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CentralKarma

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Everything posted by CentralKarma

  1. Hello, new to the faction, and have a question. Sorry if it's an obvious question, or been asked a lot. Searched but couldn't find anything. During deployment, units can be deployed into boats, but it still counts as multiple drops, unless using the one drop core battalion?
  2. Yeah I agree. It's hard to call it a nerf if the thing was previously an auto include/ take. Just balancing. Auric hearthguard seem like they will be incredible this edition, fighting from behind a screen of vulkites. So pumped for all the changes to priests as well
  3. Gotcha. Still doesn't seem like a huge lose have a hard cap on that. Zombies are almost useless without a save or being fearless
  4. How are people doing the unlimited zombie spam anyway? Deathly invocation etc says return, meaning units lost
  5. Agreed, plus it seems most units in the game can be battleline now depending on general/ battalions/ etc. Pink horrors and hearth guard berzerkers are both incredible units. 20 berzerkers for 400 points is very reasonable. Scourge runner chariots are still great, even with there points hike. Personally my favourite battleline unit are the dire wolves though. very fast, good base size for screening, 2 wounds a piece makes them decently durable, and solid synergy with the army. If they die, just resummon them
  6. Seraphon, tzeentch, and overlords weren't touched, I imagine because they are about to get new tomes
  7. Sorry if this has already been asked/ discussed, but are morghast still battleline with Nagash as general? I haven't seen any changes that would say they aren't but they are no longer shown as a batteline option in the app or on the warscroll builder on warhammer community. Was there an FAQ that i missed making them no longer battle line or is this just a glitch?
  8. My thinking was that the list lacked a real hammer unit, so running the 2 grimwraiths as a 'unit' and activating them together will function as that, and who doesn't love some hero hammer? I normally run Hermdar for my lists but I've got a few units of hearthguard has my hammers
  9. With what you have listed there, I'd run the following: Greyfyrd Lodge, Realm: Ghyran Leaders: Runefather, general with the greyfyrd trait and artifact ( name escapes me at the moment) Runesmither with pray of ash and the forge key Battlesmith with the artifcate that increases his bubble to 18" Battleline 2x10 Vulkites 1x5 Auric Hearthguard, Id take them over the berzerkers to help protect your heroes and give a little shooting other: 2x grimwraith berzerkers. Just run your doomseeker as a grimwraith, doomseekers are hot garbage in comparison Give one of you grimwraiths the ghyrstrike to make him 2+/2+
  10. My guess would be its 'Damage per Round' as Damage per second (DPS) is a common way of mentioning damage output in MMO's. Doesn't really apply to tabletop gaming. Having a sticky thread with some commonly used acronyms might not be a bad idea. Could be very helpful for new players.
  11. That's a bit of an understatement. I would say there isn't really a hard and fast rule. A lot of factors make an army good or bad. As the other poster said there is an element of rock, paper scissors. It's all connected. For example, some units are better against hordes, but if your local meta is people playing elite armies, your horde killer isn't going to appear as good. If you plan on playing tournament, looking at tournament lists is a important. You want to have as big a tool boxes as possible, but know what the most important tools is key. Mortal wounds and mobility are never a bad thing to have. Do you currrently have an amry, or are you looking at whats out there and trying to decide on one?
  12. Local meta can influence list choice, but more and more I'm just ignoring spells. I run a lot of HGB - seems you are too - so I tend to not worry about mortal wounds too much. The runelord can take a prayer from the Fyreslayers book? If that's true then I just learned something! Honestly, both load outs are great good to have both. I play a lot of skaven and goblins, and a small unit with broadaxes vapourize those guys with the extra damage. Happy to help! Personally, I don't think they are a simple army. Due to there slow movement and reliance on auras you have to be very careful playing them. The beauty of the runes is that they are very situational. Against Stormcast, get your bros into combat and pop the Rune of Awakened Steel (+1 Rend) and smash through there lines. I use to always start with the Rune of Relentless Zeal to move up quickly, but now I try and save it for late game if i need to secure a key objective, or re position my army. Let me know if you have any more questions, love helping out the new lodge members.
  13. I love the Auric Hearthguards, great shooting and great for protecting heroes. Sorry, I thought the runesmith was another runesmiter, and you were running 3 priests. If that is the case you have 2 bros that can cast runic empowerment, those rerolls are amazing. Having 2 runesmiters is great find offers a lot of flexibility in deployment I find. I don't always tunnel them, depends on the opponent. In the sitiuation you laid out with your list I'd tunnel the 10 man unit. Out of curiosity, what is there load out? I can't think of many things game with better than a 4+ feel no pain. Worst case scenario, everything goes your opponents way, and you're taking 9 mortal wounds. with the 4+ FNP you're taking 4.5 on average. 9 mortal wounds is definitely above average damage output with those 3 spells/ abilities. Also only the stardrakes ability is table wide. The Celestant Prime's meteor has a max threat range of 30" and is based on line of sight. The comet is 36" from the wizards that casts it. I noticed you have the ash cloud rune on one of your priests, so there is always a chance to unbind it. There's always a chance of bad dice, but there isn't much you can do about that. Just part of the game.
