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Broxus

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  1. With Nurgle on the box art for Warhammer Quest I think it is likely we will see a Nurgle release in the near future. This is a good thing since they are a pretty popular army that could use some love to become competitive in the tournaments.
  2. I honestly have no idea what you are talking about or even mean with this post. I was recommending the changes based on minimum unit sizes as they already are in GHB
  3. Something else that needs to be changed in the GHB2. The battleline concept needs to be removed. I don't mind having unit type caps to keep lists somewhat balanced. However, I really don't like being forced to take specific units in my army. This also changes army balance, since some armies have great battleline units while others have terrible. To meet this rules requirement people buy 60-100pt units, consisting of of basic troops of models they don't like or really want to play with. I think this is a concept held over from previous versions of Warhammer. New AoS players don't feel the need to be forced to take options which is counter to the entire AoS concept. I think anytime you are forced to take something in any game, players lose some enjoyement from free choice.
  4. Here are a couple of my changes for some of the Chaos faction GHB2 changes that would be great to see. Some of these may come in a future Battletome. However, the points changes and warscroll changes could be changed prior to any Battletomes. There are many more changes I would recommend and will submit when I get some time. Points changes: Tallyband of Nurgle 140pts Plaguedrones- 180-190pts Epidemus-110pts Herald of Nurgle-70pts Blightkings-160pts Plaguclaw catapult-130pts Nurglings-50pts Beasts of Nurgle-50pts Harbinger of Decay-130pts Gurtrot Spume-80pts Festus the Leechlord-100pts Morbidex Twiceborn-240pts Lord of Plagues-80pts Chaos Warshrine-160pts Exalted Greater Daemon of Nurgle-320pts Soul Grinder- 240pts Chaos rule changes: Slaves to Darkness: (Warshrine) ‘Protection of the Dark Gods’ and ‘Favour of the Ruinous Powers’ should work on DAEMON and MORTAL if dedicated to a specific god. _____________________ Khorne: Aspiring death bringer bonus attack range increased to 8 inches (the number of Khorne) _____________________ Nurgle: All Locus skills should work if within a Nurgle Hero (not just Daemon) Nurgle: (Blightkings) ‘Blighted Weapons’ are changed so they no longer work on hit rolls. Instead on a wound roll of 6 they do an additional D6 wounds. Nurgle: (Harbinger of Decay) Command ability range increased to 14 inches (should be at 140pts if changed) Nurgle: (The Glottkin) ‘Horrific Opponent’ should be changed to rolling 2D6 instead of 1D6 to determine if a unit should suffer a -1 to hit if higher than their leadership. Nurgle: (Nurglings) Should gain Locus skill to gain +1 to their attack and wound rolls if a Nurgle hero is within 7”. (Should increase to 60pts if changed) Nurgle: (Great Unclean One) ‘Command Ability’ should be if any Nurlge unit rolls a 7 or more on its charge roll it gains an additional attack. (AND/OR) If any enemy unit charges a Nurgle unit on roll of 7 or less, then the charged suffers a -1 to hit on in the first round of combat. Nurgle: (Exalted Greater Daemon of Nurgle) Should add the key word GREAT UNCLEAN ONE Nurgle: (Exalted Greater Daemon of Nurgle) ‘Command Ability’ All Nurgle units can subtract -1 from any battleshock test rolls. (OR) All Nurgle units within 14” can a +1 to their wound rolls Nurgle: Give rules for the Nurgle plaguehulk -------------------NURGLE SPECIFIC ALLEGIANCE IDEAS---------------------- Battle/Command traits to expand upon: -You may add +1 to all charge rolls to units within 14” of a NURGLE HERO (synergy with units above) -Giving a +1 to wound to all units within 7” of a NURGLE HERO (synergy with units above) -Giving a -1 to all Battleshock test rolls within 7” of a NURGLE HERO (synergy with units above) -Units shooting at a NURGLE unit within 7” of a NURGLE HERO must subtract -1 from hit rolls -Any Units within 7” of a NURGLE HERO cause an additional damage for each wound roll of a 6. Artifacts of Power ideas: -Hero gains Blubber and Bile rule -Hero regenerates D3 wounds per turn -Hero gains the DAEMON or MORTAL keyword (if you don’t add synergy to Daemon/mortal units as above) -----------------------GENERAL CHANGES-------------------------- General rule changes: -Rules no stacking of the same abilities on the same unit, i.e. No double bloodsecrator attack buff. -Remove all faction specific bonuses/penalties except in narrative play. I.e. No longer should something do double damage against CHAOS, DAEMON, ORDER, DEATH, etc. This throws off balance dramatically in some matched play events since they are no calculated into points
