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crux

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Liberator

Liberator (1/10)

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  1. Hmm, but Tauralons did get mount traits finally, so it's not all doom and gloom (shame about cycle, they could at least allow us to explode, for extra flavour and utility).
  2. Hi, first post. So I was thinking about building a list around Vanguard Wing(yeah I know it's nerfed, but maybe there is still some potential there?). Idea is to use buff from batallion to get at least a bit of damage output out of 30 Liberators, while stacking defense buffs to get a huge, very resilient unit to take the incoming alpha strikes(after first Hero Phase they are 2+, reroll 1s), while the ranged parts take out opponent's support. Celestant Prime supplements the damage that Libs are lacking and/or he can chip in and take out heroes with the scepter and the orrery. 100 Lord Relictor(Translocation or Blessed Blades) 100 Lord Castellant(General - Staunch Defender) 340 Celestant Prime 520 30 Liberators (6 Grandahammers) 320 10 Judicators (2 Shockbolt Bows) 100 3 Prosecutors(2 javelins + 1 trident) 100 3 Prosecutors(2 javelins + 1 trident) 100 3 Prosecutors(2 javelins + 1 trident) 140 Vanguard Wing battalion 100 5 Liberators 1920 pts 80 pts left: Excelsior Warpriest(unbind, another gryphhound + heal) or Skink Starpriest(unbind, wizard, another debuff) or 3 Castigators(more shooting + chaff)? Or maybe drop 5 Judicators(though Judicators benefit from extra damage on 6s from batalion, so not sure), take Ballista and Knight Incantor instead? Could this work? I like the idea of resilient of resilient, buffed block, that takes some initial casualties, shooting takes apart the enemy support and the objective campers(which are then taken by Prosecutors) while the rest of the army is debuffed and slowly grinded down by Liberator Horde and Prime.
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