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xking

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  1. Also from the book "WORKWAYS: Studies by the Council of the Forge showed that workers commuting to their factories by foot were inefficient. They’d often get distracted, or take indirect routes. Their movements caused traffic on the major roads, and valuable minutes were lost from work shifts. The workways solved that. These suspended, clanking mechanical belts link the upper floors of each major housing block to the factories of the Inner Circle. They’re relatively safe, sturdy, and secure, and they get tired workers efficiently between factory and domicile, any time of the day. Gridlock only occurs at the towering workway interchanges, where workers who don’t live near a direct line to their factory switch conveyor belts, but this is a rare case — employers own housing, and make sure they place their staff somewhere convenient. Services have sprung up to cater to the workways’ passengers. Vendors sell food, drink, and tobacco. Some sell beer to those on their way home. ‘Riding the Belt’ — stopping off at every belt-side tavern and bar between work and home — is one of the city’s favourite drinking games. ‘Hooking’ drunks — snagging them with long shepherd’s crooks, off a belt and into a pub — is a source of casual work for elders and youngsters alike. There’s even a scoreboard of the most successful ‘crooks’."
  2. The AoS loremasters discord guys are doing math on the size of the Greywater Faatness. According to the book, the Outer Wall of the Greywater Faatness is divided into 12 sections of ten miles. Forming a perfect circle. They came up with this. It's a bunch of math stuff quotes "If so, radius is 60 miles then, and the area is about 11310 square miles via pi*r^2" "it’s like 37x the size of New York, right? Since NY is 300" "It’s about twice the size of Tokyo" "Wait, that’s not right. You calculated radius by halting the circumference. Radius is C/(2pi" "Radius is closer to 19 miles, It’s about 1146 square miles." "this city is twice the size of LA" "Nearly four times bigger than NYC"
  3. More lore from the Greywater Fastness RPG book. From the AoS loremasters discord 8 hours work shifts "The city never sleeps. There are three factory shifts of equal length, so the great machines never stop running and the furnaces never cease belching black smoke up into the sky. That means there’s always a need for entertainment — cheap, convenient, and offering the chance to blow off steam after eight hours of repetitive activity. Eateries and pubs operate at all hours, as do Greywater Fastness’s more esoteric entertainments, like the fighting pits where crude automata battle to the death with vicious weapons scavenged from factory assembly lines." "Since the bosses are also the food importers, food supplies are handled the same way. Some are sold on the open market, but a lot are reserved for each company’s workers, sold to them at a discount (which, again, takes money back from those damned inconvenient pay packets). It’s not usually the best food, but it’s cheap and filling, and it allows people to spend more of their money on entertainment and treats." "Aetherlight is a public ballroom, a windowless building in which it is always midnight and alcohol and other mood-enhancing substances flow freely. Many perfectly respectable dinners and balls are thrown in the homes of the wealthy, but with Aetherlight open around the clock there is always somewhere to drink and dance, and with the pressures of Greywater life always comes a need to let off steam. As well as its darkly glamorous reputation, Aetherlight is famous for its orchestra of automata which play without need for rest or applause, with a repertoire of over a hundred popular songs, accessed by inserting meticulously inscribed ‘score cylinders’ into the conductor’s base."
  4. From the new Greywater Fastness RPG book ALARIELLE’S KISS "This healing potion is created by Alchemists who distil pilfered runoff from the city’s cyclestone refineries. Public warnings about the use of Alarielle’s Kiss have been circulating ever since the Grand Conclave caught wind of its existence, due to its unpredictable side effects and association with the Everqueen’s Sylvaneth followers. It’s typically sold at black market locations. Drinking the potion heals 4 Toughness, but you must also roll 1d6. On an odd result, the character ages that many years over the course of a few minutes. On an even result, they deage in the same way. Due to the nature of the cyclestone they may suffer additional side effects — the character may sprout a few leaves in their hair, see their fingernails growing more quickly, or feel a hunger they can’t rid themselves of for a few days."
  5. This was posted on the AoS loremasters discord. "AGRICHAMBERS: There’s little urban green space within Greywater Fastness. The glass and iron agrichambers scattered throughout the city on rooftops and along the Spoke Roads are the closest thing to parks. They’re open to the public for a few hours in the morning and evening, and they’re favourite spots for courting couples. The agrichambers collect rainwater, filter the pollutants, and pump it over the crops within. The wastewater feeds back into the city’s purification systems for processing, and bees buzz amongst the flowering plants, their honey turned into mead. Most of the farmers and gardeners are Wanderers who prefer the greenery to the smoke and heat of industry, but several Humans and Duardin work in the agrichambers too. The food supplies they provide tide the city over between deliveries from outside, and are the only reliable reserves they have in the event of a siege. The Aelves and the agrichambers are essential to the city but they’re also objects of suspicion. People whisper that there are Spites and other Sylvaneth creatures hidden amongst the greenery, spying for the Treelords. Every failed crop gives rise to another rumour of Sylvaneth sabotage, and every abundant harvest garners accusations about borrowed Sylvaneth magic. The greatest secret behind the agrichambers isn’t any strange fey magic, it’s how ineffective they are. They provide enough fresh greens that most Grits don’t suffer from serious vitamin deficiencies, but the idea that they could be converted to efficiently grow cereal crops is delusional. If Greywater Fastness relied exclusively on the agrichambers, it would starve." According to sagemutt/sageking. "Greywater does hydroponics better than every planet of the Imperium"
