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Kaleb Daark

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Everything posted by Kaleb Daark

  1. or perhaps we say that if unit A is involved in melee, then any troops in unit A NOT engaged in melee are free to shoot over at hero B, otherwise, they cannot shoot at all unless their warscroll says otherwise, and even then, only at the unit they are in melee with - like chaos dwarf fireglaives, who's melee weapon is also their firearm.
  2. Kaleb Daark

    War Mammoth!

    So the cinematic dream comes closer, marauder raiders battalion warscroll from Warriors of Chaos Compendium three units of 40 mareavers because khorne, two units of horsemen a warshrine and some skin wolves ... and two mammoths. and my campaign is up two bodies, great, we can start piling the pressure on now! I've sent a couple of emails now we might have to get the big guns out and start heckling on their facebook page!
  3. Kaleb Daark

    War Mammoth!

    well in the original Tamurkhan book the mammoth could take a mark and had the choice of being a troop carrier (howdah) or warshrine carrier - which was mentalness as you suddendly had the thing rocking a ward save on top of everything else. In arcanum the skin wolves were again allowed the options of being marked. I do believe that the only reason we don't see more creatures of chaos in armies is because they potentially break allegiances. I'm currently working on the marauder army I always wanted now that the bloodreavers are here, and hence my warshrine conversion and mammoth work. The final touch will be skin wolves. I so dearly want them to be able to keep khorne mortal allegiance but currently the best I can hope for is chaos. as even the skin wolves will break Slaves to darkness.
  4. Kaleb Daark

    War Mammoth!

    don't worry, I'm running a one man campaign to get FW to return the marks on the mammoth and skin wolves! if we're really lucky it might become a two or three man campaign one day
  5. Kaleb Daark

    War Mammoth!

    The only thing I can moan about is that in fantasy as was, they could be marked, now they can't, but they are great fun.
  6. I've just read and re-read that battalion. they don't even have to stay near him, just be in range when he opens the portal... epic. I'm looking forward to this book. If we could have marked beastmen, minotaurs, skin wolves and mammoths life would be complete... well on a nerd level at least
  7. I think you're doing great Firstly those shields.... where did you get those shields! (and helmets) Now to capes, like Davariel I really don't think they need them. iIf you do want to greenstuff some cloaks it might be worth you finding a cloak on a model you like, and roll out some greenstuff and then mould it to the model's cloak. When it's dried you could then carefully peel it off and glue it onto the warrior. - naturally coat the model's cloak in a water based lubricant first so that it comes off cleanly but also then you can just wash it off. Perhaps you could do a pennon or back banner instead to mark them? Metallic stuff is quite easy - it really just depends what you're trying to go for and what level of richness in the colours. For my bronzes I generally start by washing the base colour with a brown wash, something like agrax or devlan mud as was. I actually use Daler rowney inks for most of my work so my washes are never exact from one batch to the next, more relying on what feels and looks right. then griffin gold dry is very good for that final glinting edge. When I last did Slaanesh I used hellstriders on marauder horses - well worth getting abox for all the slaaneshy bits like heads and arms on them. I started with a base of an aluminium colour and then did a wash of very thin dark blue. I then drybrushed the base back on, then griffin gold, and finally used the necron compound with some silver in it to pick out the final highlights. the blue bled through the layers. Those shields on your guys would look amazing in rich bronzes and a freehand sigil would just finish them off beautifully.
  8. B'Jaysus!!! Might have to get a box of khorne farmers after all to take advantage of the skulltake battalion
  9. nah I've been trying to squint at that one for ages... I'm getting old!
  10. are we to hope that the slaves to darkness might be included in the battalions somewhere? Also I hope khorgoraths are upped to units of 8... 6 is such a slaanesh number!
  11. they already have in the form of the wrathmongers - khorne farmers in armoured dungarees.
  12. I played a very fun game today with this... I decided to play my khorne host (open play), so I had a skullgrinder and an aspiring deathbringer. In the first round when I couldn't do alot, I killed my aspiring death bringer - the killing blow being dealt by the skullgrinder. I thought it quite fitting for a khorne host. In fact with a khorne army I think sacrifice is quite fitting as the exalted deathbringer can inflict mortal woulds on a friendly unit to enhance his command ability,
  13. I've always played pure khorne since Slaves to Darkness back in 3rd, so I'm super excited. I really hope this battletome not only gives the obvious but also brings in more of the slaves to darkness faction as well, encompassing khorne as across the entire face of chaos.
  14. This could have been pulled straight out of Slaine the King. The beast looks just like lord slough Fegg the drune lord. inspirational work.
  15. I'm going to go even more out of the way and go for it being a big duardin piloted automaton thing- a dwarf dread knight thingy- steam powered of course.
  16. new 40k will certainly be happening this year.. Q3 if not late Q2 apparently.
  17. beautiful work and very inspirational. I've always looked to my Slaves toDarkness book for inspiration so I totally get where you're coming from with these conversions. I've got nearly all the original Slaves to Darkness Slaanesh warrior models so if you want me to photograph them close up for you as a reference I'd be more than happy. Big banners and funny legs for the win
  18. that's a pretty nice re-imagining of the classic figure. He's a lot bigger than the original as he comes on a 40mm round by all accounts.
  19. I'd like to see some sloppy themes just tidied up, such as in the Khorne blood bound, Korgoraths max unit is 6 not 8, which I think it should be as it's khorne's number with slaanesh being 6's. I'm sure that there are others throughout the various factions but that's one that stuck out for me. Perhaps summoning can have a distinction as said above with there being a difference between summoning to restore dead models to existing units which the player started the game with and paid points for like the skeletons in the post above, vs points needing to be spent to summon in extra units, which if summoned could not then be resurrected or some such. The one thing I really don't want to see is masses of new rules and restrictions which will eventually mean a heavier system with more to remember. It's what AoS got away from. I also don't want to see the game become about which units are a must and which are just don't touch because points because competitive because whatever. It's that sort of thing that gets factions killed off because nobody buys them due to tournament etc. ineffectiveness. At the moment I really enjoy just buying minis due to liking them and being able to park them on the table. I never want to go back to wfb days where I would discount a model entirely because it was not an effective unit, cost too many point, etc. but that's just me.
  20. After the FW bloodthirster I always found leaping kitty thirsted from Gw really disappointing.
  21. Kaleb Daark

    wild-rider.jpg

    Death Korps of Kreig - forgeworld 40k.
  22. Kaleb Daark

    wild-rider.jpg

    This conversion is what I see a Bret druid looking like in the new AoS dark brooding Brettonia.... none of that lady rubbish anymore.
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