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SpiritofHokuto

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Everything posted by SpiritofHokuto

  1. Looks to be the same for re-rolls to saves across all factions. Overall a downgrade for StD really. Base 3+ save Warriors are nice, but now with all instances of re-rolls gone that's all they'll ever be. Can build up decent "buffers" against Rend I suppose.
  2. In other words I put it as part of the Battle Company assuming that it's both a Leader and Behemoth.
  3. Does it lose Behemoth with becoming a Leader? I know in other armies that's the case, but I can't see where that's the case for the Warshrine?
  4. Having another stab at things. Obviously subject to change with the upcoming FAQs. But throwing out 3 prayers, 3 useful spells and two Oracular Visions together with the +1 wound from the General seems pretty nice. Allegiance: Slaves to Darkness- Damned Legion: Idolators Battle CompanyIdolator Lord on Chaos Chariot (105)- General- Command Trait: Fiery Orator- Artefact: Amulet of Destiny- Mark of Chaos: Khorne- Prayer: Blessings of Khorne, CurseChaos Lord (120)- Reaperblade & Daemonbound Steel- Artefact: Arcane Tome - Spell: Whispers of Chaos- Mark of Chaos: Tzeentch 5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Khorne5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Khorne30 x Chaos Marauders (270)- Axes & Shields- Mark of Chaos: Khorne20 x Chaos Warriors (400)- Halberd & Shield- Mark of Chaos: Khorne9 x Untamed Beasts (70) - Mark of Chaos: Khorne Chaos Warshrine (185)- Mark of Chaos: Khorne - Prayer: Heal Warlord Chaos Sorcerer Lord (115)- Mark of Chaos: Tzeentch- Spell: Binding DamnationChaos Sorcerer Lord (115)- Mark of Chaos: Tzeentch- Spell: Mask of DarknessSlaves to Darkness Daemon Prince (210)- Sword- Mark of Chaos: Khorne9 x Untamed Beasts (70)- Mark of Chaos: KhorneTotal: 2000 / 2000
  5. With the Curse prayer standard Ensorcelled Weapons stock has gone up, especially in combination Mark of Nurgle. Hell Fellspears are still legit even with Mark of Khorne as they'll get the +1 to wound regardless of charging (and possibly negate -1 to wound).
  6. I meant that Varanguard are baseline 3+ to hit/wound and save and with Finest Hour and All Out Attack they can easily bump all of those to a 2+.
  7. Their Finest Hour is pretty nuts on a unit, combine it with All Out Attack and generally they're 2+ to hit/wound and saves.
  8. Perhaps, still might be a bit pricey but if you can get relevant buffs on them they can do work. Worth noting that as it stands now, they don't have a model designated as a unit leader so they wouldn't be able to issue themselves commands. Although that very well may change with the FAQ's. In Knights of the Empty Throne their stock has gone way up with access to Heroic Actions (and commands as they're a Hero). So much so I'm surprised they didn't get even a nominal points increase.
  9. Both the Sphiranx and the Formoroid are pretty cheap, could easily replace one or both chariots with them.
  10. That looks like a good list there. Only thing I'm curious of is why Spite-Tongue Curse on the Sorc Lord? I get that most of the time you'll be casting Daemonic Power, but if you're in 12" of the enemy wouldn't Whispers/Binding have more impact than 3 MW that may get done to you?
  11. Don't know whether I'd go that far. But standard chariots for 105 can be great roadblocks, and Gorebeast Idolator Lord seems a shoe in unless you want the extra movement.
  12. People are in full doom-saying mode at the moment. And while in some cases it's kind of justified (Slaanesh), overall StD have come out of the points changes pretty well. 30 Marauders for 270 is plenty good. Not as resilient as it used to be, although that's offset by having +1 armour save on tap for a command point (pretty sure the shields will be FAQ'ed to allow this). Big Cat can do work as it's a Monster so gets access to the Monstrous Rampages for pretty cheap, and a good chance of making a unit fight last is nice as well. Both Furies and Corvus Cabal can be annoying, fast screens/objective grabbers. Ogroids are a bit lacklustre really, StD isn't hurting for good support heroes, and it doesn't have amazing hitting power. Despoilers is one of the favourite sub-allegiances as it has good allegiance abilities, command traits and artefacts available. Do bear in mind that only the Daemon Prince that is your General gets the 5+ shrug save and 18" Mark of Chaos range, so Be'Lakor might not be the best choice as you'd miss out on a command trait and be locked into Undivided for the aura. As for the Start Collecting. Knights are solid, tanky, do decent damage and absorb buffs well. Warriors much the same although they are more tanky than damaging ,and the Karkadrak Lord while a touch expensive is a real tank, can do decent damage, and has a very nice command ability for Knights/Chariots.
