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PlasticCraic

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Posts posted by PlasticCraic

  1. The Drakkfoot version could be fun:

    Spoiler

    Allegiance: Bonesplitterz
    - Warclan: Drakkfoot
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Savage Big Boss (65)*
    - General
    Big Drogg Fort-Kicka (525)*
    - Allies

    Battleline
    10 x Savage Orruk Morboys (155)*
    10 x Savage Orruk Morboys (155)*
    10 x Savage Orruk Morboys (155)*

    Units
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment

    Total: 1965 / 2000
    Reinforced Units: 3 / 4
    Allies: 525 / 400
    Wounds: 186
    Drops: 1


     


     

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  2. Good write up @broche, I totally agree on Morrboys right now

    What's your Kraken-Eater list @Shirtripper?

    I came up with this one-drop, which uses the Gatebreaker...you could easily swap him for Bundo and a Triumph bid though:

    Spoiler

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Savage Big Boss (65)*
    - General
    - Command Trait: Great Hunter
    Big Drogg Fort-Kicka (525)*
    - Allies

    Battleline
    15 x Savage Boarboys (420)*
    - Stikkas
    - Reinforced x 2
    10 x Savage Boarboys (280)*
    - Chompas
    - Reinforced x 1
    10 x Savage Boarboys (280)*
    - Chompas
    - Reinforced x 1
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 4 / 4
    Allies: 525 / 400
    Wounds: 183
    Drops: 1


     

    • Like 1
  3. 1 hour ago, Shirtripper said:

    I've personally always been a fan of spiders aesthetically, and I'm honestly hoping that we see a points drop for them in the December FAQ.  Personally, I'm looking at 2x Skitterstrands to take advantage of Savage Spearhead with a Monster. The Spider Riders are definitely on the to-test list. In fact, I've got a a casual event coming up that I just might take them to!

    Yeah I want to test 2 Skitters for the same reason.  It will be hard to give up the Spider Riders but they are just a cheaper version of what we have in Boarboyz, so I will def give double Skitters a crack at some point!

    • Like 1
  4. So for context: I was up against a competitive Bloodtoofs list, with the modern classic double Krusha and pigs.  Important to note though that my opponent is very new to IJ, and learning them for a teams event.  Mission was Savage Gains.

    I wrote this list to make use of some cool units that I like (Big Stabbas, Spiderfang) and although it's not cutting-edge competitive, it's not trash either.

    Deployment

    20211122_201050.jpg.6cd849eae09e7665dda54d354199c679.jpg

    Kicking off with the "Shirtripper Special," I pregame moved forward to claim the objectives.  It does come with the substantial cost that you're giving up an easy turn 1 Conquer, but it achieved the goal of spooking my opponent.  Not so much in terms of the alpha strike potential, but in this case moreso that I could run a few units and zone off the centre objectives.  So my opponent took first turn.

    The goal was to set up little mini bunkers, with Big Stabbas ready to hit over the top of screens (2.5" back so they are in range to swing, but the opponent's 2" reach can't get to them).  And our boy the Wurrgog Prophet ready to murder people just by looking at them funny when they come up into range - I put the Glowin' Wurggog opposite the Destroyer Krusha, so avoiding the 5++ Amulet shrug on the other Krusha.  The 6++ shrug Wurggog on the other side could either stare at pigs or cast some spells.

    Round 1 - Ironjawz

    Here they come!  

    20211122_202548.jpg.c6ef9002c9217d857dbee3fb0da87fd3.jpg

     

    If there's one good thing about playing against Ironjawz, it's that you know exactly when to call your Bonesplitterz Waaagh.  My opponent went all in on the Alpha, which I believe was both a tactical and strategic error as he finds his way with Ironjawz.  

    Tactical because he left the home objective open to my Skitterstrand, strategic because he should probably have attacked in waves (in my opinion).  As it is, a lot of his units were damage 1, and although he massacred large parts of my screens, he did leave himself very open to the counter punch.  Swapping units of 3 buffed pigs for my screens, then building up to the coup de grace, might have been the better play against Bonesplitterz - this build loves to soak up a big combat turn then hit back with a haymaker.

