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The Jabber Tzeentch

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Everything posted by The Jabber Tzeentch

  1. Yeah I do tend to agree, but these are the models I have so try to make them work as best they can. I find that with Glottkin it’s best to take the muttergrub to have four total spells, this gives your opponent more to think about dispelling unless they have a lot of magic too. But to be honest if they focus on the marauders and Glottkin that allows the rest of the list to do their stuff well.
  2. I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome: Lord of Plagues (140) - General - Trait: Virulent Contagion - Artefact: GhyrstrikeSorcerer (120) - Artefact: Muttergrub - Lore of Foulness: Plague SquallThe Glottkin (420) - Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160) - Artefact: Rustfang 5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200) - Axes & Shields Plague Cyst (200)The Blessed Sons (100)Malevolent Maelstrom (20) Total: 2000 / 2000Extra Command Points: 2
  3. Take two units of Evocators. Then you get: 2 dispels per turn. Can dispel endless spells. Eqch can buff the other with their spell. Very good MW output. Generally a good combat unit.
  4. I still think you can’t beat poleaxes with MW. High save characters and nighthaunt being immune to rend make MW a useful tool that Fyreslayers don’t have easy access to. Saying that, there is still a place for the broadaxe, against low save hordes they excell and are notably better than the poleaxe. So really, it depends. If you have enough MW output elsewhere and face hordes then take broadaxe, if you don’t have enough MW and/or don’t face hordes often then take poleaxes.
  5. Does having an extra ability really make a difference if you will attend the event or not? If you like the army paint it that way, if firestorm is used you get the ability, if not you have a cool army.
  6. This is from last years: The Minimum Blood and Glory Standard (Or Minimum Basic Gaming Standard, MBGS for short) is the basic level that we require every army at our event to adhere to. This applies to every game system played at the event. - All parts of all models are neatly painted and shaded or highlighted. The bases are painted and textured and all units of more than a single model have appropriately sized painted movement trays - Models that do not meet this standard will be removed from the event and no points will be awarded in the category that was missed. As you can see from the breakdown of scores below, all armies at the event will score 15 points for getting the rst point in each category. The 2nd point in each will be very easy to get with just a little more effort across the whole army. That will get you a score of 20 points and you now have 15 areas to pick up 10 more points. Cohesiveness An army that is not Cohesive will be capped at 15 Painting Points. When looking for an army to be cohesive we want to see that the whole army looks like it is all part of the same army and does not look like it has been borrowed from a few different sources. Scoring Painting will be scored using a clear and easy to understand check list. The following areas will be checked – Painting, Basing, Movement Trays, Conversions, Terrain. In addition there will be a bonus checklist of points that do not fall into these categories. There are a maximum of 36 points available. We are capping painting scores at 30 points. This give players a number of different ways to attain a higher score by working to the areas in which they excel and avoid being penalized for not having skills in other areas. Painting 3 Points for meeting the MBGS See page 2 for details 1 Point for a generally higher than basic standard To award this we would be looking for signs of shading and highlighting above just a single wash or dry brushing 1 Point for an Advanced level of painting To award this we would be looking for multiple painting techniques well executed to a high standard Basing 3 Points for meeting the MBGS See page 2 for details 1 Point for a generally higher than basic standard To award this we would be looking for use of multiple type of textures and painting and highlighting used where required 1 Point for an Advanced level of basing To award this we would be looking for multiple well executed basing techniques Movement Trays 3 Points for meeting the MBGS See page 2 for details 1 point for Trays being painted and textured to match the units bases 1 Point for an extra effort to make the trays seem part of the unit To award this we would be looking for more than just a sanded and flocked tray, extra attention paid to the bases would be continued to the trays Terrain 3 Points for all 4 pieces of terrain being painted to the MBGS See page 2 for details 1 Point if generally higher than basic standard of painting and/or modelling techniques have been used on 1 piece of terrain 1 Point if generally higher than basic standard of painting and/or modelling techniques have been used on all 4 pieces of terrain Conversions 3 Points for the army having a few basic conversions To award this we would be looking for conversions throughout (basic kit bashing, weapon or head swaps, alternate figures for characters) 1 Point for either a high number of basic conversions across the army or a smaller number of higher level conversions To award this we wold be looking for reposed models using green stuff , basic sculpting, in depth kit bashing 1 point for the army having at least 1 Advanced Conversion To award this we would be looking for multiple conversion techniques used in detail on a single figure 1 point for a large number of Advanced Conversions To award this we would be looking for multiple conversion techniques used in detail across the whole army Bonus Points 1 point for bringing a display board To award this we are looking for something that enhances the look of your army, not just to give a point for bringing a tray. It should be painted to the MBGS for bases 1 Point for a generally higher than basic standard of display board To award this we would be looking for use of multiple type of textures and painting and highlighting used where required 1 Point for an advanced level of display board To award this we would be looking for a high level of modelling or panting techniques. 1 Point for some freehand painting in your army To award this we only need to see a single attempt. Have a go, you might surprise yourself! 1 Point for freehand painting throughout your army To award this we are looking for freehand painting used throught the army 1 Point for blending painting in your army To award this we only need to see a single attempt. Have a go, the GW Nagash technique is really easy. 1 Point for an impressive centerpiece to your army
1 point for an impressive overall effect To award this we are looking for an army that Wows the judges 1 point for filling in the Player Painting sheet* players get chance to show the juges their own thoughts on their army 1 point for Round Bases You get this for the whole army being on round/oval bases.
