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PlasticCraic

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Posts posted by PlasticCraic

  1. 14 hours ago, Gaz Taylor said:

    No worries and that’s why I did it. If you ever get chance, I would recommend it as Nottingham has a few tourist bits which are okay and there’s plenty of stuff in the area.

    Great photos Gaz, thanks for sharing.

    What other stuff would you recommend in Nottingham, to make a trip of it?  Sherwood Forest?

  2. 12 hours ago, Zappgrot said:

    I am pretty down whit mancrushers to be honest. It;s the best bang for your buck and  they give more board control since they can split up.  And since units now are smaller they tend to live longer. Not to mention that two lose mancrushers can charge the 2 edges of a larger infantry unit and lock most of them out of combat. A tactic that got even stronger whit the new coherency rules.  Using that trick man crushers are more survivable then one might expect.  

    All good points.  They also score you the Battle Tactic for running 3 monsters near to each other (without committing your whole army to one spot on the board), unless one of them gets shot off turn 1.

    I've considered 3 Gatebreakers and 2 Solo Mancrushers, which would be a 3-drop list coming in at 1915 for the world's most extravagant triumph bid.  I like the idea mainly for a Gatebreaker General stacked up with the survivability CT and Artefact, but you could also make him a wizard and take an Endless Spell if you wanted.

    I do think I still prefer 2 Gatebreakers, 2 Warstompers, but it's the time to experiment for sure.

    • Like 2
  3. I'm personally pretty down on Mancrushers because they auto-die to anything that goes near them, which:

    A) Bleeds out VPs

    B) Runs counter to your main win condition of "exist for a while"

    I might try 3 Megas and a block of 3 Mancrushers (their damage output is legit), but I'm currently more excited about 4 Megas personally.

  4. On 6/23/2021 at 11:54 AM, svnvaldez said:

    I used Kraggy in a casual game. He was fine and a lot of fun. Used a Bloodtoof IJ army. Auto teleported a line of 15 ardboyz with their 5in charge (reroll with a CP) to clear out screens Turn 1. Kraggy was able to go charge Turn 2 and did a ton of damage throughout the rest of the game.

    Are you jumping back in for 3rd Ed Sam?  Interested to see what you cook up!

  5. 16 hours ago, Dejnar said:

    Ok guys. Im playing the Sons at a big event in JULY. AoS 3. I'm fiddeling with list atm. I want a Gatebreaker, thats all I know for now. 

    Has anyone come up with some preliminary list to share? 

    Agree with @tripchimeras we're all just experimenting right now, so have a go, see what works and most importantly - please come back and let us know!

    My SOB list building strategies at the moment are:

    1) Mancrushers insta-die to everything, so they will bleed out "Kill a Monster" VPs

    2) Most Battleplans have 3 or 4 objectives, and you only need to hold a majority (not all), and you remove one mid-game, and you can port them around with a Kicker.  So the TL:DR is that only having 4 units doesn't scare me

    3) Gatebreakers are amazeballs and I am with you all the way on wanting to run one!

    4) The 5++ ward thing is essential

    5) Sons can win games by racking up surreal amounts of bonus VPs from Battletactics.  The game can get beyond a careless opponent before they know it, and you should often be able to find paths to victory even in games where you can't charge

    So my first list would be 4 Megas, or if not, 3 Megas and a 3-block of Mancrushers.  That extra bit of durability is so, so important to what I see as your main win condition of surviving for 3+ turns while racking up bonus VPs.  

    If I had an event this weekend, I would run either:

    Takers

    Kraken Eater, 40 wounds CT

    Kraken Eater

    Warstomper

    Gatebreaker, 5++ Artefact

    1975 for a good Triumph bid

    Breakers

    Gatebreaker, 40 wounds CT, 5++ Artefact

    Gatebreaker

    Warstomper

    Warstomper

    1990

     

    No need to spend CPs on Battleshock, just kicking butt and stayin' alive.  I'd probably run the first one tbh, you've got so many ways to win almost every matchup and it's really tough for your opponent to do enough - quickly enough - to stop you.  I reckon you'll dominate!  

