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CentralKarma

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Everything posted by CentralKarma

  1. I was wondering the same. My understanding was that they could cast the one on there warscroll, and one from the list in the book, and 1 magmic invocation.
  2. @ledha Ah ok. Unit wise I think the list looks really good then
  3. That looks pretty good. Personal I'd probably combine the vulkites into 1 unit with handaxes. You can focus you're buffs on 1 unit instead of 2. I'd also then switch ember storm for prayer of ash. Vulkites with a 3+ save sounds pretty nasty to me. Have your runemaster hangout in the middle and you can run and charge with the vostarg lodge command trait. Maybe think about give the runemaster prayer of ash or searing heat. Personally I've been giving molten infusion to my priest by the forge, and using the flame spitter as his turret.
  4. That's why I think that Grey Fyrd is a strong choice for a competitive list. Add in a battalion you get 4 artifacts, which is huge. Plus Grimwraiths still benefit from the command ability to activate all heroes within 3". Played a game on the weekend and took Ash- Cloud Rune and the Icon of Grimnir's Condemnation. I was able to deal with my opponents magic quite easily. I play LON as well, and run Nagash. At full strength there is not much you can do to stop his casting.
  5. I haven't seen the conversion youre talking about but the cogsmith model (formerly Grimm Burloksson) has a pipe he is smoking.
  6. I like the javelin, but thats based largely on liking the look more
  7. His typing is off, the math is good. I added it up with 20 vulkites at 320 not 260, and it came out to exactly 2000 points. as notebookgm stated, list looks good. I'd probably take Prayer of Ash, instead of doubling up on searing heat with your priests
  8. Had my first game with the new book yesterday. I tried to bring/ test as much of the new stuff as possible, ie brought all 3 magmic invocations. Squeaked out a 1 point victory over the skaven. Lodge - Greyfyrd. Brought 3 grimwraiths and ran them as a 'unit' so the greyfyrd command ability was great. Leaders runefather on magmadroth, general. Trait and artifact from the lodge, coal-heart ancient as magmadroth trait. He didnt do as much as I'd hoped, my opponent focused on killing him pretty quickly. The rend reduction, paired with battlesmith and pray of ash would make this a very hard to kill model. 2 runesmiters - molten infusion, and searing heat as there prayers. Since i took all 3 magmic invocations, molten infusion was really helpful. With that said, i think there are better options for most games. Runemaster with prayer of ash. He manned the forge and got prayer of ash off everytime, I can see using him to man the pizza oven most games. Battlesmith with the icon of grimnirs condemnation. Bubble of +1 save was great, although I did miss the rerolling save. Liked being able to unbind spells, even did a mortal wound. Can hold his own in combat too with the damage increase. Was very impressed overall. Runeson with wyrmslayer javilin. Wasn't a could test for him. Got unlucky and rolled well below averages. Battleline 2 5 man units of Hearthguard berzerkers, 1 with broadaxes, the other with poleaxes. Small sample size, but I was much more impressed with the broadaxes. 10 vulkites with with picks and shields. Solid speed bump, killed a unit of rat ogres. missed the beard save, but think it is a good unit, liked not having to take 30. I forgot to use the berzerkers fury ability so nothing to add there. 10 Auric Hearthguard. Love the changes to these guys. Extra range is nice, as is the bonus damage against monsters. Cooked a verminlod, i was very happy with these guys. 3 Grimwraiths. Been my favourite fyreslayer unit from the beginning, so pumped they are no longer leaders. Ran the 3 as a super elite unit and they did not disappoint. The Greyfyrd command ability feels like it was designed for this kind of play. They craved through everything in there path. Love these guys. Overall I was happy with the changes and new rules. As said, this list was intended to try as much new stuff as possible, not optimized at all. A lot of ways to play fyreslayers now, despite the limited model selection.