  14. Id Run Arkhan with the lords of Sacrament, then 30 grimghasts, 2x40 skellies, 5 direwolves and the soul snare shackles Spell wise you probably want fading vigour, overwhelming dread and decripfy. you'll have more then enough bodies to secure objectives and tar pit his units, and the grimghasts can kill. Scenario dependant you could probably win without killing much
  15. Exactly, I'm a grown ass man that wants to play with and paint toy soldiers. Joking aside, I have found myself buying more used models with the price creep. Something I never did before.
  16. That can be a lot to deal with turn 1, but you've got the right idea castling up to keep all units in the bubble. To mitigate that level of mortal wound output against your heroes, id tweak your list. Personally I'd drop the 2nd battle smith, the runesmiter on magmadroth. Doing that you can take 10 auric hearthguard, and spend the extra 40 on the wall. Keep them close to your heroes and shrug wounds/ mortal wounds off to them. If you're lucky they'll survive and you get some good shooting out of the deal. Not having the runesmiter on the magmadroth also gives you a 2nd tunnel option, so you can close the gap on the big stuff easily. Half your opponents is tied up in 2 models.
  17. Looking for some list advice. I've got a big tournament in month, not sure want I want to bring. Played a tournament his past weekend with this list: Lodge: Hermdar Leaders: Runefather on Dragon with Tyrant slayer, general Battlesmith Runemaster, Ash cloud Rune, Prayer of Ash Runesmiter, forge key, searing heat Battleline: 20 Hearthguard Berzerkers, broadaxes 2 x 10 Vulkite Berzerkers with picks and shields Other: 10 Auric Hearthguard 1 Grimwraith Magmic Invocations: Flame spitter. Battalion: Lords of the Lodge 2000/2000 I came 2nd in the tournament, and could've won but my opponent made 3 critical long bomb charges in 1 turn. It happens. Anyway, it was a smaller local tournament, so i still have my doubts about the viability of that list against stronger opponents. So I'm think this list might be good: Lodge: Hermdar Leaders: Runefather on Foot with Tyrant slayer, general Battlesmith Runesmiter, forge key Prayer of Ash Runesmiter, forge key, searing heat Battleline: 20 Hearthguard Berzerkers, broadaxes 10 Hearthguard Berzerkers, poleaxes 2 x 10 Vulkite Berzerkers with picks and shields Other: 10 Auric Hearthguard 10 Auric Hearthguard Magmic Invocations: none Battalion: none 2000/2000 The tournament next month released there package, and the scenario selection greatly favours mobility, so having the option for 2 separate deepstrikes helps there. Losing LotL defiantly hurts though. I plan and trying out that list this weekend, but any imput/ thoughts are welcome
  18. Too many? I think you mean too few. This is the list you want: Lodge: Greyfyrd Leaders: Runefather on foot with Battle-scarred Veteran and Helm of Obsidia Battlesmith with Nulsidian Icon Battleline 2 X 5 Hearthguard with Broadaxes 1 x 5 Hearthguard with Pole axes Other 14 x Grimwraith Use the lodge command ability to activate most of the grimwraiths at the same time!
  19. @TheNotebookGM I want at least 20 to take advantage of the Lords of the Lodge battalion ability. I do like the idea of 5 Aurics, 5 HGB, and the grimwraith causing issues across the board. I lose 5 HGB that way, but that's not a huge issue. Thanks for the input!
  20. Got a tournament coming up, and trying to hammer out my list. Here's what I've got so far: Lodge: Vostarg Leaders: - Runefather: General, Fiery Endurance, Vosaxe - Runemaster: Searing Heat - Runesmiter: Prayer of Ash - Battlesmith: Icon of the Ancestors Battleline: - 30 Hearthguard Berzerkers: Broadaxes - 10 Vulkites: War picks and Shields - 10 Vulkites: Handaxes Other: - 15 Auric Hearthguard -Grimwrath Lords of Lodge Battalion Toying with the idea of dropping the runesmiter and 5 Aurics, and putting the runefather on a magmadroth instead
  21. It can definitely be a factor. One of many factors that result in a win or loss. I've played AoS for a few years now, started when the first GHB came out. I hardly pay attention to if my opponent got a double turn against me. If I lose I look at how I played the scenario/ objectives, my list, how I deployed, and how to deal with tough enemy in units in the future. To me blaming the double turn is the same as blaming bad dice, it can definitely cause a loss, but its part of the game.
  22. I think it's impact is pretty overrated. Its a part of the game, failing to account for it is on you. As others have mentioned, a lot of games are determined by a single key dice roll, a charge, save, or priority, etc can all have a huge impact. A closely contested game is almost always going to be determined by a few key rolls. What I dislike about it is when a losing player makes it the reason they lost. I find the "I would've won but you got a double turn" nonsense.
  23. Anyone know how long it take for the GW webstore to restock? I've been trying to get Heathguard Berzerkers for over a month now, but they have been sold out online
  24. @TheNotebookGM Fair enough. I really like Lords of the Lodge. I'm currently running 20 Hearthguard Berzerkers, which will become 30 once they aren't back ordered, and they delete anything they touch when they attack and pile in twice a combat phase
  25. So far Greyfyrd has been my favourite lodge. Running it with a battalion gives you 4 artifacts, and having your foot heroes attack at the same time is great. Charge in a few Grimwraiths, and activate them at the same time. Not a lot can withstand that.
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