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Doom & Darkness

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About Doom & Darkness

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  1. Hello everyone, I feel like I should be here, so time for some shameless promotion. I have been making Youtube videos focusing on Age of Sigmar content for almost 5 years now. I have a regular monthly show called Doomcast where I talk about all things topical and try to have a bit of fun with it all. Then during the month I release battle reports, Battletome and unit reviews as well as some lore videos. All revenue and proceeds from my channel go to charity so every subscription, like or positive interaction with the channel helps to donate to charity. I have a Stardrake giveaway running at the moment and to enter simply clink on the link to the video below and hit the subscribe button, all existing subscribers are already entered! The winner will be announced during the community section of Doomcast Episode 5 which is scheduled to be released in approx 2 months. All proceeds and revenue generated by my channel are donated to charity and this months charity is Dementia Australia. Good luck to you all!
  2. Hello folks I just wanted to let people that my Youtube channel has a Stardrake giveaway running at the moment. To enter simply clink on the link to the video below and hit the subscribe button, all existing subscribers are already entered! The winner will be announced during the community section of Doomcast Episode 5 which is scheduled to be released in approx 2 months. All proceeds and revenue generated by my channel are donated to charity and this months charity is Dementia Australia. Good luck to you all!
  3. I rarely come to these parts of the world, but I wanted to drop by to say thank you for taking the time to write this post. It is both well written and very well considered. The pace the meta is evolving at the moment, and Games Workshops goal to release and update all the different factions means that feedback provided late last year cannot factor in the dramatic changes to the meta since that time. I think this is an understandable dilemma caused by operational and logistic demands. As detailed in your article, some of the points changes required to make some old units viable are so drastic that is seems ridiculous. Most of the perceived problems we have are concerning rules, not points. If you are writing rules that are either so unique or so extreme that accurately pointing units with those rules is seemingly impossible, there is an issue with the rules writing. One thing about Games Workshops promotional videos is that they allow you to tell what THEY (games workshop) think is important. According to their own inside the studio video, there is a heavy focus on the new 1000 point system. How many Age of Sigmar rules writers do they have? Between the pace of battle tome release's, new GHB, Forbidden Power, promotional events and maintaining a production pace that meets corporate demands. How much time do they have to write well thought out and considered rules? Recently I made a reactive and emotional video regarding my frustrations with both the Games Workshop community articles and the rules writing team. The sentiments represented in this video have been building up for several months. The last thing I want to do is be hurtful to anyone working at Games Workshop by being overly negative about one aspect of the hobby. The video is the polar opposite of this article. It is reactive, emotional, and done in the spur of the moment. I do, however, suggest that people pay attention to the comments and like to dislike ratio. It seems my frustrations are not mine alone but also felt by the majority of people in the community. What I think most people are upset about beneath all the back and forth about points and rules is that people feel a real disconnect between how most people enjoy playing Age of Sigmar and how the rules writers play/write Age of Sigmar. I have put a link to my video below and as I said above don't bother watching it but instead take the time to read the comments. +++ MOD HAT +++ Sorry, TGA is a family friendly forum - your YouTube video title wasn't!
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