  9. If you split the 20 man unit of hearthguard into 2, and scrap the arkanauts, you have 300 points to play with. I'd probably take 10 auric hearthguard, same points as the arkanauts
  10. I wonder if that was a mistake? Picking up the book today, but I noticed that hearthguard berzerkers are still 100 points with a massive discount for a 30 man unit
  11. @JonnyTheKing Hard to say for sure without seeing all the rules, but I'm thinking broadaxes. Them with a runeson giving +1 to wound rolls with the new command ability should be deadly.
  12. Yeah i noticed that too. I took it as you need someone to work the forge, then they all benefit. I was thinking the same, park a runemaster on top. With the addition of prayers and mount traits, i think runesmiters on magmadroths are going to be very powerful.
  13. Yeah, I really enjoyed that too. Not as much as I'm going to enjoy casting prayers on a 2 + though!
  14. https://www.warhammer-community.com/2019/04/11/battletome-fyreslayers-the-armoury-and-magmic-battleforge/ Forge rules have been posted. Getting our prayers on a 2+ now! Very okay with that. The once per game is very situational, but good be useful sometimes
  15. I don't think the range is going to be a huge issue. It sounds like Runesmiters are going to be able to use prayers. Doesn't seem crazy that a Runesmiter on magmadroth will be close enough to the action to summon it close to enemies.
  16. Yeah the wall is amazing for sure. I'm just wondering if it is or isn't passable. The magmadroth rule makes it seem that the intent was to make it impassable, but doesn't say. But it will be great for objectives. Mystic shield plus protection from range attacks. If it is impassable it would be amazing for board control. Wonder what the points will be on these I'm fine with them losing it. As others have said, I'd rather not take them in blocks of 30. If units of 10 are still effective, I'd be happy
  17. Yeah, it sounds amazing, I can't wait! Horde killing machine for sure. I'm a little confused by the text on the runic wall though. It says magmadroths can move past it like a model with fly, but it doesn't say its impassable on the warscroll. I must be missing something
  18. I think they'll get more expense, but I don't see the point increase being too crazy. Vulkites i imagine will remain the same. If the rumours are true, they will be losing the inv. save, but getting another wound, IMO that's pretty much a wash. Berzerker fury is a nice ability, but only OPG, so i cant seeing it impacting their points too much. Hearthguard berzerkers will probably see the biggest points increase, my guess would be around 160-180 range. To be fair, im pulling that number out of my ass. I use 5-10 with broadaxes, and then 5-10 with the poleaxes. I think have both because they are good at dealing with different things. Curious to see what changes the Battlesmith gets, if any. I think it would be cool if instead of re rolls to saves, to gave 6" within bubble of 6+ inv. save.
  19. Ah ok, didn't realize other armies had mount traits. In that case, yeah it be strange if we couldn't reuse traits. Thanks
  20. I'm also interested to see how mount traits will work, especially with the Lofnir Lodge. Will all 5 magmadroths be able to the same trait, or will each have to choose a different one. We've only seen 2 of the traits so far in the preview, but I'd imagine they would all have to have different traits. Thoughts?
  21. Yeah. so far the new rules look promising. Will be interesting to see how the rest take shape, and point values. Hopefully points don't change too much, just more of a tweak. A little disappointed that the fyresteel axes are now 5's and 5's, but as someone else mentioned, something had to give.
  22. Personally I'd like them to keep their ++ save. Both hearthguard units should be 2 wounds each I think, but I'm fine with the vulkites staying at 1 wound. I'd also like to see the ++ save be a faction wide ability on a 6, similar to deathless minions. Then berzerker units could further buff that, like they do now. Mortal wounds are becoming more common, with more armies able to dish them out. It would be too bad if fyreslayers lost their ability to shrug some of them off.
  23. Good point! I meant leader. I think it would be really cool to have a unit of 3 of them running around causing havoc all over the battle field
  24. Yeah, I could see them doing something like this too. Personally, I'm hoping the grimwraith berserkers get demoted to a non hero unit too. I love them, and the model, but our hero slots are too valuable to take a hero that doesn't buff. Maybe a unit of 3 of them, reduce them to 3 wounds, 3 attacks. Maybe change the pile in and attack rule to 5+ instead under the number of wounds. In the lore they are more elite fighters than heroes anyway.
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