    My opponent secured Conquer and both central objectives for a 7-0 start.  My screens were in tatters, but the Big Stabbas had done some reasonable chip damage in return, and we were ready to start staring.

    Round 1 - Bonesplitterz

    Now you see them....

    20211122_210856.jpg.6525f466aeea2c8b8661833192d949ef.jpg

    ...now you don't!

    20211122_210902.jpg.8816150a1e882a649e0f71fd319c33c8.jpg

    The main Wurggog stared down a full unit of Gruntas.  Over on the other side, our boy blew himself up after putting out only 2 wounds into the other Gruntas, but we cleaned them up in combat no problem between the Big Stabbas and the Spider Riders that are just about to swing in the photo below.

    20211122_212629.jpg.c79a031e9015faec206540ca8e7280bd.jpg

    See that little fella up at the top?  Our Skitterstrand jumped right onto the objective and claimed Monstrous Takeover.  He even made the charge, and got into the Warchanter:

    IMG-20211122-WA0053.jpg.57a43001a743777750795d87a66a1da9.jpg

    Funnily enough, the Warchanter slapped 7 wounds on him with his one activation.  But even more funnily, the Skitter mercked him in return.  We already had that objective thanks to deploying directly onto it with 5 effective models, but killing Warchanters is always a good thing. 

    The Destroyer Krusha is bleeding heavily after a few swings from Big Stabbas that are sitting 2.5" away, his own attacks having to go into the Boarboys that have locked him up.  We're sitting at 9-7 and already in a good position, although the Amulet Krusha is untouched and already building up extra wounds and attacks, with Fast Un up his sleeve.

    Round 2 - Bonesplitterz

    I won priority for the double, and my opponent was very exposed at this point.  The Destroyer Krusha went down, and although the Amulet Krusha is a force of nature, he can't be everywhere at once.

    Screenshot_20211122-221635_Gallery.jpg.dded908f729b1b2fa78aa8e769df17e3.jpg

    What clinched the game was running those Riders up the edge.  Billy Big Balls could come back and splatter the half-dead spider, but then he'd have to waste another turn moving over to the Spider Riders - otherwise they were poised to step straight back onto his home objective.  My opponent realised he was done, and that's all she wrote!  

    Come on you Boyz in Green!

    Thoughts on the game, and the army

    I'm not going to oversell this, because my opponent really did play into my hands here as he learns Ironjawz.  But I do think it's a great matchup for this particular Bonesplitterz build whoever is at the helm, because they love a combat unit crashing into their screens.  Your opponent will get less value than they should on your 4++ turn, and you can start chipping away from the off with your 3" reach Stabbas.  Then they've stepped right into the lion's den and it's Wurrgog Time.

    I loved running the Spiders, and they would be very hard to drop.  There's so much value in 100 point units that can flex between acting as mobile screens (strung out sideways, in this case to prevent superfast Krushas getting in over the top), chip damage mortal wounds to finish off a weakened unit, or fast trading pieces for objectives and Battle Tactics like Savage Spearhead. 

    I would consider a unit or two as Allies in pretty much any list I run from now on - they are certainly not an auto-include, but they are most definitely the kind of piece you thank yourself for bringing once the battle is underway.

    Similarly the Skitter pulled his weight, even though I picked him for Rule of Cool more than anything else.  He does give you access to Monster Battle Tactics, and the deep striking threat should give your opponent something to think about and keep them honest.

    Two Wurggogs felt like plenty and any more is really for meme value in my opinion.  I'd even consider Amulet on the second one, because although you aren't getting full value (since you have a native 6++ ward) it's still a huge step up in survivability when the staring starts.

    I am enjoying Bonesplitterz in 3rd, but I have also played them mainly in favourable matchups (ask again when I've been shot off by Dragons or Sentinels).  If I had one (realistic) wish it would be for the exploding 6+s to be army-wide.  It does feel a bit ****** that combat units like Big Stabbas and the Savage Big Boss are frozen out of it.

    So thanks for reading, and please do let me know if you've got any feedback on the list. 

