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Furious Robert

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About Furious Robert

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  1. Is that these guys? Your probably looking them unpainted.
  2. Furious Robert

    Order Draconis - in Death?

    I had a thought of using GKoZD with 3 GKoTg. But the GK on foot has a great spell so would drop one of the GKoTg and beef up the ghouls
  3. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    I'd love a dragon in that list. The shooting attack is very good. Only a roll of a 2 misses a single hero. Great at snipping. Problem is that Ghouls are 100. Our cheapest battleline. Just about get 2 GKoTg and 2 units. But I think it is a strong as it gets. Not many other factions can summon 420 points in a 1,000 game.
  4. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    I can't look beyond 2 GKoTg and 2 x 10 Ghouls. Plenty of summoning with the option between Crypt Flayers and Horrors depending on enemy. That's an additional 420 points with flexibility to come on any table edge.
  5. Furious Robert

    Khorne Crimson Crown just a heads up

    This is the same as Skewering Strike by Crypt Flayers where it is a mortal wound on 6 to hit. Not 6+. I am playing it as a 6+ based on the previous faq, but GW clearing this up would be great.
  6. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    I've a 1.5k game tonight using this list. FEC are new to me so trying it out. I think I would fair better at 2k. GKoZD (general) GK x 2 10 Ghouls x 3 6 Horrors Battalion - Royal Family I'm worried that 6 horrors might not be enough. 9 would probably survive a double turn and then regenerate. I had the choice between the battalion or 3 Horrors. Getting 2 GK, less drops, better regen from Varghulfs and extra artefact will hopefully be better.
  7. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    Unless your General has Majestic Horror, the you get 2 Ghoul Kings. They have flexibility in coming on the board at any edge. The psychological impact is good. Especially if you are already summoning 2 Varghulfs or 2 x 3 Horrors. Strong abush. Agree with Ghouls being expensive compared to others.
  8. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    How are people playing the "Skewering Strike" ability for Crypt Flayers? Subject to modifiers or natural 6's for mortals. The wording isn't great on the warscroll. Just noticed the posts on page 4. Looks like a Natural 6 then.
  9. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    @Honk @The Nameless One I agree wkth the max size of 40. That's how I'm going to play it until an FAQ. We should be happy enough for having a battalion that "adds" rather "returns". My main worry is the time it's going to take for games if you have over 100 ghouls.
  10. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    Your General can double summon anytime he uses his Command Ability. He only has a one time use summon, but combine with Royal Family battalion for another ability Turn 1 GkoZD with Majestic Horror 2 x Varghulf (1 CP) 2 x Ghoul King (1 CP)
  11. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    I prefer the GKoZD over GKoTG. Double Varghulf will return so many Ghouls. Couple of extra heroes will also help with scenarios
  12. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    Don't forget The Flayed Pennant artefact. 4" charge rerollable is hard to beat. I'm thinking 2 Varghulfs rather than 2 x 3 Horrors for Majestic Horror.
  13. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    This should push FEC up the rankings a bit. Ghoul Patrol will not kill much but will last all day and control the board
  14. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    I see. The new errata doesn't mention GK anymore. Nice. Does anyone know of there is a consensus on the Ghoul Patrol battalion allowing you to add Ghouls above the starting numbers (but below max)?
  15. Furious Robert

    AoS 2 - Flesh-eater Courts Discussion

    Would this list not be stronger with splitting the Ghouls in 3 x 10? Then you could have the GKoZD as General with extra Varghulf summon and have a chance of getting the extra command points every round.
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