  13. I'm thinking something along these lines. The lack of screening is an issue, although the Knights can still conga-line and are pretty resilient to boot. Allegiance: Slaves to Darkness- Damned Legion: Knights of the Empty ThroneBattle RegimentLeadersKnights of the Empty Throne Varanguard x 3 (280)- General- Command Trait: Annihilating Charge- Artefact: Grasping Plate- Mark of Chaos: Nurgle Battleline5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Nurgle5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Nurgle30 x Chaos Marauders (270)- Axes & Shields- Mark of Chaos: Nurgle20 x Chaos Warriors (400)- Halberd & Shield- Mark of Chaos: Nurgle BehemothsChaos Warshrine (185)- Mark of Chaos: Nurgle -Prayer: Heal Command Entourage Knights of the Empty Throne Varanguard x 3 (280)- Mark of Chaos: NurgleChaos Lord (120)- Reaperblade & Daemonbound Steel- Mark of Chaos: Nurgle -Artefact: Arcane Tome -Spell: Whispers of ChaosChaos Sorcerer Lord (115)- Mark of Chaos: Nurgle- Spell: Mask of Darkness
  14. From what I can see in the rules, all die roll modifiers are uncapped aside from to hit/wound and saves. It doesn't seem to specify Ravager command traits only, so I think so?
  15. Not that I think it's particularly amazing, but with the changes to Horrorghast and Geminids, Bravery Bomb is at least possible. You've got Chaos Knights, The Unmade, Mindstealer Sphiranx and Helm of the Oppressor that lower Bravery (don't know if there's any allies/coalition that would add to this) plus Be'Lakor heals when enemies flee. Again probably not that viable but it's something.
  16. From what we can tell, at the very least gaining a spell from an Enhancement means you choose from either Battletome or Universal spell lores. So presumably all your Wizards (including the Arcane Tome Lord) can pick and choose which ones they want. So Flaming Weapons or Whispers of Chaos looks like a good bet for the MantiSorc. Stacking up Idolator Lord survivability is a good shout, although it's more likely to be in the action and so Curse might be a better pick for him and have Heal on the Warshrine. With the 25 points you have left you could bump it up to a Gorebeast Chariot for an extra wound, but maybe you want the speed of a normal chariot? Plus with the new endless spell costs it's doubtful there will be one at the 25 point range.
  17. Yeah, 105 for a pretty damn quick roadblock/pinning piece isn't bad.
  18. Overall it's kind of a wash, whatever extra I spend on 20 instead of 15 Warriors almost gets negated by the fact that Marauders are only up to 30 now. And with not having warscroll battalions to spend on it frees things up somewhat. Plus certain things like Varanguard/Daemon Princes being untouched, and pretty much just 5-10 point bumps across the board except for Archaon I think StD came out pretty alright. Pretty deep discounts on Chariots as well, although I still don't think they're worth the cost really. Still a cheaper Idolator Lord isn't anything to sniff at. And with all the extra utility Priests have now, I'm trying to think up an Idolator army.
  19. Knights of the Empty Throne Varangaurd with Arcane Tome & Flaming Weapons seems like an interesting choice, especially as their points have been untouched.
  20. Except Mangler Squigs that she might inadvertently make better 😄
  21. The thing is that the Idolators ability does make Warshrines (and all other Priests) Leaders but it doesn't confer the Hero keyword to them. So as it stands they can't use Heroic Actions. Will have to see if that gets FAQ'ed. But overall Idolators do seem to have some real legs now with the changes in 3.0. Priests are better, units are going to be smaller on average, and now there's a decent selection of universal artefacts to choose from. The loss of Ruinbringer Warband in Matched Play is unfortunate, but it's not back breaking. And you're still going to be able to satisfy quite a few of the core battalions with MSU Knights/Chariots and what have you. Although I will say that with the changes to +/-'s to hit being capped at 1, the stock of Nurgle's mark may go down a bit. But easy access to re-rolls with a few straight up bonuses to hit/wound/saves seems to be the sweet spot for buffing in 3.0. Khorne looks to be particularly tempting now.
  22. Something to note is that Balewind Vortex isn't on the list of Endless spell updates. Not surprising seeing as it's been OOP for a while now.
  23. The LOS blocking can be useful. Unfortunately doesn't do anything for Sylvaneth as their abilities only work on Awakened Wyldwoods.
  24. Only available via an Enhancement that unique models can't have.
  25. Just a thought, but the Khorne Daemon Prince CA together with the new Redeploy is going to potentially make getting the jump on us in melee pretty difficult.
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