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Fisdantilus

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  1. It is in Escort Wing. I must have left it off when I pasted.
  2. So I am coming back to the game after a couple years away and was excited for the Kharadron Book. I definitely see some of the anti-synergy issues but it does seem nothing is overtly overpowered or the only way to build the army so there is some areas to play around. I put the list below together with the thought that it was highly mobile and flexible, could react on the table quickly, has a strong combat general, ability to heal the ships, can focus fire key pieces of my opponent's forces, and while the Copters are an out of the box choice, are good for dealing with larger units so better attacks can go elsewhere, have a small amount of mortal wound output, and they fit the highly mobile and reactive theme of the army. Will definitely lose the battle on drops but the thought was can corner deploy with arkanaut screen against melee alpha's and against shooting alpha can decide to use aethergold after you see how much damage they do to your ships before making saves 4+ rerollable. As long as you survive, riggers and general can heal in hero phase before movement. Accepting the fact that an MSU list like this will take practice to play well, is this something that could be viable in the current meta? Again, just coming back and do not expect to go to any major events this year but if I am going to put the time in to build, paint and play I want something that can have a game into what's out there. Allegiance: Kharadron Overlords - Sky Port: Barak Zon LEADERS Endrinmaster with Dirigible Suit (220) - General - Command Trait : Bearer of the Ironstar - Artefact : Aethersped Hammer Aetheric Navigator (100) - Artefact : Voidstone Orb UNITS 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinworks : Coalbeard's Collapsible Compartments 5 x Grundstok Thunderers (120) - 1 x Decksweepers - 1 x Aethercannons - 1 x Grundstok Mortars 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo 6 x Skywardens (200) - 1 x Skyhooks 6 x Endrinriggers (200) - 1 x Skyhooks 6 x Endrinriggers (200) - 1 x Skyhooks 10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks 3 x Gyrocopters (180) - Allies BEHEMOTHS Arkanaut Frigate (250) - Main Gun : Heavy Sky Cannon
  3. Correct me if I am mistaken but the scrolls for both Thundrik and the Profiteers have the marine keyword so even the balloon guy can be garrisoned?
  4. Quick Question on Barak Mhornar- What is the point of the Command Trait? First must be garrisoned so can't use with the new hero. 2nd, and more importantly, would you not be able to fly high to get to the same spot anyway? I understand that it is before the the first turn but with no movement and no disembarking wouldn't it just be moving you into harms way for no real benefit? I may be missing something because I am just coming back to the game but Barak Mhornar just seems really poor compared to the other options and I am glad I never made much progress painting the army with their color scheme previously.
  5. I too had abandoned the way of the warrior and have been playing other games since the End Times rolled out. With 2 kids under 4 and limited gaming time I just didn't see the value of a game where "you just push all your models in the middle and roll dice". I have listened to several podcasts recently (Shout out to Garage Hammer and Heelan Hammer) and have seen the error in my ways. I had previously played Dwarves and Brets but I figured with a new game comes a new army and I have a Maw Krusha and box of Brutes on my desk. Looking forward to getting back into the game that started it all for me with a mighty WAAAAGH!!!
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