    It's not set in stone, so I'm happy to develop it further - I don't think this is a truly competitive build, but it can scare the life out of a few who are - and importantly, it's a joy to play!  Lots of key decisions to make for both players, loads of big exciting moments, some of the coolest models in Warhammer and our favourite minigame of staring people off the board (sometimes including ourselves) - what's not to love?

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  5. Played a game with this list last night vs a competitive Bloodtoofs army, batrep incoming...

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Get Dem Bones!
    - Triumphs: Inspired

    Leaders
    Wurrgog Prophet (150)**
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Wurrgog Prophet (150)**
    - Artefact: Dokk Juice
    - Lore of the Savage Beast: Glowy Green Tusks
    Savage Big Boss (65)**
    - General
    - Command Trait: Great Hunter

    Battleline
    5 x Savage Boarboys (140)**
    - Chompas
    5 x Savage Boarboys (140)
    - Chompas
    5 x Savage Boarboys (140)
    - Chompas

    Units
    10 x Savage Orruk Morboys (155)
    10 x Savage Orruk Morboys (155)
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    5 x Spider Riders (100)
    5 x Spider Riders (100)

    Behemoths
    Skitterstrand Arachnarok (200)
    - Allies

    Core Battalions
    *Hunters of the Heartlands
    **Warlord

    Additional Enhancements
    Artefact

    Total: 1975 / 2000
    Reinforced Units: 3 / 4
    Allies: 200 / 400
    Wounds: 187
    Drops: 14

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  6. Prophets are volatile by nature but I've had great success (and fun) with mine.  There is a huge drop off from the 4++ guy with artefact to the 6++ guy(s), and I do think you're going mainly for the fun factor from the second one onwards.  But that first one is awesome.

     

    • Like 1
  7. On 11/19/2021 at 10:31 PM, Lucyferiusz said:

    Prophets have shorter range, and can't move before "shooting", but are just as swingy as Killbows. My Wurrgogs usually deal 6-7 mortals before killing themselves...

    Even with the 4++ artefact?

  8. On 11/15/2021 at 8:44 AM, Shirtripper said:
    1. Before the first turn, players capture objectives that they have models on that their opponents do not.  The way most missions work, an 8" pre-game move can let your units jump on an objective and capture them before the first turn starts.

    Also, I love this! Really good point

    • Like 2
  9. 1 hour ago, Shirtripper said:

    Thank you!!

    With Maniaks, I typically get 7-8. With boarboys, I typically stick with 7 in the front rank, so all the boys can attack, but only 7 get in.

    I'm much more reckless with the maniaks since they tend to die faster than normal boys.

    Yeah nice...would you mind putting up a photo of how you're positioning the Maniaks to get 8 in please?

    Keen to copy you!

    • Like 2
  10. 10 hours ago, Scurvydog said:

    Like this:

    pigs-750x428.jpg

    Looks familiar 😉

    9 hours ago, Tizianolol said:

    Oh thx a lot, in this case how many grunta are able to do damage in charge?:) 

    Yeah the point is that the sideways range tools (e.g. the yellow one) show you 1".  I've got the forwards-facing Gruntas in contact with the back of those sideways tools, demonstrating that the Gruntas at the back are less than 1" from the front line, so they can likely all get in.  And the centre of the unit acts as a pivot, so you rotate 3-blocks around that point for smaller frontages.

    What I'd love is for @Sedge to make Mini Mag Trays in this formation, to make all our lives easier!

    The full article on AOS 3 coherency that this picture was taken from is below, for anyone interested:

    https://www.goonhammer.com/ruleshammer-age-of-sigmar-3-0-coherency-rules/

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  11. 1 hour ago, NinthMusketeer said:

    Why is ruining 40% of EVERYONE'S games considered an appropriate price to pay to -theoretically- combat a strategy with sparse evidence it even works?

    What a strange sentence - citing a phantom 40% statistic, and then chastising others for their "sparse evidence", all within the space of a few words.

    Unless you have substantial evidence that the double turn ruins 40% of all games, in which case I'm all ears?

