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jazzy128

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Posts posted by jazzy128

  1. On 8/12/2018 at 11:16 AM, Rekmeister said:

    @jazzy128 Sure thing

    Bloodwrack Medusae - General

    - Gryph Feather Charm / Devoted Disciples / The Withering

    Bloodwrack Medusae

    - Mindrazor

    3 Hag Queens

    - Blessing of Khaine / Catechism of Murder / Sacrament of Blood

    2 x 5 Blood Sisters

    10 Sisters of Slaughter

    10 Doomfire Warlocks

    - Mindrazor

    10 Executioners 

    Chronomatic Cogs

    Only unit that really let me down was the second medusae; I didn't realize they had changed the rules for the bloodwrack gaze so that it only counted models in range, so her effective reach is far lower than it used to be. Still, in this meta of big units, being able to threaten said units with two huge punisher attacks is great, even if getting close enough means signing the medusae's death warrant. The combo of Doomfire and Bloodwrack Gaze means you can get some serious hurt done before combat, that thing your army excels at, has even begun. The executioners are great allies because you get to roll 21 dice and each 6 is 2 mortal wounds .Who cares if they don't receive Blood Rites etc. when they can do that! The strength of the army was making sure those hags followed the melee units every turn, so I was never without my precious buffs. It's insane what 10 Sisters of Slaughter can do with Mindrazor, Catechism of Murder, and Hag Brew. I am sure that a unit of 30 would be even better, but there's something to be said about investing buffs in a small unit because you become so cost effective. All 10 Sisters of Slaughter can get in range and make use of those buffs. If I had 30 I might have found that some of them weren't in the fight. Although they do have a 6" pile in so that logic doesn't necessarily apply to them as it does the witch aelves.

    If they ever release a named medusae for a shadespire-esque supplement I will be all over it - all our faction lacks is a command ability that can be used alongside Melusai battleline, and even then I can't exactly say I missed a unique command ability, I spent three points re-rolling charges in two games and they were well spent!

    Really happy to hear a list like that performs! I have no intention of painting 70+ witches.

    Moreover I have some old metal executioners from my childhood (they’ve proven themselves in my ga order lists time and time again, oneshotting Skarbrand as their most impressive feat.)

    I can only imagine the cogs will serve them well!

    Its really a shame about the lack of command abilities with the Medusa general, but the new universal ones are also pretty great, and if you play with realms you get even more options. 

    A shadespire expansion would be sooo cool. But I actually think that’s true for a lot of factions! Somehow they’ve avoided anything that turns me on so far.

  2. 7 hours ago, Rekmeister said:

    I won a 1500pt tournament with DoK today!

    My big takeaway is that Hagg Nar is by far the best temple. That 5+ shrug is phenomenal, and a universal re-roll hits on turn 3 is just great. Those two rules gave me a strong position. Nagash's hand of dust was the only thing that killed my shrine.

    Similarly it seems that prayer selection is big; Catechism of Murder, Blessing of Khaine, and Sacrament of Blood work very nicely and combo well with both each other and the myriad of combat modifiers our spellcasters have access to. I only had minimum sized units (bar some doomfires at the back), and even one prayer on a single unit was capable of swinging combat phases in my favour. Really insane potential in this army. It was my first outing wit them and I was very apprehensive about playing against summoning armies; but after playing seraphon and Nagash it is clear that our buffs and rules do form a strong enough web from which we can cut through anything. I am very impressed by how the ladies held up.

    A special shout out to Doomfire Warlocks. Been playing them in GA: Order armies since AoS came out and the fact they now benefit from all these great battletome rules has pushed them over the edge. Really insane utility. Anyone unsure about them take my advice and get yourself a unit of 10.

    Sounds really cool with a non witch spam list. Do you mind sharing?:)

    glad to hear the warlocks performing!

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