```Lightning Reactions stays
Aetherquartz lost casting an extra spell but is otherwise the same
Command Traits
Mostly mediocre
1 can allow a unit of stoneguard to be 3W each
Artefacts
Old artefacts plus the old subfaction ones
Spell lores
Lore of Hysh lost lambent light but gained Overwhelming Heat
Temple lores are only 3 spells now
Wind - Turn off CAs, heal, teleport
Mountain - Stoneguard do MWs on 5+, crippling vertigo, bad damage spell
Nations
Ymetrica - Ignore up to -2 rend for alarith
Syar - Start with 2 AQ
Illiatha - Count as 2 on objectives with Vanari
Zaitrec - +1 to casts and unbinds
Alumnia - Vanari units will always run at least 3"
Helon - +1 attack when shooting something within 6"```
```Teclis mostly unchanged
banner hero gives 18" run+charge aura
calligrave warscroll spell adds effect to enemy hero: take 1 MW for each non-MW taken
cathallar unchanged and cheaper
regent damage 2 with sword
Eltharion does 3 damage with both swords
ballista does 3 damage against monsters
bladelords perfect strike is a 2+ for a MW
flurry of blows works like vanquishers and has sunmetal now. Regent can improve to 5+
sentinels range is 24 but becomes 30 if near ballista
stoneguard deal 1 MW in addition on 6 to hit
Avalenor rend -2 for hammers
Allies: Stormcast, Deepkin, Sylvaneth, Cities
```found this on Facebook not sure if it's been shared yet