruleboyz fashion. Currently I’m not sold on guyrippaz just yet …. I will be trying a unit of 20 eventually. For now Im interested in trying trolls. A block of felwater as a more durable bully unit that can actually grind vs gutrippaz. They can hold an objective while bolt boyz go pew pew. woth the possibility of going full troll with 3 mire brutes a real possibility.
  4. I’ve been really considering a unit of 6 Fellwater to ally in (possibly rock) just so I can have a unit to push forward and take’n hold objectives. Not sure which set is better at it honestly but fellwater fit the theme more better. Maybe even a gate breaker? Otherwise in pure kruleboyz all u really have is the sludgeraker, maybe a killaboss on gnashtooth or mire brute. Gutrippaz and Hobgrots sure as hell arnt going to hold a point. Your boltboyz are already going to be a high priority target and too busy shooting. Castle tactics based on boltboyz honestly seem like a trap to me. Only looking to run 2 units of 6 at most myself. can you really rely on low drop plus casino dice / magic to pen an opponent in their territory? That’s 3 sludgerakers? Plus a shaman or 2. At least sneaky miasma is only a 6 to cast.
  5. @Karang029 Here ya go https://discord.gg/QbMQ4pX2
  6. Disregard … link should no longer expire, if you have any issues please feel free to DM or comment below.
  7. Was looking for an active Maggotkin Discord server but haven't been able to find anything so I decided to create my own and wanted to share it with everyone. https://discord.gg/xc8pAFNd2Y Come join us and please share any ideas/input on how to improve and keep growing, Many thanks and enjoy
  8. @flamingwalnut I was looking at the mechanical Serberys hound/horse guys as Outriders/Pistoliers. They seemed a bit small for Demigryphs though. My dwarves are mostly KO related so the tempest eye tech thing works or you know realm of metal.
  9. @Neil Arthur Hotep Yeah, its the Ghur mage (movement spell) ... didn't notice it was Ghyran
  10. So I'm not a huge fan of the current Freeguild aesthetic. Much preferring Elves and Dwarves. As my collection expands and I want to try new builds with 3.0 I've been looking at some of the Human options. My current idea is to go the 40k Admech route to cover most of the options. Yet I'm not sure what to do about the Griffon and Demigryphs. So I was hoping for a little help on ideas. I'm open to conversions but nothing ridiculous or prohibitively expensive. Current thoughts are just putting Dwarves or Elves on them and calling it good but id like to do something with a little more wow. Appreciate any thoughts/advice. I'm open to other game systems / 3D prints. BUT I don't want to sacrifice quality to a point where they stand out like a sore thumb vs GW. Many thanks.
  11. @Leemer Yeah that's a problem I keep running into as I try to set up power pairs / synergies. Shackles would another great choice and id rather have it but it puts me 5 points over. As is. I honestly threw in Lifeswarm just because it fit points wise and to have it as an option incase my Ironbreakers get into trouble and the battlemage's movement spell wouldn't be as important later on if I position correctly early game. I cant do a direct trade on irondrakes as they are 160 vs the Ironbreakers 115. And without Bridge or other reliable movement shenanigan's plus no buff cart ... I just dunno. I feel like i would want more support to make the Irondrakes shine. Sisters of the watch are even more at 180 and I would want to include a nomad prince to help their output. Not as necessary though. I could do Shadow Warriors but again at 120 points I'm 10 over and need to shuffle some other areas. Honestly I want to use some Demigryph Knights but I just don't have the models currently. I could do Drakespawn Knights ... BUT that messes with my Battleline durability and will make my grand strategy more of a liability ...
  12. Looking at adding the new Warsong Revenant and a tree lord ancient combo to my living city build options. Think its worth it?
  13. Allegiance: Cities of Sigmar- City: Hammerhal- Mortal Realm: Aqshy- Grand Strategy: Hold the Line- Triumphs: InspiredRunelord (100)***- General- Command Trait: Blood of the Twelve- Artefact: Amulet of Destiny (Universal Artefact)- Universal Prayer Scripture: CurseBattlemage (115)***- City Role: General's Adjutant- Mortal Realm: Ghyran- Lore of Cinder: Wings of FireAnointed on Frostheart Phoenix (315)***- Artefact: Arcane Tome (Universal Artefact)- Universal Spell Lore: Flaming WeaponLord-Castellant (130)***Gotrek Gurnisson (435)*- Allies20 x Ironbreakers (230)**- Reinforced x 120 x Ironbreakers (230)**- Reinforced x 110 x Longbeards (105)***- Ancestral Weapons & Shields10 x Vindictors (280)*- Reinforced x 1Emerald Lifeswarm (60)*Hunters of the Heartlands**Hunters of the Heartlands***WarlordTotal: 2000 / 2000Reinforced Units: 3 / 4Allies: 435 / 400Wounds: 106Drops: 9 Here is the list I am currently looking to run at a local 1 day tournament. Would appreciate any input / ideas on how to improve it. As far as options go I've got pretty much all Elf and Dwarf options but minimal human options when it comes to available models. Many thanks and greatly appreciated.
  14. What's your thoughts/verdict on Mighty Skullcrushers? I know coherency causes issues but running 3 units of 3 as solid mobile anvils seems pretty legit to me. 170 points gets you 15 wounds on a 3+ save. Decent output ... still a fan of ensorcelled axes even in 3.0, makes rolling the dice easier lol.
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