    Good luck mate, let us know what you end up running and how it goes.

    • Like 2
  6. 4 hours ago, Lord Krungharr said:

    Hmmm, well I saw this leaked photo, and I'm thinking of selling off 1 Gatebreaker and 3 Mancrushers, as I don't want to make another 3 Mancrushers to run a SoB army, much less with only 1 Gatebreaker.  Pretty lame.  I have plenty of Stonehorns anyways for a monster mash.  Then I could be fiscally responsible and keep Kragnos in the box until we see if he gets a green blood transfusion!

    There is a Kragnos list floating around with:

    Kraggy

    Warstomper

    3x Mancrushers

    1x Mancrusher

    1x Mancrusher

    Comes in at 1995.  Looks more like a meme list to me, but if you want to run him in Sons, that's one way you could go.

    FWIW I'll be holding onto my Sons, I think they're looking on paper the strongest Destro army right now.  I don't know what my  list will end up being, but it won't have Kragnos!  Shame you can only (realistically) fit one Gatebreaker now, but overall it's a win for them imo.

    • Like 1
  7. On 6/9/2021 at 2:07 AM, Verminlord said:

    Hit/wound bonuses cap at +1 in 3rd, but yes this is good for our army

    Consensus seems to be that is net, not gross?

    So you could "save up" +2 to hit, to offset the -1 from overwatch /  Lookout Sir, and still be +1 overall?

    Might be situationally useful

  8. 3 hours ago, Lord Krungharr said:

    I'm gathering by the lack of posting that NOBODY thinks Kragnos is worth taking now.  He's going on eBay then.

    Still completely unplayable imo, will get shot off when he charges now instead of just on your opponent's turn

    Hopefully Kruleboyz / Warclans allegiance rescues him in some way, I'm holding out for that 🤞

  9. 8 hours ago, C0deb1ue said:

    they have weak warscrolls, so I assume it's buff/synergy and trying to ping MW as much as possible before you get tabled because of your bad saves and bravery. Feels like you are hitting hard and fast before you die. Don't think there is much potential for attrition.

    Yeah I'd agree with this.  I think / hope there is a lot of avoidance and tricks in the allegiance that we haven't seen yet: deploying off the board, not being targeted outside a certain range, stuff like that.  If you have to stand there and trade, your army will just evaporate, so it's important that you get to fight on your own terms.

    The core units look to me like they were designed for a set of abilities we just haven't seen yet.  Either that, or they're awful, but I'm still optimistic 🙂

    • Like 1
  10. 40 minutes ago, NauticalSoup said:

    It's going to make missile and 2" reach weapons even more desirable than they already are. Fortunately we have both, so BS can probably weather the changes better than factions that currently rely on frontage to inflict damage.

    Agreed - also units of 5 pigs sideways could be a really useful screening unit

    On the flipside, it could be bad for competitive Bonegrinz, since they like reaching out their tendrils to bring multiple enemys within 3"

    Probably not too bad overall though, imo

  11. On 6/4/2021 at 8:56 PM, Magnus The Blue said:

    I must say I'm a bit worried about what 3.0 will mean for my Bonesplitters. 

    An abundance of +1Sv (charge reactions and their finest hour) which we will struggle to get through without rend.  

    Also looks like no more stacking save bonuses which given how our shields work make our extra save buffs basically useless.

    Losing battalions doesn't help either.

    I know what you mean, but...

    • Generic Battalions might help just as much
    • Monsters everywhere, so we can go on safari (like @JustAsPlanned said)
    • Unit champs issuing command abilities could be huge for us (mobile inspiring presence)

    I guess we'll have to see where it all lands, but early indications are that you might want to crack out the Big Stabbas!

