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The Jabber Tzeentch

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Everything posted by The Jabber Tzeentch

  1. Need the Gor for the battalion. List looks alright. I do agree that 30 besties can be difficult, 30 20 10 could be a good way to go.
  2. The furies are fantastic. You can use them to jump over enemy units weakly defending an objective to contest it safely out of harms way
  3. Why are Gor such a terrible unit in AoS? Because they’re Ghorgon.
  4. Knock knock. Who’s there? Doombull says. Doombull says who? No, a Doombull says mooooo!
  5. Why did Sigmar cross the road? To open another Stormhost Chamber
  6. Yeah it’s by no means perfect, as the theoretical maximum VP is in reality very hard to achieve. But it’s a level playing field for everyone in each battleplan, it’s just the weighting between them is not completely balanced; that shouldn’t matter that much in theory though.
  7. I’ve made a system to differentiate between players at a tournament by using the amount of Victory Points scored in each battleplan as the metric. As each battleplan has different ways of scoring and therefore a different total VP available, each battleplan has had a weighting applied to it based off the maximum available VP one player could score if they held all objectives for all five turns. I feel this tiebreaker system represents player skill with less of the random opponent factor of Strength of Schedule for example. It is also more objective based than using Kill Points avoiding giving a bias to just wiping out an army. I have attached a spreadsheet to use if anyone is interested, simply input player VP scored under the battleplan and the Tournament Points for the W/L/D etc. Then use a sort on the total column each round to determine placing. Battleplan weightings: Blood and glory. 1 VP x50 Escalation. 12 VP x4.17 Border war. 45 VP x1.11 Three places of power. 45 VP x1.11 Gift from the heavens. 28 VP x1.79 Take and hold. 1 VP x50 Knife to the heart. 1 VP x50 Total conquest. 40 VP x1.25 Duality of death. 30 VP x1.67 Battle for the pass. 45 VP x1.11 Starstrike. 40 VP x1.25 Scorched earth. 50 VP x1 Total commitment. 40 VP x1.25 Focal points. 40 VP x1.25 The better part of valour. 48 VP x1.04 Shifting objectives. 25 VP x2 Places of arcane power. 45 VP x1.11 The relocation orb. 15 VP x3.33 Stregth of Win.xlsx
  8. The problem with your argument is that you think 70+ models is a horde, which is probably more like the average model count of an army. Having two units of 30 as part of an army is hardly a horde. When I go to tournaments or club night, I generally see a mix of armies, some horde, some monsters, all sorts. And they’re all having wins and loses not just the horde armies.
  9. Still better than just counting as 1, seems OP to have something big counting as 16-30 until it dies.
  10. I agree with this wholeheartedly. I would even go for using wounds remaining to make things interesting.
  11. I don’t really know what you want from these armies though? These are armies that are heavily based around units of infantry/hordes which are supported by other larger units, not the other way around.
  12. I haven’t seen gloomspite horde armies doing that well in tournaments. I wouldn’t say the general meta is even horde biased at the moment. We’re regularly seeing bloodthirster, keeper, GUO, GKoT, heavy lists in the top of tourneys and outside of that it’s a very good mix of factions and builds. So I don’t think there needs to be a fix for a horde meta as in general there isn’t one. The internal balance of gloomspite may be a bit off though as troggoths aren’t that competitive but can still do okay. They may even get a points change in the latest July update for new battletomes so wait for that. Anecdotally I play with multiple ghorgons in my BoC army and generally do alright and have a great time with them.
  13. You are correct. Resolve all attacks from a unit before removing models. However this is generally not followed in play but should be accounted for if doing so in this sort of situation.
  14. eBay really your main option. Or buy the box and sell the ones you don’t want?
  15. 1. Mildly annoying, probably more so as you’re used to fatmats. You could use a felt dice box though 2. Very solid, don’t tend to break. 3. Pretty well, the camps are pretty solid too. 4. Yeah it can do, but some coats of varnish should stop it really. It does look super awesome, I think the downsides are outweighed by the upsides.
  16. It’s probably blightking parts there’s always loads spare in the box.
  17. eBay is your best bet I think they’ve not been sold at forgeworld for a couple of years now.
  18. I’d also like to add that if there are any relevant rumours that people want on the first post, tag me in a comment and I’ll do it. I do try to read this thread aand pick up anything new but its so full of general chitchat I’ll miss stuff.
  19. I do occasionally update the first post but most stuff these days isn’t rumours it’s more vague detail from GW. Which I don’t count. Bottom line is most stuff is either kept close to GWs chest or is released at their discression, not really rumours in my eyes. Bottom line is anything said by GW isn’t a rumour and all info comes from GW now, so I rarely update the first post.
  20. It’s terrible in my experience. High casting roll, reasonable chance of doing nothing, unlikely to get the exceptional roll you really want. I would always take something more reliable. However it has its uses, the unlimited range and potential (albeit unlikely) for damage it’s scary for opponents and they will try to dispel it most times. This can allow you to get your next spell through if they don’t have many unbinds. Magnificent Buboes is my mortal spell of choice, decent range and with multiple debuffs it’s usable in almost any battle.
  21. Maybe try the spoiler filter next time! I e only just started listening lol
  22. I’m just getting in to the new BoC and was hoping for some input on this style of list: Darkwalkers allegiance Doombull, Nomadic Leader, Desolate shard Doombull, Herdstone shard Great Bray Shaman, spell: Titanic Fury 3x3 bullgor 20 ungor 2 Ghorgon 2 Cygor Brass Despoilers Chronomantic Cogs 1950 +2 CP Plan is to ambush both ghorgon a doombull and some bullgor, use the Cygors to weaken wizards namely alariel, Nagash, arkhan etc ungor for throwing in the fire, probably just to summon more ungor for objectives. Use cogs for charge bonus on ambushing units and 2CP for charge rerolls. Once everything is in combat pop the one use reroll wounds and +1 to wound and hope for good hit rolls!
  23. Yes you definitely can still take unique characters but they won’t benifit from the tamurkhan bonuses
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