  7. Yeah there's always going to be a few outliers. Just have to self manage it in your group.
  8. Just a quick point on the discussion in this post, I'm happy for speculation on future releases even if they move a bit on topic. Any reliable rumours I add in to the first post so people won't need to trawl through pages of discussion. I would ask that any discussion and posts of photos are kept AoS related, bloodbowl and 40k releases are cool but they have their own forums. If you see anything missing off the first post let me know and I'll amend it.
  9. Rumours from Facebook of Duardin release in March. Aelves, Slaanesh and Slaanesh worshipping Aelves in Summer. Guy on Facebook claims to have spoken with a GW employee, however rumours match up with other sources and GW expected release schedule. Use salt Also ive cleaned up the first post
  10. Bear in mind that dropping your army in a few drops to get the choice of first turn also mean your opponent can completely outdeploy you at will. You normally know early on if that's what's happening so you can deploy further back to avoid alpha strike for example.
  11. Yeah it's definitely not perfect, and never will be for everyone. But this rule in particular, even though it doesn't use perfectly clear terminology, it's still layed out step by step format that if followed, you can't really go wrong. I honestly think that people assume a lot without actually confirming whether it's right or wrong(which is fine in a closed environment), but then it becomes an issue when they go online or to a tournament. But I digress.
  12. I really feel like the people who get this rule wrong, will always get it wrong because the problem isn't how the rules are written. Its that people skim the four pages and don't read it properly. Look at the FAQ, and most answers in the rules forum, generally they can be answered by either "yes, you can do that" or "read para. # from the four page rules"
  13. Maybe not "free" points but I certainly think summoning needs a slight rework. At the moment it's a bit too much of a bonus to powerful casters and quite pointless in any meaningful way on weak casters as it's just not reliable enough. I would love to see reinforcement points become a lot more varied, for more armies and become widely used as I think it's a great mechanic. I haven't played one competitive game against an army with them yet.
  14. I'll just leave this here from the front page... Wouldn't that be cool!
  15. I see where you're coming from, so models can move around others locked in combat to reach ones further away rather than being stuck to the closest enemy model. I feel that might reduce the tactics in unit "formations" though and how you position your unit to recieve charge etc as models will just be able to circle round you with ease.
  16. Bear in mind this is the Generals Handbook update and Piling in is a main game rule so it's highly unlikely it will be changed. Going off what they have done previously there would be an additional rule (like the rules of one) to cause a change. Also I agree with Ratamaplata the pile in rules are pretty good in my opinion. I would like to see a slight change to reinforcement points, they are rarely used to a competitive level, I would like to see them becoming much less restricted. Similar to how SCGT did it with doubling the available points but only to a certain amount.
  17. Just to add to the Duardin rumours: Both pretty reliable sources.
  18. I'm fairly positive the art is not duardin. It looks exactly like the empire bright wizard art from old editions who carried a sword. Chances of it being anything but human are unlikely in my eyes.
  19. I've updated the first post with recent clarifications and releases that were confirmed rumours. Running thin on the ground though only Steamhead Duardin as a main faction that seems likely.
  20. Not sure why he would be covering it unless it's a dual kit. However that art piece is 40k you can see the marines if you look close.
  21. Guess this is the Tzeentch Greater Daemon that's been rumoured. Definitely 40k but does look like it would work in AoS.
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