  12. 1 minute ago, Rors said:

    I've been thinking about AoS 3 and the rumour that the board will shrink and I think it could create a window of opportunity for the thunderbellies to shine.

    Run and charge on mournfang within 12 of the board edge becomes way better if the size of the board shrinks.

     

    Good point, especially since it's the wide dimension (where you can get lost on the periphery) that's changing most.  Worth a try for sure.

  13. 2 hours ago, Cchalmers said:

    I play in London, so I'm lucky in that the local meta is really whatever you want to face, but I'm looking forward to using some models I rarely do in conjunction with him in my ogre army.

    Loved the article @PlasticCraic, so stole those ideas to run in bloodgullet.

    Glad you liked it mate!  Check out @Nezzhil's Bloodgullets list up above too, it's a good un.

  14. 15 hours ago, PainfullyMediocre said:

    Ah that was my mistake, I was on about Mighty Destroyers in GA: Destruction.

    Ah yeah.  Well in that case, yes he can definitely use it - he's going into a GA: Destruction army just on the back of having the Destruction keyword, so he's in that army like any other unit and can use the Battle Trait.  

    The boxed-off text on his warscroll only kicks in if you're putting him into an army where he doesn't have the right keyword.  You don't need to use that function to get him into a Destruction army, so the subsequent part about not getting allegiance abilities never kicks in 👍

  15. 5 hours ago, dirkdragonslayer said:

    As a gitz player the giant Beast-Skewer crossbow makes me super jealous. I have been wanted artillery for so long, it hurt a little seeing the first new greenskin artillery piece going to the boyz and not the gobbos.

    I hear ya, I used to love running the Gitmob artillery, but this is at least a combined orcs and goblins army (even the artillery piece is both orcs and goblins models).  Plus you might be able to ally them into Gloomspite, or even just run them in mixed Destro.

    I'm mainly just glad to have them back, and if we get Doom Divers too, then LOOK OUT the world will flip its lid 🙂

  16. 20 minutes ago, Nezzhil said:

    My list is a Frostlord, Kragnos, Slaughtermaster, 12 Gluttons, 2x 2 Mournfang.

    The problem with the list is the low number of units, you are swapping 2 Stonehorns+battalion for Kragnos.

    Yeah it really rips the heart out of your army hey.  That's what I found when I was putting lists together.

    I do like what you've done though - is that in Bloodgullets?

  17. 1 hour ago, Lord Krungharr said:

    Welp, that article convinced me to paint up my Mournfangs and run the Eurlbad.  Thanks, PlasticCraic!  Gonna have to see what my FLGS even has in stock anymore, they haven't been open for over a year (cuz virus), and still don't want to open for gamers who can prove they're vaccinated.  But at least they'll have at least one Kragnos model in stock, as I'm not taking him.

    Fair enough mate, I've just submitted a tournament list myself and I went back to Eurlbad (classic Boulderhead though, I won't have the Bloodgullets fully painted). 

    What list are you planning on running - are you going heavy on the Mournfang?

    My biggest hope for Kragnos at this stage is that he gets rolled into the Kroolboyz book, and therefore gets some proper allegiance abilities.

    • Like 1
  18. On 5/28/2021 at 10:27 PM, PainfullyMediocre said:

    I had a read of Platic Craic's blog on Kragnos, would he even be able to benefit from GA:Destruction's Big Waagh ability?

    Think you're confusing two things there bud.

    GA: Destruction and Big Waaagh are separate allegiances.  

    He can benefit from the former (for the reasons discussed in the article).  He can go into the latter army (due to his Warscroll ability), but not benefit from anything that allegiance provides (since it requires the Orruk keyword, and Kragnos doesn't get keywords).

  19. 1 minute ago, Rors said:

    Running 40+ sentinels isn't competitive. It'll win games, but you're not competing, you're not making any tactical choices vs your opponent. It also looses against certain builds simply through rock paper scissors mechanics. This is an example of bad game design by GW. It's not the standard for competitive games it's the benchmark for poorly written rules and players who like winning without investment of skill or enjoyment by the opponent and even then it doesn't do well in a competitive scene because it folds to alpha strikes or buids that counter it's shooting phase.

