Jump to content

PlasticCraic

Members
  • Posts

    1,774
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by PlasticCraic

  1. Great photos Gaz, thanks for sharing. What other stuff would you recommend in Nottingham, to make a trip of it? Sherwood Forest?
  2. All good points. They also score you the Battle Tactic for running 3 monsters near to each other (without committing your whole army to one spot on the board), unless one of them gets shot off turn 1. I've considered 3 Gatebreakers and 2 Solo Mancrushers, which would be a 3-drop list coming in at 1915 for the world's most extravagant triumph bid. I like the idea mainly for a Gatebreaker General stacked up with the survivability CT and Artefact, but you could also make him a wizard and take an Endless Spell if you wanted. I do think I still prefer 2 Gatebreakers, 2 Warstompers, but it's the time to experiment for sure.
  3. I'm personally pretty down on Mancrushers because they auto-die to anything that goes near them, which: A) Bleeds out VPs B) Runs counter to your main win condition of "exist for a while" I might try 3 Megas and a block of 3 Mancrushers (their damage output is legit), but I'm currently more excited about 4 Megas personally.
  4. Are you jumping back in for 3rd Ed Sam? Interested to see what you cook up!
  5. Agree with @tripchimeras we're all just experimenting right now, so have a go, see what works and most importantly - please come back and let us know! My SOB list building strategies at the moment are: 1) Mancrushers insta-die to everything, so they will bleed out "Kill a Monster" VPs 2) Most Battleplans have 3 or 4 objectives, and you only need to hold a majority (not all), and you remove one mid-game, and you can port them around with a Kicker. So the TL:DR is that only having 4 units doesn't scare me 3) Gatebreakers are amazeballs and I am with you all the way on wanting to run one! 4) The 5++ ward thing is essential 5) Sons can win games by racking up surreal amounts of bonus VPs from Battletactics. The game can get beyond a careless opponent before they know it, and you should often be able to find paths to victory even in games where you can't charge So my first list would be 4 Megas, or if not, 3 Megas and a 3-block of Mancrushers. That extra bit of durability is so, so important to what I see as your main win condition of surviving for 3+ turns while racking up bonus VPs. If I had an event this weekend, I would run either: Takers Kraken Eater, 40 wounds CT Kraken Eater Warstomper Gatebreaker, 5++ Artefact 1975 for a good Triumph bid Breakers Gatebreaker, 40 wounds CT, 5++ Artefact Gatebreaker Warstomper Warstomper 1990 No need to spend CPs on Battleshock, just kicking butt and stayin' alive. I'd probably run the first one tbh, you've got so many ways to win almost every matchup and it's really tough for your opponent to do enough - quickly enough - to stop you. I reckon you'll dominate! Good luck mate, let us know what you end up running and how it goes.
  6. There is a Kragnos list floating around with: Kraggy Warstomper 3x Mancrushers 1x Mancrusher 1x Mancrusher Comes in at 1995. Looks more like a meme list to me, but if you want to run him in Sons, that's one way you could go. FWIW I'll be holding onto my Sons, I think they're looking on paper the strongest Destro army right now. I don't know what my list will end up being, but it won't have Kragnos! Shame you can only (realistically) fit one Gatebreaker now, but overall it's a win for them imo.
  7. Consensus seems to be that is net, not gross? So you could "save up" +2 to hit, to offset the -1 from overwatch / Lookout Sir, and still be +1 overall? Might be situationally useful
  8. Still completely unplayable imo, will get shot off when he charges now instead of just on your opponent's turn Hopefully Kruleboyz / Warclans allegiance rescues him in some way, I'm holding out for that 🤞
  9. Yeah I'd agree with this. I think / hope there is a lot of avoidance and tricks in the allegiance that we haven't seen yet: deploying off the board, not being targeted outside a certain range, stuff like that. If you have to stand there and trade, your army will just evaporate, so it's important that you get to fight on your own terms. The core units look to me like they were designed for a set of abilities we just haven't seen yet. Either that, or they're awful, but I'm still optimistic 🙂
  10. That's another change I'd love to see - a unit champ (or just a Warscroll ability to issue CAs).
  11. Agreed - also units of 5 pigs sideways could be a really useful screening unit On the flipside, it could be bad for competitive Bonegrinz, since they like reaching out their tendrils to bring multiple enemys within 3" Probably not too bad overall though, imo
  12. I know what you mean, but... Generic Battalions might help just as much Monsters everywhere, so we can go on safari (like @JustAsPlanned said) Unit champs issuing command abilities could be huge for us (mobile inspiring presence) I guess we'll have to see where it all lands, but early indications are that you might want to crack out the Big Stabbas!