    • Thanks 1
  12. Very good topic @Marc Wilson

    7 hours ago, Marc Wilson said:

    In summary I draw some conclusions:

    ·         Events are too cheap because supply outstrips demand.

    Just to offer an alternative perspective on this, from the viewpoint of a different tournament scene (Australia and more specifically Victoria / Southern States).  We have the opposite problem here, with the same root cause.  Most people or potential TOs don't want to be seen to charge through the nose for events, or be perceived to be making coin off the back of the community.  The outcome being that there are nowhere near enough events here to meet demand, because it's a huge job for basically a pat on the back if you're lucky, or more likely a lifetime of whinging for your troubles.

    I would love to see a cultural change that meant TOs actively raise the price on their events to make a few bucks on each ticket.  Partly because it's the right thing to do - they deserve compensation for the huge amount of time, love and effort that goes into it.  Partly from a purely practical viewpoint - I want more people to think it's worth the immense hassle, so I have more events to go to.  

    I'd also love to see gaming clubs hiring out their terrain at some kind of commercial rate, since terrain and mats are a huge upfront cost (time and money) for potential new TOs.  There is an attrition rate with this stuff getting used at events, and a huge amount of work in painting it up or repairing it, so they deserve compensation.  I'd love to see clubs make a few bucks off that stuff if it removes / lessens that barrier to entry for new TOs - again, reflected in the ticket price.

    • Like 1
  13. On 10/4/2021 at 8:57 PM, crowned said:

    How do you position your prophets for the mask? 12" range feels pretty odd to prepare for your next hero phase.

    You can actually alpha strike with them if you're feeling bold: 8" pregame move on an 18" map will hit something on or near the frontline.  Unlikely to be a juicy enough target to be worth it, but you get the point!  Loads of maps are now "smoosh everything into the middle" which plays very well into your Masks.  

    You can quite easily set up little pockets of pain, with Wurggogs and a coterie of Big Stabbas ready to stare and smash over the top of screens.  That 3" range on the Big Stabbas is still amazing - they ain't what they were, but they are at least costed appropriately to reflect that.  And it feels great when your opponent shoots 7 wounds into them and you're like "OK, you've killed one Big Stabba...."

    Sounds like my list plays similarly to yours @Shirtripper, although I'm only 1-1 with mine.  Enjoying it though!

  14. On 9/29/2021 at 10:53 AM, Vastianos said:

    Think you will also do one for Big Waagh? I read all of your articles and play all the green boyz so very interested on your thoughts on what the Big Waagh might look like competitively.

    Sorry mate I've been unwell, no post this week 😥  Hopefully back next week

    • Sad 3
  15. 2 minutes ago, frostfire said:

    What does it mean that Mighty Destroyer only makes you pile in and not attack in the hero phase? What's the point of piling

     in the hero phase? 

    Virtually nothing, although you'll sometimes get it for "free" since Megbass CAs affect multiple targets - it might help you pile more models onto an objective, get Brutes in tighter to those 1-wound chumps than they would have been off a single pile in, and so on.

    I doubt you'd often use it for this, but you'll sometimes get a minor ancillary benefit.

  16. On 9/24/2021 at 11:22 PM, Chase said:

    @PlasticCraic I just read your recent blog on kruelboys. I really liked Corey's take on the army. I was pretty uninterested in a gun line orruk army. This gave me hope for an army that's actually fun to play. 

    https://plasticcraic.blog/2021/09/24/battletome-orruk-warclans-kruleboyz-with-corey-papinniemi/

    Can you share anything about your upcoming IJ interview? Always looking forward to your write ups

    Hey mate glad you enjoyed it!  Corey is a very analytical player as you would have got from the article, so it was a good opportunity to go down the well on the nuts and bolts of playing the army effectively - deployment, detailed turn 1 strategies and so on.

    I'll be playing KB as something similar (combined arms / counterpunch) but my own current build is Double Croc.  Similar idea really, they flex between buffing your shooting then flipping to that big melee Waaagh turn. 

