Ran the list below today.
Excelsior Warrior Priest
5 Swifthawk Reavers
5 Swifthawk Reavers
Ran the witch hunter because I had the points and didn't have 40 flagellants built. Played a skaventide list with a bell, warpstone verminlord(? or something like this?), 40 plague monks, 40 clan rats, 20 clan rats, 20 clan rats, 3 sets of 3 jezzails, a bombadier, warp lighting endless spell, and a hellpit. I think that was it. Battleplan was shifting engagements.
It was my first game since early early early AOS 1. Things I was unimpressed with, Liberators and Prosecutors. Couldn't seem to get my prosectuors into good base to base with clan rats to get a good number of attacks and felt both took wounds too easy.
Some fun "story moments" that happened in game. Jezzails picking off the liberators and eventually the prosecutors throughout the game. The waywatcher slowly picking off a group of clanrats and making them flee off an objective. My liberator prime charging a group of clanrats and dying without doing a wound (lone guy left in unit). His verminlord coming through a gnawhole and punking a unit of reavers. The warpriest doing 3 mortal wounds to the verminlord after that using his book thing. The war altar getting 3 attacks, 3 hits, 3 wounds from light of banishment onto the verminlord, him saving one, resulting in 12 wounds going onto it at one time, bye bye. My prime coming down turn 3, having his sceptre do a bunch of wounds, killing the bombadier, failing his charge, getting charged by 40 plague monks, taking 6 of 8 wounds, then causing 25 casualties to the plague monks and finally taking 2 more wounds to them dying. 30 flagellants charging through a wood, and doing 60 attacks with rerolling hits for two rounds due to their crazy rules, knocking out a big block of clanrats, then them and the remaining plague monks basically killing each other.
I definitely deployed my reavers wrong, blocked up my flagellants for a while, and probably brought my prime into the wrong spot, also shouldve dropped me comet on an objective. He shouldve moved his screaming bell more and thrown his hell pit through the gnawhole instead of the verminlord. The warpriest is there to heal stormcast but it really is hard to keep him with them since they move so fast.
I ended up losing 12-14 on objective points but all he had left was a screaming bell with 6 wounds on it and a hellpit. I had the war altar, 9 flagellants, a unit of reavers, the warpriest, waywatcher, knight incantor. If I had gotten a double turn somewhere I think I would've won it. Also his screaming bell and verminlord keeping things (particually his jezzails) from taking battleshock tests slowed me down and sniped out a lot of my stormcast units.