  13. Good point, especially since it's the wide dimension (where you can get lost on the periphery) that's changing most. Worth a try for sure.
  14. Glad you liked it mate! Check out @Nezzhil's Bloodgullets list up above too, it's a good un.
  15. Ah yeah. Well in that case, yes he can definitely use it - he's going into a GA: Destruction army just on the back of having the Destruction keyword, so he's in that army like any other unit and can use the Battle Trait. The boxed-off text on his warscroll only kicks in if you're putting him into an army where he doesn't have the right keyword. You don't need to use that function to get him into a Destruction army, so the subsequent part about not getting allegiance abilities never kicks in 👍
  16. I hear ya, I used to love running the Gitmob artillery, but this is at least a combined orcs and goblins army (even the artillery piece is both orcs and goblins models). Plus you might be able to ally them into Gloomspite, or even just run them in mixed Destro. I'm mainly just glad to have them back, and if we get Doom Divers too, then LOOK OUT the world will flip its lid 🙂
  17. Yeah it really rips the heart out of your army hey. That's what I found when I was putting lists together. I do like what you've done though - is that in Bloodgullets?
  18. Fair enough mate, I've just submitted a tournament list myself and I went back to Eurlbad (classic Boulderhead though, I won't have the Bloodgullets fully painted). What list are you planning on running - are you going heavy on the Mournfang? My biggest hope for Kragnos at this stage is that he gets rolled into the Kroolboyz book, and therefore gets some proper allegiance abilities.
  19. Think you're confusing two things there bud. GA: Destruction and Big Waaagh are separate allegiances. He can benefit from the former (for the reasons discussed in the article). He can go into the latter army (due to his Warscroll ability), but not benefit from anything that allegiance provides (since it requires the Orruk keyword, and Kragnos doesn't get keywords).
  20. Oh I agree 100%, where I'm coming from is that I'm seeing those lists getting floated around and there will be people who are tempted because it's an easy way to bludge a 3-2 without having to make many good decisions (or hope for a 4-1 with a lucky run of matchups). I don't expect those lists to dominate the podiums (at all), but there are midtable maestros who will be tempted, and Kragnos will just fold to them. It's just something you have to be aware of if you're planning on running him at tournaments, and their existence puts a ceiling on how competitive I see him being. It's not just Sentinels either, they're in danger of becoming the bogeyman in this conversation (and others online) but they're just an example of something that can put out a critical mass of mortal wounds.
  21. Yep I'm thinking strictly in terms of competitive lists. I'm sure Kragnos will be fine (or even dominant) on the mid tables or garagehammer. Not sure how accurate that is...the first thing I see on there is Matty Manzl finishing 1st of 70 players at Vic GT, which is definitely not correct because I drew with him in Round 3 (Knife to the Heart). Seraphon (Fangs of Sotek) won that event. Looks like Pat's already doing well running 40 Sentinels, and Josh McKinley 30. Assuming you don't get off Lambent Light, but do get off Sunmetal Weapons, 30 should still be enough to do him in two turns (although you could easily fail Sunmetal once in which case you need to spike a little or do a few wounds from another source). A month before that Ryan Chamley finished 5th at Summer Smash (I beat him in Round 3 on his way to 4-1 since you ask!), and in fairness he only had 20 Sentinels from memory. Hopefully (from my viewpoint) max 20 does becomes the norm - if they're just there to zap little support heroes without worrying about LOS, then 20 is plenty. I am seeing more lists tending toward Sentinel spam in competitive Australian conversations, but I obviously accept that's purely anecdotal unless and until we see it on the tabletop though. Fair.
  22. Yup, it's a good point. Still though, 40 Sentinels is very common in Lumineth and hardly a tax or something you only take to tackle Kragnos. It'll take 2 turns to shoot him off instead of 1, and still be an utterly bleak experience for the Kragnos player.
  23. He can access very, very little compared to Archaon. Just look at Archaon's keywords: CHAOS, DAEMON, MORTAL, SLAVES TO DARKNESS, EVERCHOSEN, KHORNE, TZEENTCH, NURGLE, SLAANESH, HEDONITE, UNDIVIDED, MONSTER, HERO, WIZARD, ARCHAON Comparing him to Arhcaon makes him look awful.
  24. Honestly I think it's a "ground up" job at that point. We don't know what else will change, and for example it might just swap straight out with one of the new generic Battalions. If I was just stripping out the Battalion the first thing is that I'd want some Gnoblar screens in there with the spare points if my drops went up, but really it's a "wait and see" job at this point.
×
×
  • Create New...