  6. The guns are too primitive and make no ****** sense.
  7. And Tzeentch does not have his own terrain. The ******
  8. Why does nurgle not have his own endless spells?
  9. Dawnbringer crusade will most likely be a sub-faction of Cities of Sigmar
  10. Sigmar don't play that sh*t, ya'll better watch out before he send the Order of Azyr.
  11. "Nagash is all and all are one in Nagash!"
  12. Nurgle accepts all into his grandfatherly embrace.
  13. The Gazul-Zagaz, who worship Gazul, the Lord of Underearth, call Sigmar the Starlit King https://ageofsigmar.lexicanum.com/wiki/Gazul-Zagaz
  14. Sigmar is worshiped in thousands of different ways and has several aspects already. Here are some from the lore. "Caretaker of Humanity" This aspect is worshipped by the Order of the Dove, whose priests and priestesses tend to the wounded, sick and injured. https://ageofsigmar.lexicanum.com/wiki/Order_of_the_Dove "Sahg'mahr" This is his title in Shu’gohl, the Crawling City where he continued to be worshiped through the Age of Chaos through the Vurmite Order - The Order of the Worm. A ­large temple complex to the god was raised in the Sahg’gohl, the Storm-Crown. Following the worm cities liberation from the Skaven, Lector Calva was sent by the Grand Theogonist herself to see to the reorganization of the Order. "Sigmar the Builder" This was the aspect of Sigmar known to and worshiped by the Everdawn Tribe, the tribe to which Tornus the Redeemed belonged to before he was transformed into Torglug the Despised and subsequently reforged into a Stormcast. To the Everdawn Sigmar is a wise and compassionate god. "Sigmar the Wrathful" Sigmar at war, this aspect is favoured by some Warrior-Priests "Wind-Walker" The Wind-Walker is the aspect of Sigmar worshipped by the Zirc of Lyrra, a nomadic people native to the Zircona Desert. He is said to wear the firmament the same way nomads wear robes. This aspect has very little in common with the gold-clad aspect preferred by the Azyrites. "Zi'Mar" How the God-King is known to the Sky Seeker tribe in the Realm of Ghur. "They are who I am – the Vurmite Order. The Order of the Worm. When the foe burst upon us, we Vurmites defended the holy segments, for the grace and the light of Sahg’mahr, as was our oath and duty. Under a guard of forty, we sent off the most valuable tomes in their possession. The rest fought here, and gave their lives on the steps of the Libraria Vurmis in the name of our Lord Sahg’mahr." ~ Nyoka Su'al'gohl. The God-king himself is an aspect, It is the current ascendant aspect of Sigmar. "The God-King stood before him, arrayed in golden war-plate. The air twisted about him, as if the realm were not quite able to bear his weight. He stood half a head higher than the tallest of his warriors, and there was an elemental strength to him – as if he were the raw fury of the storm, given solid form. But his presence was not merely physical. Sigmar’s immensity stretched beyond the boundaries of the corporeal, into spheres beyond the sight of mortal men. He was the cold gaze of the moon and the warm laugh of the sun. He was the sound of clashing steel, of avalanches and howling winds. To one possessing storm-sight, Sigmar appeared as a shard of the firmament itself. A being of pure starlight, impossible to look at for long. The God-King was Azyr, given mind and voice. In his merest gesture was the movement of worlds, and in his gaze, the flare of falling stars. Balthas blinked, trying to ignore what lay behind the mask of broad, too-human features. The face of a man aeons dead, out of whom a god had emerged.." ~ A description of Sigmar by Balthas Arum.
  15. Mans probably can't even read a DC or Marvel comic book or watch one of the movies because those settings have gods send them.
  16. Your own hatred is a form of zealously itself with how you're acting on here sometimes when it comes to the setting. You're in the wrong game sir, if the mere presence of deities bothers you. Age of Sigmar is Clash of the Titans.
  17. GW should give these age of Sigmar rules for the Legion of the first prince. ( or slaves to Darkness in general ) https://www.forgeworld.co.uk/en-US/Ruinstorm-Daemon-Brutes-2019 Forge World has always been bad when it comes to age of Sigmar.
  18. Ultra high fantasy is why I like Age of Sigmar
  19. Sigmar is not like the Emperor, their personalities are not even close.
  20. "peaceful conversation" I'm sure that'll work with all the daemons who want to devour all reality or the insane lich god that wants to extinguish all life.
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