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Gilby

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82 Celestant-Prime

About Gilby

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  1. I'd look into having a way to kill your own pinks to generate some blues (an endless spell). Also wanted some advice, how many enlightened should you wait for before folding 6 back? Was thinking of running 2 units of 6, as whilst it'll mean I never get to bring as many back, it does give me some redundancy and splits the enemy's focus. Thoughts?
  2. A save roll is the roll you make to save an inflicted wound using the save characteristic (adjusted for modifiers). Disgustingly resilient, death save, etc. isn't a save roll it's an ability that prevents or reduces damage. See Skarrbrand's rule on total carnage for an example of where this is distinction is made. All that rule is saying is don't make the wound/save roll for the successful hit you just made.
  3. As people wanted to be explicit, app says "last updated", not published, FAQ uses the word "published". So use what's in the book and don't stack the ability they've moved off of the skyfires/enlightened onto the shaman.
  4. But it doesn't explicitly state that it has to be published by GW, so by this logic I can just post one I made up on here with today's date and then everyone has to use that? Doesn't say that the date has to be written on the warscroll. It says "Warscrolls with a date of publication." A warscroll in a book has the books date of publication as the date the warscroll was published.
  5. I don't like how he does as much damage charging into a unit as some tiny juggernauts. He does less than alariels beetle on the charge even though he's practically big enough to pick it up in his jaws.
  6. The one Tzeentch off fight I had actually resulted in less spells than normal as we just unbound each others. As much as I want the fatepoints I want a gateway to the face even less.
  7. A double turn will let them clear you off the board. Saving up fate points didn't really seem to be much of an option, better to spend them early and get another line of bodies up.
  8. Not sure what was in those 2 lists unfortunately. Came 33rd with changehost though, first time actually playing Tzeentch or AoS2 as well. Got a bit lucky with some scenarios and match ups. Managed to win 3/5 games even though I was practically tabled in 4/5 of them! It's lacking any threat in combat, but not sure it ever had that before? Think I'd do better with some more diverse summoning options to play with.
  9. Roll 9 or more for a casting roll and you can attempt to cast one extra spell this hero phase. If you roll 9 or more on that second spell do you again generate one extra spell? Page 6 https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_Basesizes_en.pdf
  10. So, was wondering if I could get some advice on the following list. Lord Of Change (380) - Artefact : Mark of the Conjurer - Lore of Change : Bolt of Tzeentch Herald Of Tzeentch (140) - Staff of Change - Lore of Change : Tzeentch's Firestorm Herald Of Tzeentch (140) - Staff of Change - Lore of Change : Unchecked Mutation The Blue Scribes (140) - Lore of Change : Bolt of Tzeentch Curseling, Eye of Tzeentch (160) - General - Command Trait : Magical Supremacy - Artefact : Ignax's Scales - Lore of Fate : Treacherous Bond 10 x Pink Horrors Of Tzeentch (200) - Lore of Change : Bolt of Tzeentch 10 x Pink Horrors Of Tzeentch (200) - Lore of Change : Treason of Tzeentch 10 x Pink Horrors Of Tzeentch (200) - Lore of Change : Fold Reality 10 x Brimstone Horrors Of Tzeentch (70) 10 x Brimstone Horrors Of Tzeentch (70) Changehost (180) Chronomantic Cogs (60) Geminids of Uhl-Gysh (40) Soulsnare Shackles (20) Plan had been to take turn one, use the umbral portal and throw all my spells and endless spells into the most important part of my opponent's army. And generate like 12 fate points doing that. With the recent FAQ limiting the portal to one spell I decided to remove it and give LoC another spell with the cogs and the extra fate points as he always rolls a double (so 6 a turn from him). I'd also hoped to use the Curseling to steal/unbind endless spells and get them myself (but that has been quite rightly removed as an option too). I'll still use him to steal and unbind when I can cast the spell myself though. Plan is still to use the geminids and shackles to try and tie down the board a little. Use the brims to deny space/bubble wrap and basically sacrafice pinks for blues->brims whilst generating enough fate points to put down more pinks. So in light of that does anyone have any suggestions of what I could do and any minor tweaks? What is my biggest weakness/oversight? Feels pretty glass cannony to start with and with the portal gone I'm not sure it's even a cannon anymore!
  11. No, you can take them, unmarked/Khorne/Slaanesh as allies. When marked with Tzeentch they are no longer allies as they're part of the DoT.
  12. What the title says. Is there a rule somewhere clarifying/confirming this?
  13. I asked about it in the old 'Let's Chat' thread after all the GHB2018 stuff was leaked, and Tony Moore said you couldn't go above the starting unit size. Not sure if that just applied to GHB2017 or if there's an overarching rule that prevents it and still applies? My guess is that it is/quickly will be prohibited. Otherwise what's to stop you taking a single exalted flamer for 100 points and then just folding reality on it to get 5 more?
  14. Supergluing a penny under the base solves this problem really well!
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