  5. No I didn't misspell but should have added those also.
  6. I could handle prosecutors being a battleline. It is absolutely stupid to the n'th degree that Judicators are a battleline option. There is no way that should have happened. It complelty breaks the battleline purpose and gives a massive advantage to stormcast.
  7. I would also like to see them add that any faction specific bonuses are ignored in matched play. This will help balance games where units get +50% against daemons for example. RIght not it seems very one sided when facing armies that have these rules and don't pay points for them in matched play.
  8. Wow what an easy way to support this channel. Done!
  9. To be honest both are terrible for their points and suffer the Nurgle tax. They both should likely have a points decrease. With the rules of one and the lack of usefulness for summoning wizards are no where near as useful as they once were. Especially if you have multiple in your army. The best example of this Nurgle tax is why does a Herald of Nurgle cost the same as a Knight-Azyros, Lord Castellant, Lord Celestant? At most the Herald should cost 70-points since he lacks any real damage, surviablity, or command ability. Likely all those Stormcast characters should be 120-points each. Put differently, you can buy a Knight-Azyros, Lord Castellant, 2x Lord Celestants, and Lord Relictor for the same cost as the Glottkin which are dramatically better.
  10. At some point in the future yes. How long that will be who knows. It is far better to play it safe then rage quitting later on when you have to rebase.
  11. I think if you are running any models on 20mm or 25mm you are likely to see them change to 32mm in the future by GW. If you put your models on smaller bases just be aware you will likely be forced to changed them so it is best to do it now.
  12. At SCGT (many would argue the most balanced point system AoS had) I came in sixth place with a pure Nurgle list. Since the GHB I struggle to beat my 11yr old son (he usually wins now). This is due to a massive points increase on almost every Nurgle unit. I call this the Nurgle tax for no reason: Great Unclean One increased by 20pts Epidemus increased by 80pts Herald of Nurgle increased by 40pts 3x Beasts of Nurgle increased by 40pts 3x Plague Drones increased by 40pts Plagueclaw catapults increased by 60pts 3x Nurglings increased by 40pts 5x Blightkings increased by 20pts If you were just taking one of each these units your list increase by a total of 340points!!! Which is almost a 33% point hike on my Nurgle list for absoulely no reason since SCGT. Please note this didn't impact many other factions and actually helped some such as Stormcast and Khorne. I mean right now the Herald of Nurgle costs as much as a Lord Celestant/Castellant???? Does this make any sense to anyone?
  13. So long as thier points increase I am fine with this. Liberators are already likely the best 100 point battleline unit in AOS. They don't need to become even better for free.
  14. Yes but you can't use mortal battline (they lose battline trait) units if you take any daemons. This is what really annoys me.
  15. I would be happy if they would just of they allowed me to buy a warscroll as many times as I want then give me the ability to make units. For example if I purchased 50 Plaguebearers I could have the option to make a two units of 25. Also the battleline requirements should be off how many times you buy the scroll not how many units you have are. For example, a 30 plaguebearers unit would count as three battline choices. This would balance out the disadvantages of units requiring large numbers to gain advantages when compared to small units of same cost that get all advantages. An example of this is stormcast liberators (5+ to get benefit) vs plaguebearers (20+ to get benefits). This currently forces a Nurgle player to spend almost 3x as many points in battleline when compared to Stormsast.
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