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Xarnax

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Everything posted by Xarnax

  1. Okay, here is some optimization for you. Rockgut trolls aren't that much worse in close combat than fellwater troggoths. They actually get better and better compared to fellwater troggoths, depending on the opponents armor save. At 3+ save, the two types are equally good, and at 2+ the Rockguts are actually better. Their defensive abilities comparative strength are negotiable, and I guess it depends on what's hitting the trolls. Same goes for the ranged attacks. What I'm saying is this - People have been bashing the Rockguts a bit, but I see them filling the role of armorbreakers perfectly well in a troll army. My spidersenses is telling me to balance a troll army around 2/3 Fellwater to 1/3 Rockguts against 'all comers'. When you meet Nurgle, witches and death, you would much rather have fellwater troggoths, which is why I'm leaning in that direction.
  2. Point taken. 50% chance to return 30 goblins is 15 returned on average. Not really that impressive. I still hate not using an ability and missing out on optimization. EDIT: Scratch that. You can try to get the 30 goblins back each turn, but can only return a unit once. This makes me like the ability more, and makes me dislike taking several smaller units.
  3. I mean, spending 360 on goblins isn't a deadly sin in my eyes. Besides, we want to protect our trolls right?
  4. I wish it wasn't the case, but it's an unused ability and I just have a hard time overlooking that
  5. I feel like it's necessary to take a large units of goblins to maximize the effects of the Loonshrine. I would probably always go for 60 which causes a tax of 360 points in all my lists. Thoughts?
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