    You're clearly a skilled player who goes to tournaments and does well, surely you'd want a game where YOU get to play and win, not one where everyone be takes auto-picks that requires zero skill development

    Oh I agree 100%, where I'm coming from is that I'm seeing those lists getting floated around and there will be people who are tempted because it's an easy way to bludge a 3-2 without having to make many good decisions (or hope for a 4-1 with a lucky run of matchups). 

    I don't expect those lists to dominate the podiums (at all), but there are midtable maestros who will be tempted, and Kragnos will just fold to them.  It's just something you have to be aware of if you're planning on running him at tournaments, and their existence puts a ceiling on how competitive I see him being.

    It's not just Sentinels either, they're in danger of becoming the bogeyman in this conversation (and others online) but they're just an example of something that can put out a critical mass of mortal wounds. 

    • LOVE IT! 1
  20. 1 hour ago, LuminethMage said:

    40 Sentinels aren't common below strictly competitive lists, and even then it's not more than 30 in most cases.

    Yep I'm thinking strictly in terms of competitive lists.  I'm sure Kragnos will be fine (or even dominant) on the mid tables or garagehammer.

    1 hour ago, LuminethMage said:

    Not sure how accurate that is...the first thing I see on there is Matty Manzl finishing 1st of 70 players at Vic GT, which is definitely not correct because I drew with him in Round 3 (Knife to the Heart).  Seraphon (Fangs of Sotek) won that event.

    Looks like Pat's already doing well running 40 Sentinels, and Josh McKinley 30.  Assuming you don't get off Lambent Light, but do get off Sunmetal Weapons, 30 should still be enough to do him in two turns (although you could easily fail Sunmetal once in which case you need to spike a little or do a few wounds from another source). 

    A month before that Ryan Chamley finished 5th at Summer Smash (I beat him in Round 3 on his way to 4-1 since you ask!), and in fairness he only had 20 Sentinels from memory.  Hopefully (from my viewpoint) max 20 does becomes the norm - if they're just there to zap little support heroes without worrying about LOS, then 20 is plenty.  

    I am seeing more lists tending toward Sentinel spam in competitive Australian conversations, but I obviously accept that's purely anecdotal unless and until we see it on the tabletop though.

    1 hour ago, LuminethMage said:

    A Teclis list can also be a bleak experience (waves at KO), but successful and fun in other cases. 

    Fair.

    • Like 1
  21. Yup, it's a good point.  Still though, 40 Sentinels is very common in Lumineth and hardly a tax or something you only take to tackle Kragnos. 

    It'll take 2 turns to shoot him off instead of 1, and still be an utterly bleak experience for the Kragnos player.

  22. 9 hours ago, Rors said:

    I think a better comparison for him is Archaon.

    He's a cruise missile. Just like Archaon, whether he's competitively viable or not will depend on the support pieces he can access.

     

    He can access very, very little compared to Archaon.  Just look at Archaon's keywords:

    CHAOS, DAEMON, MORTAL, SLAVES TO DARKNESS, EVERCHOSEN, KHORNE, TZEENTCH, NURGLE, SLAANESH, 

    HEDONITE, UNDIVIDED, MONSTER, HERO, WIZARD, ARCHAON

    Comparing him to Arhcaon makes him look awful.

  23. 11 hours ago, Malakithe said:

    How would you change that Boulderhead list in 3.0 without the battalion?

    Honestly I think it's a "ground up" job at that point. We don't know what else will change, and for example it might just swap straight out with one of the new generic Battalions.  

    If I was just stripping out the Battalion the first thing is that I'd want some Gnoblar screens in there with the spare points if my drops went up, but really it's a "wait and see" job at this point.

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