    I'll be honest, IJ is the part of the book I've looked at least so far!  Bonesplitterz are "my dudes" and KB were the new shiny, so that's where I've focused my own energy up till now.  I'll figure something out by Friday but atm I'm thinking maybe I'll do 1 list from each Clan.  So not as in-depth as Corey's Kruleboyz piece (sorry!) but I'll def be covering Ironjawz this week!

    • Like 3
  17. On 9/13/2021 at 9:36 AM, Warmill said:

    I had a lengthy discussion about this on the fb group and imo spamming all out attack and defence is perfectly valid. My boring technical reasoning is this:20210912_094502.jpg.b829b955172e97b355f6005a858d4d8b.jpg

    Green shows what the trigger requirements are to issue the AOD  CA: use it when a unit is targeted. The purple is the second requirement: the unit that is targeted must receive the CA. The red is the benefit the unit gets.

    So a unit is targeted, that triggers being able to use the CA from the megaboss, requirement 1 met. You can issue it to 3 units, one of whom will be the unit that was targeted: that fulfills the second requirement, THAT unit receives the CA, so you're then free to use it on 2 other units while still meeting the requirement. The CA doesn't say that the unit must BE targeted to receive AOD, only that the unit that IS targeted must, which it does as one of 3 units.

     

    That's my rules lawyer argument, the real argument is of course it's intended for you to be able to spam CAs cos it's the battletome and it takes priority.

    I also agree with this - This has also been my own take on it, so thanks for laying it out much more clearly than I've been able to!

  18. 3 minutes ago, broche said:

    I've the book in french, but drakkfoot ability is not just against MW it's any wound and mortal wound made by attack. Doesn't apply to spell or wurgog ability but that mostly it. 

    This is correct - but I think the point was that the Drakkfoot ability used to only apply to wounds (not mortal wounds) from attacks.  That got better - it now specifies mortal wounds as well - but they took away both of your ways to do mortal wounds from attacks in Drakkfoot (Curse and the Monster Hunter table).  So you're not getting any benefit from the new wording - and meanwhile, they also significantly reduced your volume of attacks (90 -> 60 on both Savages and Arrow Boys).  

    • Like 1
  19. 2 hours ago, bonzai said:

     or a cheap Boar unit.

    Agreed, but even the pigs are pretty bad value in Big Waaagh imo.  10 extra points gets you a unit Gore Gruntas that have a better save, rend, better buff potential (read: Warchanters), hit on 3s instead of 4s, are slower on paper but double move with Mighty D etc.  They are almost the same cost but Gore Gruntas outshine them massively imo.

    You get some of that back in Bonesplitterz Allegiance (e.g. that pregame move) which is where our pigs shine, but in Big Waaagh specifically I think the BS pigs are squeezed out.

    On 9/19/2021 at 7:17 AM, swarmofseals said:

    I have to admit I missed staredown spam in my initial thoughts about this book. A naked wurrgog will do nearly 11 mortals on average before popping, which is pretty good value for the points.

    I ran my list with 4 Wurggogs on Saturday night, and it was a catastrophe!  Between all 4 of them they took down 2 Gore Gruntas and an Ardboy.  Not units of, models 🤣

    But I knew that could happen when I signed up for it, so that comes with the territory.  🤷‍♂️ I'm happy to keep trying and waiting for that one game where it goes turbo. 

    They are probably best ran in 1 or 2 competitively is my feeling?  4+ is just a fun skew list, although it will be terrifying to some very competitive armies!

    On 9/19/2021 at 7:17 AM, swarmofseals said:

    Only one unit can use AAO to boost the hit to 4+, but I think a lot of people have just forgotten that Damned terrain is a thing. Only one model needs to be within 1" to use it, and the +1 to hit lasts until your next hero phase, meaning it will also benefit your Unleash Hell.

    Good thinking, I like this idea.  Must admit I was among the cohort who had basically forgotten it was a thing!

  20. 55 minutes ago, bonzai said:

    Good read. I never heard of anyone crazy enough to try running  a big rukk in normal points games, let alone finding any kind of success with with it. Lol. 

    There was a bit of talk about it in this forum, a French guy (whose username I can't recall, sorry!) got a couple of 4-1s with it 

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